June 17th, 2009
On request of user Nortmobile, I’ve created a 64bit build of Blender 2.5 for Windows. This build is of SVN revision 20958 (you can check project activity and recent commits).
The Python version it is built against is Python 3.0, so take note of that. I hope all dependencies are done properly (lets just say it Works For Me
. If you have any problems with the build, do write a comment to this blog. I’ll try to address them when I can.
Download the build from Graphicall.org here. And remember two things: 1) enjoy it, and 2) this is still under heavy development!
/Nathan
Tags: 64bit, 64bit Windows, blender25, build, development, graphicall.org, win64
Posted in Blender | 4 Comments »
June 17th, 2009
So, slowly I’m getting all my sites back up and running. This blog is now too up and running, albeit with a default Wordpress theme. But that I can address later.
Still missing from this particular site is the Wiki PDF downloads, but I hope to get those bits and pieces reinstalled during the end of this week.
Tags: updates
Posted in Blender | No Comments »
February 12th, 2009
Marco Ardito has sent me a new version of the Manual PDF, which is based on the wiki. This version brings Blender Manual PDF up-to-date with 2009.01.29.
Again a big thanks to Marco Ardito for his efforts.
Tags: Blender, documentation, pdf, updates, wiki
Posted in Blender | 16 Comments »
February 11th, 2009
I have created a new build for 64bit Windows machines. The download is available at graphicall.org. Please test the binary if you have the possibility to.
The build has been created against SVN revision 18932, and there are no debug symbols enabled. I still have uncommitted tweaks in my local tree, but if you’re interested in seeing what the scons configuration is that I use for building:
LCGDIR = ‘#../lib/win64′
WITH_BF_FFMPEG = False
WITH_BF_OPENAL = False
WITH_BF_PLAYER = False
WITH_BF_GAMEENGINE = True
WITH_BF_OPENJPEG= False
WITH_BF_FTGL = False
BF_PNG_LIB = ‘libpng’
WITH_BF_INTERNATIONAL = False
WITH_BF_QUICKTIME = False
WITH_BF_DOCS=False
BF_DEBUG=False
BF_BSC=False
CFLAGS = []
CCFLAGS = ['/nologo', '/Ob1', '/J', '/W3', '/Gd', '/MT', '/openmp']
CXXFLAGS = ['/EHsc']
if BF_DEBUG:
BF_NUMJOBS=1
else:
BF_NUMJOBS=6
PLATFORM_LINKFLAGS = ['/SUBSYSTEM:CONSOLE','/MACHINE:X64','/ENTRY:mainCRTStartup','/INCREMENTAL:NO','/NODEFAULTLIB:"msvcprt.lib"','/NODEFAULTLIB:"glut32.lib"','/NODEFAULTLIB:"libc.lib"','/NODEFAULTLIB:"libcd.lib"','/NODEFAULTLIB:"libcpd.lib"','/NODEFAULTLIB:"libcp.lib"','/LARGEADDRESSAWARE']
BF_BUILDDIR = ‘..\\build\\blender25-win64-vc’
BF_INSTALLDIR=’..\\install\\blender25-win64-vc’
BF_DOCDIR=’..\\install\\blender25-win64-vc\\doc’
Tags: 64bit Windows, blender25, experimental
Posted in Blender | 2 Comments »
February 11th, 2009
One of the potentials of the new event system that is being
worked on for Blender 2.5 is better threading and event handling. In
this short screencast you see a render being started and still the UI
in action! No more blocking.
Check out the screencast on YouTube at:
Interactive UI during render – Blender 2.5
Tags: Blender, blender25, screencasts, ui
Posted in Blender | 2 Comments »
February 1st, 2009
I have created a new build of the Blender 2.5 branch for 64-bit Windows. Currently these builds are still very experimental, as many of the dependencies need still to be built before they can be used.
Despite the missing dependencies, this build is ready for testing. It is created on revision 18787 from the Blender SVN repository.
Download the binary from graphicall.org.
/Nathan
Tags: 64bit, blender25, experimental, win64, windows
Posted in Blender | No Comments »
December 4th, 2008
The PDF updates seem to become a nice monthly deal! Marco has uploaded new versions of 4 PDF files:
Again a big thanks to Marco Ardito for his efforts.
Tags: Blender, documentation, pdf, updates, wiki
Posted in Blender | 5 Comments »
November 27th, 2008
Development efforts on Blender 2.5 have been renewed with work on the Data API through RNA. This allows for automation of GUI building, and provides a solid basis for animatable properties throughout the database.
Brecht has done a great job in designing and implementing the RNA system, and works is being delegated in RNA-ifying our DNA (the very core of the Blender database and file format). I’ve started wrapping the Material and Nodetree datablocks in RNA.
As always, I’ll be doing regular screencasts of the progress of Blender 2.5 (if there’s anything visibly added or changed). I’ve created two today. Watch them and enjoy.
(link on youtube)
(link on youtube)
Tags: Blender, blender25, development, dna, rna
Posted in Blender | 2 Comments »
November 3rd, 2008
Again Marco Ardito has been working hard on getting new versions of his Wiki PDFs. After more tweaking, he has managed to drop the size of the manual pdf to 25MB. Compare that to the size of the first PDF he created, which was a whopping 86MB! Enjoy reading the new PDFs!
Again a big thanks to Marco Ardito for his efforts.
Tags: Blender, documentation, m.ardito, pdf, updates, wiki
Posted in Blender | 11 Comments »
October 5th, 2008
Marco Ardito has been working hard on getting improved versions of his Wiki PDFs, along with a few extra. He managed to drop the size and page number of the manual pdf to 51MB over almost 1300 pages:
Â
Enjoy the PDFs! And again a big thanks to Marco Arditos for his efforts.
Tags: Blender, documentation, pdf, updates, wiki
Posted in Blender | 7 Comments »