As I wrote in my previous message, I’ve been working on getting OpenCOLLADA libs built for Blender 2.5. Yesterday I managed to get the problems solved for getting good builds on win32.
Today, I managed to create working 64-bit builds of OpenCOLLADA. The libraries I have committed to our repository, along with the necessary changes in trunk source to get proper win64 builds done with Blender.
I have uploaded the build based on r24264 to Graphicall.org: my 64-bit build for Windows.
If people want to know how to create 64-bit builds for Windows, please leave a comment. If there’s enough interest, I’ll write up an article explaining my development and build environment, and how I create my builds (and official releases).
How-To for win 64, especially win7, but even if not, gets a ”Hell Yeah!’ from me! :)
I you have time a run through of a win 64bit build would be much appreciated.
Yes, we need to know how to create 64 bit builds for Windows – particularly Windows7.
Thanks
PSP games are time consuming but very entertaining~”`