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Blender 2.5 r25468

Six days, 162 commits. As always, lots of fixes and new things. One of them being work on the keymap editor.

keymap editor

keymap editor

It represents the available keymaps in a hierarchy that shows in a nicer way than the old version. Just give it a good spin. As always give everything a good spin :)

You should be able to find the links to the builds on the right side of my blog →

Blender 2.5 r25326 – improved sculpt and much more

Just a quick message. It’s been 8 days since my previous blog about a new build. During that time the development has anything but slowed down. As you can see from the title: 193 commits! That’s on average one commit for every hour. The devs are literally working around the clock, with Matt Ebb in Australia, Martin Poirier in Canada and the Durian team in the Netherlands (and every active developer in between those locations!) covering pretty much every moment of the day with their activities.

Anyway, I’ve uploaded 32bit and 64bit builds to Graphicall.orgContinue Reading

Common Blender 2.5 Problems And How To Fix Them

With Blender 2.5 alpha 0 we’ve seen the first release in the 2.5 series, boasting a great many new features on top of the all-new event system – a major overhaul of one of the most central parts of Blender. As one can expect, many problems were readily found during the first few moments after the release. I’ve tried to summarize most of the problems that users may run into that are easy to fix or work around.

Incomplete/gray GUI

Some users reported that the GUI would look incomplete. This turned out to be a problem with paths that contained … Continue Reading

Blender 2.5 – r25133 – SSE optimisation for Renderer, Part II

So, I thought I had done nice optimised builds, but it turned out that SIMD optimisation was missing. I’ve now committed some SCons support for this though. The optimisations can now be turned on by building with scons using WITH_BF_RAYOPTIMIZATION=True.

I have re-uploaded 32bit and 64bit builds to graphicall.org that now have SSE optimisation for the renderer enabled.  You should now be able to successfully use SIMD QBVH and SIMD SVBVH, which would print that SSE was disabled during compile time when using the previous builds I posted.

To use any of the optimisations, check the Performance panel in render settings. The … Continue Reading

Blender 2.5 – r25127 – SSE optimisation for Renderer

I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such.

To use any of the optimisations, check the Performance panel in render settings. The Auto setting tries to select the best optimisation strategy, but you can choose any of the other ones too. Octree is what we know from the previous Blender series, all the new names are from the GSoC work done … Continue Reading

Blender 2.5 r25059 – Continuous Grab

Tonight I applied a very nice patch, written by Matt D. (matd in #blendercoders). This patch adds several new features, specifically for Windows users:

  • Minimum size for windows: Blender windows (system level, ie. the application window of Blender) can’t be resized below a minimum size. This is to prevent buggy behaviour of the Blender window manager, where all areas would go bonkers when Blender window would be resized very, very small.
  • Preparation for Drag and Drop: Matt D. adds support for drag and drop on the GHOST level, the OS-layer library that Blender uses to get events, manipulate windows etc. from the … Continue Reading