Blender 2.5 r25772

So, the holidays are over. For me it was a time of very little internet usage and little activity in Blender channels. But now I give you Blender 2.5 r25772 builds for both 32bit and 64bit Windows.

It’s been only a few weeks since my previous builds, but between that post and this there have been over 300 commits. Please refer to the commit logs to see what has been changed, added, removed.

As always, the packages are self-extracting 7z-archives (you can still use your locally installed 7z if you are so inclined – just right-click on the archive and choose the proper action from the 7z context menu), and scanned for viruses with AVG Anti-Virus 9.0.725.

As interesting extra information: I have now bought Windows 7 Ultimate retail, and the install went smooth. At least my Blender development and build environment is up and running! Although I’ve got this covered now, you are still free to donate (I’d like to be able to get the next Visual Studio when it comes out, for instance). Check the Blender Development page elsewhere on my blog.

At any rate, enjoy these new builds!

/Nathan

4 Responses to “Blender 2.5 r25772”

  1. Joe Blow said:

    Jan 08, 10 at 21:30

    Is there any way to use to the Visual Studio debugger with the Blender Builds? I have Visual Studio 2008.

    Thanks

  2. Loop Duplicate said:

    Jan 10, 10 at 10:10

    Hi Jesterking,

    I just tried out r25869 and the splash screen still reads:

    2.50.11
    runknown

    Is it supposed to tell you the revision too?

    Thanks,
    Loop Duplicate

    jesterking wrote:
    “make sure build info is enabled for BF_BUILDINFO (this is enabled by default, and can be set in your user-config.py or other custom config).”

  3. jesterKing said:

    Jan 10, 10 at 14:25

    You must have svnversion.exe in your PATH too. Extract http://subversion.tigris.org/files/documents/15/46880/svn-win32-1.6.6.zip somewhere, and put its bin/ folder in your PATH.

  4. jesterKing said:

    Jan 10, 10 at 14:27

    Yes, although the builds that I publish are currently release builds only – no debug information. But I will probably start building and providing debug builds with the PDB files too, so people can help debugging.

    Personally I use WinDBG to do my debugging on Windows, I like this debugger more, as I don’t have to use the entire VS IDE while doing that. (I use gvim + cmd.exe and scons for my Blender developing).


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