Blender 2.5 r25969 – COLLADA bugfix

Hi, again several hundred commits since my previous build. This build has of course a whole slew of fixes, new features and such. See the file with the log containingchanges from 25772 to 25969 for all the details.

For those interested in COLLADA there’s a fix by Arystan that addresses some rotation issues and naming issues.

Further there are fixes for crashers (opening properties window could crash, projection painting on subsurf or multires could crash. And there’s fixes for existing, but broken functionality, like edge slide after loop cut when face select mode was enabled.

Download the version you need for your Windows and give it a spin.

Remember, comments and other feedback (bugs, other issues) are always welcome!

13 thoughts on “Blender 2.5 r25969 – COLLADA bugfix

  1. Windows Vista 64bit & Blender r25969 64 Bit.

    Crash at start with this message in the console:
    Fatal Python Error: Py_Initialize: can’t initialize sys standard streams
    ImportError: No module named encoding.utf_8

    and this

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: blender.exe
    Application Version: 0.0.0.0
    Application Timestamp: 4b46529b
    Fault Module Name: python31.dll
    Fault Module Version: 3.1.150.1013
    Fault Module Timestamp: 4a5cf657
    Exception Code: 40000015
    Exception Offset: 000000000011b11a
    OS Version: 6.0.6002.2.2.0.768.3
    Locale ID: 4105
    Additional Information 1: 1419
    Additional Information 2: 7a7c225799abe21a29b8130bad75a045
    Additional Information 3: 8dab
    Additional Information 4: 83c60c1ccf901dfd06a2a37427cc5206

    Your previous release run without any problem.

  2. blender-2.5-r25969-win64 crashed on Windows 7 64bit platform.
    Error message from MS Visual C++ Runtime Library reads:

    Program [path]
    This application has requested the Runtime to terminate it in an unusual way. Please contact…

  3. Microsoft Visual C++ Runtime Library:
    Runtime Error!
    This application has requested the Runtime to terminate it in an unusual way.

    AppName: blender.exe AppVer: 0.0.0.0 ModName: python31.dll
    ModVer: 3.1.150.1013 Offset: 000f43bb

  4. But apparently wrong splash – I’ll just do a completely fresh set of builds tonight, so it gets fixed too. Other than that, functionality should be ok!

    • Hi jesterKing,

      I just redownloded it and all is working. The wrong splash screen it not a big issue ;-)

      Thanks for this release.

      Regards.

  5. Hey JesterKing.

    Thanks for the work :)
    Could you tell me though, am I the only one missing a lot of faces when I import a DAE file..?
    Its a simple file from sketchup, only containing a box with som extrusions. (the scale seems to be off to, but that can be corrected :))
    Sounds like you have good results and this is first time i play with 2.5 and Collada.
    Maybe I am missing something..?

    Regards.
    Ejnaren

  6. Hi jesterKing,

    I’m sure that you are very busy but I’m wondering if you would consider a new build please. This build is getting a little old. (1000 commits since last) The lapix builds on Graphical don’t include Collada.

    Thanks for your hard work.

    P.Monk

  7. hey JK,

    just letting you know i am still running your last build for win64, it gives by far the best rendering speed for my rig (amd64), but it would be great if you could do another build with a newer snapshot…

    thanks.

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