* You are viewing the archive for June, 2010

VerseSharp implementation continued

I’ve been working again on the C# implementation of the Verse protocol, versesharp.  This work I’ve been conducting in the branch coderestruct. I’ve managed to implement all object, geometry, bitmap and material commands, and about all system commands are there too (ping still missing). For now I leave text, curve and audio commands out of the loop, and will start working on some kind of server to see how well this all works. I still think session handling needs a lot more improvement.

One reason to work on this again is the possibility of having VerseContinue Reading

Wiki PDF updated

A little late, but still good to know: Marco Ardito has again updated the PDF version of the Blender Wiki. You can download it here: http://pdf.letworyinteractive.com

The PDF version is a very nice way to have offline access to the Wiki. It has great bookmarks and it looks very good too. If you’re up to it, you could even get yourself a paper copy of it, but then you’ll have to be ready to put 1500 or so pages into your printer :)

As always, enjoy!

/Nathan

Letwory Interactive 2010

Hi all,

As I wrote in my previous short blog, I’d write up a longer post about what’s happening. As you may have noticed, my regular builds came to a halt. This was simply due to me being transferred to a project with the usual hush-hush tag on it. Also, this project was very demanding. I loved to do it: it was (and probably still is) technically challenging, had to do with cool technology and the direct collegues were great to work with. That was January, 2010, at Cybercom Plenware Oy.

Because the project was very intense: high … Continue Reading

Blender 2.5, r29153

[NOTE II] The uploads are now there. Sorry for the wait :)

[NOTE] The uploads seem to be stuck, so please keep checking the links to see if the uploads when through properly.

Just a quick post that I have updated since a looong time my builds on Graphicall.org. See the links in the navigation section for the new builds.

I’ll write up later today a larger post about my Blender development and other exciting news.

Stay tuned!

/Nathan