* You are viewing the archive for August, 2010

New transform widgets for Naali

In my work on the manipulators of Naali I found the code doing weird reorientations and scalings to have them look ok on screen. This made the code needlessly complex. I looked at the original .blend file and found a number of issues with the models.

Firstly, the object axis is misaligned. When you’re modelling with Blender for realXtend and Naali, you should make sure that object axis is aligned with world axis. This is true for widgets and objects that need to be aligned with the world axis of realXtend and Naali, which happen to be the same as Blender. … Continue Reading

Blender 2.5 r31618

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Sound ruler for Naali viewer

One task for me was to enable allow the user to attach sounds to objects in simulations using the Naali viewer Object Edit module. For the user this simply means a way to copy the asset reference to a field, set volume and radius and accept this. After that the object will start emitting sound (or the entire simulation will have that sound if radius is set to 0.0).

As a little extra I decided to create a small widget that I call the sound ruler. This little widget will show you the radius and volume of the attached sound … Continue Reading

Working for Blender Foundation

Exciting news! From September 2010 on Blender Foundation will be a customer for me for a calendar period of 7 months, making the (part-time) contract last until end of March 2011

I’ll be working on the bug tracker and on documentation (two of the things probably considered least sexy), to get Blender 2.5 finally out of the beta stage. I’m honoured that the Blender Foundation wants focused effort from me in this way.

I hope I can do make a good impact on the bug count in our tracker and supporting other developers in stabilizing the codebase.

Rest assured, with all the current … Continue Reading

Blenderstorm reborn

Hi all,

We’ve all been waiting for it since the dreadful crash of the servers and the backups: Blenderstorm is finally back and online!

The last 1,5 month I have been working on getting this done. I did some venturing out to alternative implementations – one in Lua (on top of Sputnik, which worked pretty nicely, but getting it to run properly on the host was a different story), and one in Python (using web.py). Both own implementation had the good part that they were light, but that was only the feature request part – no … Continue Reading

Letwory Interactive @ Assembly 2010

And here we are: Assembly 2010 Summer. Like last year I am with the Renderfarm.fi booth. Today I gave a short presentation on where Blender 2.53 is today and where it has come from.

Yesterday and today have been quite busy days here at the stand, and for Renderfarm.fi it has been even harder with the server broken down. Still we have had nice audiences for the different presentations. It was great to see the work from High Five crew of Happy Hour shortfilm and today Snowblind, with it’s use of Blender … Continue Reading

Verse integration for Naali

During the summer I’ve been working on a simple Verse integration tech demo for Naali (RealXtend). In short, Verse integration is for having a low-overhead and fast protocol for EC  (Entity Component) attributes. In this techdemo I’ve concentrated on setting light attributes and a way to have Naali keep book of world objects and map them to verse nodes.

I have recorded a short demonstration in which I show how the light can be set using an external tool that has Verse support, in this case the Connector scene graph … Continue Reading