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Manipulator Rulers in Naali

I’ve finally managed to integrate the Ruler code into the editing tools. I already worked on this during the summer, but other tasks were necessary to do, too.

The rulers are far from completed, but having this functional integration ready I can start working on the really cool looking features for these rulers.

There are obviously already the manipulators, and they do help a lot in visualising what and how to edit objects. The rulers will greatly enhance that experience, giving nice anchors and  direction for the transforms.

Think of grids, pies and ladders.

Blender Foundation: Status Update Week 38

Just like previous week, I’ve been concentrating on bug fixing. Although we’re doing a lot of work in this area, user keep finding new issues and reporting them! (Which is a good thing of course). I’ve handled over 30 reports to some closed state (duplicate, todo, fixed, rejected), and more I had under my magnifier glass to get backtraces, or more info. Not much exciting info I guess (cool new features), but the numbers show clear progress. Day by day we get closer to the moment that we can say that Blender is stable. Not tomorrow, but who knows, maybe … Continue Reading

Blender 2.5 – r32059

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender Foundation: Status Update Week 37

And again, a day or two too late! I’ll just pretend that good things are worth waiting for.

Last week has again been full of bug fixing. Since much of the easy bugs has been handled, it is going to show in our closing speed as reports need more and more time to investigate and verify. That doesn’t mean we stop working of course, on the contrary. Last week I closed over 40 reports. This includes the reports that we mark as todo on our wiki todo list. A lot of time went also in investigating new (and old) reports … Continue Reading

Blender Foundation: Status Update Week 36

Last week I’ve been closing some more reports, 23 in total. I’m also still working on some scripts to help me with both generating stats and some graphs. I also worked on the release logs, reading through 5000 lines of svn log. With the imminent release of Blender 2.54 we’ll have a good basis to work from, both statistically and in terms of stabilizing and finalizing Blender, to pull out of the Beta stage.

Now for some stats and graphs:

Daily Activity

Daily Activity

[caption id=”attachment_477″ align=”aligncenter” width=”150″ caption=”Hourly … Continue Reading

Animation Control in Naali

Tonight I pushed some code that enables the user to set animations to entities. Although not final, it already helps the user in picking a specific animation that is provided in an animation asset. This way the user doesn’t have to guess the names of the animations, just picking from a dropbox is so much easier!

See this short screencast what this is all about.

Blender 2.5 – r31790

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender Foundation: Status Update Week 35

The first calendar week of my part-time assignment to Blender Foundation duties has been completed. I’m working on some code to help me keep track of what we’ve been doing and how the bug tracker is being utilized.

We’ve set out some strategies we’d like to use to get our bug count down, and to help me getting a good overview I’ll keep improving this tool. Since our bug tracker is in a somewhat sorry state (no proper search, etc), I’ve been hacking around somewhat to get some extra data, but I hope this will be a temporary solution only. We’re … Continue Reading

Blender 2.5 r31689

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!