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Blender Foundation: Status Update Week 38

Just like previous week, I’ve been concentrating on bug fixing. Although we’re doing a lot of work in this area, user keep finding new issues and reporting them! (Which is a good thing of course). I’ve handled over 30 reports to some closed state (duplicate, todo, fixed, rejected), and more I had under my magnifier glass to get backtraces, or more info. Not much exciting info I guess (cool new features), but the numbers show clear progress. Day by day we get closer to the moment that we can say that Blender is stable. Not tomorrow, but who knows, maybe … Continue Reading