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Naali: Box selection

This week I have implemented FrustumQuery in the renderer code of Naali. With this code it is now possible to use a selection box to determine the area from which we want entities to be selected.

In the objectedit Python module there used to be some code to draw a selection box using a Qt widget. Unfortunately it stopped working, or at least, it didn’t show anymore. After some research it looks like a combination of UiExternalModule and World Build Tools made it very hard to get this to show.

Instead of complicating the already complex code for these two modules I … Continue Reading