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Naali: Box selection

This week I have implemented FrustumQuery in the renderer code of Naali. With this code it is now possible to use a selection box to determine the area from which we want entities to be selected.

In the objectedit Python module there used to be some code to draw a selection box using a Qt widget. Unfortunately it stopped working, or at least, it didn’t show anymore. After some research it looks like a combination of UiExternalModule and World Build Tools made it very hard to get this to show.

Instead of complicating the already complex code for these two modules I … Continue Reading

Naali: Align Tools

A short message about the alignment tools I’ve created for Naali. I let the screencast on YouTube speak for itself :) I hope you enjoy it!

Blender 2.55 r33530

Hi, I’ve updated my builds over on Graphicall.org again. It’s been 9 short of 1300 commits since my previous upload!

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender Foundation: Status Update Week 48

I already wrote about my work for the last week in my previous blog, but I wanted to do this one still so I could also include some stats, that have been lacking for a few weeks. Note that this is a longer-than-usual stats message, so be sure to check out the SVN stats section and the fixed bugs -list.

As you can see, hour daily stats are starting to look very nice. Only three days during which more reports were opened than closed. The hourly stats also look a bit better than before, most hours creeping closer to the … Continue Reading

Upgrade of projects.blender.org

I’ve been busy with getting the upgrade of our Projects website (http://projects.blender.org) working properly. As you may know, our current site is severely limited in its usefulness for user, especially when it comes to searching for and reporting of bugs. A combination of old software and a bad database forced us to close down some of the areas, put them behind login. This is not very nice for the user (neither for the developer), and one of the symptoms is a lot of duplicate reports.

For a looooong time I’ve been working on different forms of an improved website. I tried … Continue Reading

Blender Foundation: Status Update Week 47

My time on the bug tracker has been pretty minimal, but that doesn’t mean I haven’t been active! I’ve started tagging pages on the wiki that I’m going to work on, or am already working on with the newly created {{Warning/Working/Development}} template. With this I can communicate to people that I’m working on those pages. I try to include a smart message about why I’m working on it. In the coming time you’ll see more updates on the wiki, with a steady convergance on a better structured content and less duplication. There are some wildly old pages on the wiki, … Continue Reading

Blender Foundation: Status Update Week 46

This week I’ve fixed 4 bugs and closed several more reports. Most of the time went into checking the tracker and commenting. I’ve applied two COLLADA patches, one by Martijn Berger and one from Wenzel Jakob.

I uploaded my SVN+Git tutorial to YouTube, the text for the tutorial will be in our wiki soon. I’ve made a start with changing wiki pages and reorganising the Development section of the main website, moving content to our wiki for easier maintenance by not only me, but others as well.

I’ve taken some time to work on the GForge migration too, which is … Continue Reading

Blender Foundation: Status Update Week 45

Last week has been mostly about going over existing documentation and figuring out what to do with the organisation of the different places where we provide documentation. Currently we have a section on main www.blender.org, and a section under wiki.blender.org. This will be consolidated, having most of the content moved to the wiki, where it can be maintained better by all active developers.

For the developer documentation I’ve been writing a SVN+Git tutorial, recording a 20+ minute session explaining a simple workflow with this. More developer documentation on the codebase, development pipeline and so on will follow.

Tracker work has been on … Continue Reading

Blender Foundation: Status Update Week 44

As per recent tradition, this update is late too. There are not many interesting things to tell though. Most of the time went into handling Blender 2.55 release. Much of it behind the scenes with trying to solve issues with the 64bit Blender build for Linux, which is currently still not published. I’ll put it online the moment I get word it’s ready and tested.

Further I have been drafting locally a setup for the developer documentation, on which I’ll be working in the coming time more. Expect some publications on the wiki (in the form of updated pages and new … Continue Reading

Blender Conference 2010 Presentation file

During Blender Conference 2010 I had a short presentation on bug reporting and feature proposals. Here is the uploaded version of the presentation: Blender Conference 2010 – Bug reporting and feature proposals.