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If you like to keep up-to-date on micro-level, then follow my doings at http://twitter.com/nathanletwory

Blender Foundation: Status Update Week 43

So, a quick status update from last week. During the begin of the week I was busy with fixing up our installer script, so that it won’t delete everything without properly warning and so on. After that I did release log work, some SVN and tracker stats for the period Blender 2.54-Blender 2.55. On Thursday I travelled to the Netherlands or the Blender Conference 2010, so I haven’t been able to do much sensible on the bug tracker or related work. On next Tuesday I’ll probably will finally press the release button on 2.55. I hope the users can wait … Continue Reading

My legs! MY LEGS!

End of day 2, Blender Conference 2010. Two days full of talks and workshops, what a bustle and vibrant time. And being speaker assistance also a lot of running, talking to many people, connecting, this, that, quickly here, be in a minute with your, there, back again, double-check everything is ok, you’re good now? sure, right after this I’ll be there.

But it’s all a great time! It’s great to see so many people in one place, interested all in Blender and presenting their usage of Blender, their ideas they have, their needs, their visions. It’s clear that Blender is pretty … Continue Reading

Blender Foundation: Status Update Week 42

Last week I’ve been working on GHOST issues on Windows, fixing problems with modifier keys, some of them because I did some improper checks on what is used where. Shift+numpad keys are still a problem, but I’ll continue working on finding a solution for this.

COLLADA issues I moved to the todo list, because I need to concentrate on other issues (bugfixes, release logs, docs) too. If there are developers out there who want to contribute to our COLLADA code, I’ll be happy to coordinate their efforts, review their patches and apply them to our trunk.

Apart from bugfixing I did also … Continue Reading

Blender Foundation: Status Update Week 41

Last week has been a bit of a hassle. Tuesday and wednesday I was out of development a lot, since I did some rebuilding of my ‘wardrobe’. I use an Ikea wardrobe to house my machines, but they stood there just as machines. Airflow was less than optimal, so I had to keep one door always open. I decided to do something about it. I removed the big plank in the middle and put a Elfa organiser system in place. I removed the casings from my computers and put the componenst into the organiser system. For cooling I got 4 … Continue Reading

Blender Foundation: Status Update Week 40

Another week draws to an end. Our bug fixing efforts are still on-going. I haven’t been too active on the tracker this week though. I’ve been busy preparing the COLLADA code to build on in the coming time for the slew of bug reports that have been opened for it. Everything was in two huge files, which made it quite hard to work properly with the code. So instead of just diving straight into the bug fixing mode, I decided to refactor it into a number of files. Some nasty surprises were lying around (functors outside of structs or classes), … Continue Reading

Blender Foundation: Status Update Week 39

And another week has gone by, full of bug fixing and report tending. I closed over 30 reports of which 5 I fixed, the rest were either duplicates, todos or rejected. I fixed some unreported bugs too.

I cleaned out the trunk from the project files, and I fixed our CMake for Windows project files to properly copy the correct Python DLL and modules. For this I also committed the Python modules unpacked to our dependencies directories.

I enabled multilayer EXR files as textures.

I am slowly taking more ownership over our COLLADA code too. I fixed camera import and export and the … Continue Reading

Blender 2.5 – r32239

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Manipulator Rulers in Naali

I’ve finally managed to integrate the Ruler code into the editing tools. I already worked on this during the summer, but other tasks were necessary to do, too.

The rulers are far from completed, but having this functional integration ready I can start working on the really cool looking features for these rulers.

There are obviously already the manipulators, and they do help a lot in visualising what and how to edit objects. The rulers will greatly enhance that experience, giving nice anchors and  direction for the transforms.

Think of grids, pies and ladders.

Blender Foundation: Status Update Week 38

Just like previous week, I’ve been concentrating on bug fixing. Although we’re doing a lot of work in this area, user keep finding new issues and reporting them! (Which is a good thing of course). I’ve handled over 30 reports to some closed state (duplicate, todo, fixed, rejected), and more I had under my magnifier glass to get backtraces, or more info. Not much exciting info I guess (cool new features), but the numbers show clear progress. Day by day we get closer to the moment that we can say that Blender is stable. Not tomorrow, but who knows, maybe … Continue Reading