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Blender 2.5 r31689

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

New transform widgets for Naali

In my work on the manipulators of Naali I found the code doing weird reorientations and scalings to have them look ok on screen. This made the code needlessly complex. I looked at the original .blend file and found a number of issues with the models.

Firstly, the object axis is misaligned. When you’re modelling with Blender for realXtend and Naali, you should make sure that object axis is aligned with world axis. This is true for widgets and objects that need to be aligned with the world axis of realXtend and Naali, which happen to be the same as Blender. … Continue Reading

Blender 2.5 r31618

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Working for Blender Foundation

Exciting news! From September 2010 on Blender Foundation will be a customer for me for a calendar period of 7 months, making the (part-time) contract last until end of March 2011

I’ll be working on the bug tracker and on documentation (two of the things probably considered least sexy), to get Blender 2.5 finally out of the beta stage. I’m honoured that the Blender Foundation wants focused effort from me in this way.

I hope I can do make a good impact on the bug count in our tracker and supporting other developers in stabilizing the codebase.

Rest assured, with all the current … Continue Reading

Blenderstorm reborn

Hi all,

We’ve all been waiting for it since the dreadful crash of the servers and the backups: Blenderstorm is finally back and online!

The last 1,5 month I have been working on getting this done. I did some venturing out to alternative implementations – one in Lua (on top of Sputnik, which worked pretty nicely, but getting it to run properly on the host was a different story), and one in Python (using web.py). Both own implementation had the good part that they were light, but that was only the feature request part – no … Continue Reading

Letwory Interactive @ Assembly 2010

And here we are: Assembly 2010 Summer. Like last year I am with the Renderfarm.fi booth. Today I gave a short presentation on where Blender 2.53 is today and where it has come from.

Yesterday and today have been quite busy days here at the stand, and for Renderfarm.fi it has been even harder with the server broken down. Still we have had nice audiences for the different presentations. It was great to see the work from High Five crew of Happy Hour shortfilm and today Snowblind, with it’s use of Blender … Continue Reading

Blender 2.5 r30919

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blenderstorm BETA

For some time I have been working on bringing back Blenderstorm, along side my current main project (Naali development, integrating Verse as a tech demo, which will be cool for another post next week). I’ve now put up a test site at http://beta.blenderstorm.org, where I invite people to register, testdrive the site and report obvious bugs in functionality (SQL errors, things like that).

Next to bug hunting the single biggest task is still ahead: themeing of Blenderstorm. I ask readers to propose designs (maybe even … Continue Reading

Blender 2.5 r30866

Hi, I’ve updated my builds over on Graphicall.org again.

For the win32 builds FFTW3 support (used in Smoke simulation) is now enabled too, whereas for the 64bit builds it already was there.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender 2.5 r30404

I have updated all my builds over at Graphicall.org. See the build links in the right-hand sidebar.

This build has now the merged GSoC Sculpt branch work, as well as the latest changes for the filepath patch.

Please give these a good spin again. Thanks and enjoy!
/Nathan