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* You are viewing the archive for the ‘Blender’ Category

Upcoming: Blender Conference 2011, Renderfarm.fi work and old news

In a few weeks the 10th Blender Conference will be held in Amsterdam, The Netherlands. A great programme is awaiting all participants with a wide range of topics, like Sergey Sharybin and Sebastian König talking about tracking and compositing in Blender, creating online apps using RealXtend by Toni Alatalo, lots of other talks regarding games and pipelines, usage of Blender in the scientific world and so on. I’ll be managing speakers together with Thomas Dinges. By the looks of it the Blender Network site will see its premiere then too. We’ll see :)

In further news: I’ll be … Continue Reading

Brushing up skills: Blender 2.5 Character Animation Cookbook & Blender 2.5 HOTSHOT

So, lots of coding behind me, and still a huge amount ahead of me. Fortunately with Studio Lumikuu we’re working on on an animation where I participate as artist too. So I think it’s useful to go through some educative material from other skilled and experienced people.

I’ve now two books that I’m working through to see what it’s like on the other side of the fence. On my digital shelve I’ve now Blender 2.5 Character Animation Cookbook and Blender 2.5 HOTSHOT (both actually from Packt Publishing), both as an e-book, so I can bring them along on … Continue Reading

Blender Foundation: Status Update Week 12

The second-last week. It’s been COLLADA-heavy, I’ve managed to fix the reported COLLADA-bugs as I mentioned I would in the previous report. Further I’ve worked on Blender profiles for COLLADA export, with the first one now in use for lamp export. Most of the Lamp struct variables are now being exported directly to COLLADA, and with a little extra work we’ll be able to actually read them in, too.

Next week I’ll be concentrating on the installer mostly, tidying up for the last week of my Blender Foundation contract. After that I’ll be concentrating on our Blender studio I founded with … Continue Reading

Blender Foundation: Status Update Week 11

Past week I’ve been working mostly on COLLADA-related issues. I have now created a script and a supporting empty.blend that can be used with the COLLADA Conformance Test Suite. These files can be found in https://svn.blender.org/svnroot/bf-blender/trunk/blender/source/tools/CTS. Most tests should now run with the test suite, with the exception of animations, for which I haven’t yet made the necessary modifications to FBlender.py. Results for runs of the test suite I’ll be uploading to http://www.letworyinteractive.com/blendercollada, where the *.html files point to exports of test results. There are clearly still places we have to work on. Based on some of the test results … Continue Reading

Blender Foundation: Status Update Week 10 – The Real Week 10

While searching what week past week was I noticed that we’re only in week 10. And that while I already wrote a status update for week 10! So actually I’ve been writing two weeks with the wrong week number. Oh, well. We’re still up and running, so nothing bad must have happened ;)

WELL!

Last week was pretty successful. I managed to get my original bug list down to two (before the influx of COLLADA reports this night): fixing a few COLLADA issues (instance node related issues, multiple overwrites of materials), some crashers in Blender (UV unwrap needed increased stack). and applying … Continue Reading

Blender Foundation: Status Update Week 10

There, another week wrapped up. I put some time into building and testing Python 3.2 libraries for Blender on Windows. I had another go at building a static version of the Python 3.2 library, but again the problems it creates are more complicated than we need, so in the end I built normal libraries from the Python 3.2 source code. Half a day I lost on OpenSSL building issues, which I finally nailed.

I made for SCons and CMake on Windows (MSVC) the new Python 3.2 the default. Right now CMake users need to extract python32.zip and/or python32_d.zip manually in the … Continue Reading

Blender Foundation: Status Update Week 9

It’s been way too long since my previous update, so here finally a new update. So, what have I been doing all this time?

Well, mostly I’ve been working on developer documentation. It’s been quite a boring task, and as some sort of poor excuse, it’s been uninviting enough to “forget” about the status reports. Anyway, I’ve been shuffling content on the wiki to some extent, creating for the development contents section a new and clearer start page that should help decide and point viewers to the correct place. Three big links which go to building blender, developing blender and … Continue Reading

Blender 2.5 r33928

Hi, I’ve updated my builds over on Graphicall.org again

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender 2.5 r33901

Hi, I’ve updated my builds over on Graphicall.org again

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender 2.55 r33530

Hi, I’ve updated my builds over on Graphicall.org again. It’s been 9 short of 1300 commits since my previous upload!

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!