A Game Project: Brickoku

For years I’ve been thinking about memory-efficient ways to represent Lego-models created with 2×2 bricks. This started all the way back in 2002-2003 when we discussed with my former colleague Teemu Pakarinen ways to generate all possible Lego models for a given set of bricks. During Spring 2012 I worked out together with my brother-in-law … Read more

Overview 2012

It’s been a while since I last wrote to my blog, so here’s an overview of what has happened during 2012. Blender 3D During 2012 I’ve gradually stepped down of many of my Blender 3D development and maintenance tasks. I used to run the build-bots for MingW64 and MSVC, but they were moved to the … Read more

Upcoming: Blender Conference 2011, Renderfarm.fi work and old news

In a few weeks the 10th Blender Conference will be held in Amsterdam, The Netherlands. A great programme is awaiting all participants with a wide range of topics, like Sergey Sharybin and Sebastian König talking about tracking and compositing in Blender, creating online apps using RealXtend by Toni Alatalo, lots of other talks regarding games … Read more

Brushing up skills: Blender 2.5 Character Animation Cookbook & Blender 2.5 HOTSHOT

So, lots of coding behind me, and still a huge amount ahead of me. Fortunately with Studio Lumikuu we’re working on on an animation where I participate as artist too. So I think it’s useful to go through some educative material from other skilled and experienced people. I’ve now two books that I’m working through … Read more