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* You are viewing the archive for the ‘Blender’ Category

Blender Foundation: Status Update Week 41

Last week has been a bit of a hassle. Tuesday and wednesday I was out of development a lot, since I did some rebuilding of my ‘wardrobe’. I use an Ikea wardrobe to house my machines, but they stood there just as machines. Airflow was less than optimal, so I had to keep one door always open. I decided to do something about it. I removed the big plank in the middle and put a Elfa organiser system in place. I removed the casings from my computers and put the componenst into the organiser system. For cooling I got 4 … Continue Reading

Blender Foundation: Status Update Week 40

Another week draws to an end. Our bug fixing efforts are still on-going. I haven’t been too active on the tracker this week though. I’ve been busy preparing the COLLADA code to build on in the coming time for the slew of bug reports that have been opened for it. Everything was in two huge files, which made it quite hard to work properly with the code. So instead of just diving straight into the bug fixing mode, I decided to refactor it into a number of files. Some nasty surprises were lying around (functors outside of structs or classes), … Continue Reading

Blender Foundation: Status Update Week 39

And another week has gone by, full of bug fixing and report tending. I closed over 30 reports of which 5 I fixed, the rest were either duplicates, todos or rejected. I fixed some unreported bugs too.

I cleaned out the trunk from the project files, and I fixed our CMake for Windows project files to properly copy the correct Python DLL and modules. For this I also committed the Python modules unpacked to our dependencies directories.

I enabled multilayer EXR files as textures.

I am slowly taking more ownership over our COLLADA code too. I fixed camera import and export and the … Continue Reading

Blender 2.5 – r32239

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender Foundation: Status Update Week 38

Just like previous week, I’ve been concentrating on bug fixing. Although we’re doing a lot of work in this area, user keep finding new issues and reporting them! (Which is a good thing of course). I’ve handled over 30 reports to some closed state (duplicate, todo, fixed, rejected), and more I had under my magnifier glass to get backtraces, or more info. Not much exciting info I guess (cool new features), but the numbers show clear progress. Day by day we get closer to the moment that we can say that Blender is stable. Not tomorrow, but who knows, maybe … Continue Reading

Blender 2.5 – r32059

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender Foundation: Status Update Week 37

And again, a day or two too late! I’ll just pretend that good things are worth waiting for.

Last week has again been full of bug fixing. Since much of the easy bugs has been handled, it is going to show in our closing speed as reports need more and more time to investigate and verify. That doesn’t mean we stop working of course, on the contrary. Last week I closed over 40 reports. This includes the reports that we mark as todo on our wiki todo list. A lot of time went also in investigating new (and old) reports … Continue Reading

Blender Foundation: Status Update Week 36

Last week I’ve been closing some more reports, 23 in total. I’m also still working on some scripts to help me with both generating stats and some graphs. I also worked on the release logs, reading through 5000 lines of svn log. With the imminent release of Blender 2.54 we’ll have a good basis to work from, both statistically and in terms of stabilizing and finalizing Blender, to pull out of the Beta stage.

Now for some stats and graphs:

Daily Activity

Daily Activity

[caption id=”attachment_477″ align=”aligncenter” width=”150″ caption=”Hourly … Continue Reading

Blender 2.5 – r31790

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender Foundation: Status Update Week 35

The first calendar week of my part-time assignment to Blender Foundation duties has been completed. I’m working on some code to help me keep track of what we’ve been doing and how the bug tracker is being utilized.

We’ve set out some strategies we’d like to use to get our bug count down, and to help me getting a good overview I’ll keep improving this tool. Since our bug tracker is in a somewhat sorry state (no proper search, etc), I’ve been hacking around somewhat to get some extra data, but I hope this will be a temporary solution only. We’re … Continue Reading