* You are viewing Posts Tagged ‘64bit Windows’

Blender 2.5 r30919

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender 2.5 r30109

I’ve updated my Blender builds (self-extracting archives) on Graphicall.org. Note that these are not the installers that I also have been posting. Please get them and enjoy!

As always, you can find the links to these download pages on the right side of my blog.

Update: I’ve now also updated the installer builds:

Windows installers fixed – call for testers

I’ve been working on the installers for Blender over the past few days, and I think I’ve finally nailed it. I’ve uploaded them on Graphicall.org, so head over there, grab your copy and test the installer.

Please post results (both positive and negative) in the comments. Thanks!

Enjoy,

/Nathan

Blender 2.5 alpha 0 – Windows builds

It’s official. The very first release in the Blender 2.5 series is a fact. The first lines of code for it were coded back in 2007/2008, with the development pace picking up since Wintercamp 2009.

Thanks to the hard work of many developers Blender has now an amazing array of new features and improvements, like editable keymaps, new animation tools, improved and unified data API, and so on.

Grab your copy if you’re up for some alpha release testing :) (note: alpha means incomplete, features may change, and potentially unstableness. Yet, I think we have done quite … Continue Reading

Blender 2.5, Win64, r24754

I have uploaded a new build for Windows 64bit of Blender 2.5 to graphicall.org

Build configuration:

CCFLAGS = ['/Ob1', '/J', '/W3', '/Gd', '/wd4244', '/wd4305', '/wd4800', '/wd4065', '/wd4267', '/MT', '/openmp']
WITH_BF_FFMPEG = False
WITH_BF_OPENAL = True
WITH_BF_JACK = False
WITH_BF_SNDFILE = False
WITH_BF_PLAYER = False
WITH_BF_GAMEENGINE = True
WITH_BF_VERSE = False
WITH_BF_YAFRAY = False
WITH_BF_QUICKTIME = False
WITH_BF_COLLADA = True

BF_DEBUG=False
BF_BSC=False

BF_NUMJOBS=5

BF_MSVS = False

BF_BUILDDIR = ‘..\\build\\blender25-win64-vc’
BF_INSTALLDIR=’..\\install\\blender25-win64-vc’

Win64 Blender 2.5 with COLLADA support, r24556

I have uploaded a new 64bit build of Blender 2.5, with COLLADA support enabled. You can get it from graphicall.org.

As always, the package is a self-extracting 7z-archive. The archive has been scanned with AVG 9.0.707 for viruses.

COLLADA merged with trunk, Blender 2.5 – 64-bit!

As I wrote in my previous message, I’ve been working on getting OpenCOLLADA libs built for Blender 2.5. Yesterday I managed to get the problems solved for getting good builds on win32.

Today, I managed to create working 64-bit builds of OpenCOLLADA. The libraries I have committed to our repository, along with the necessary changes in trunk source to get proper win64 builds done with Blender.

I have uploaded the build based on r24264 to Graphicall.org: my 64-bit build for Windows.

If people want to know how to create 64-bit builds for Windows, please leave a comment. If there’s enough interest, I’ll … Continue Reading

Blender 2.5 for Windows 64bit

On request of user Nortmobile, I’ve created a 64bit build of Blender 2.5 for Windows. This build is of SVN revision 20958 (you can check project activity and recent commits).

The Python version it is built against is Python 3.0, so take note of that. I hope all dependencies are done properly (lets just say it Works For Me ;) . If you have any problems with the build, do write a comment to this blog. I’ll try to address them when I can.

Download the build from Graphicall.org here. And remember two things: 1) enjoy it, and 2) this … Continue Reading

Fresh win64 build: Blender 2.5 AMD64 r18932

I have created a new build for 64bit Windows machines. The download is available at graphicall.org. Please test the binary if you have the possibility to.

The build has been created against SVN revision 18932, and there are no debug symbols enabled. I still have uncommitted tweaks in my local tree, but if you’re interested in seeing what the scons configuration is that I use for building:

LCGDIR = ‘#../lib/win64′
WITH_BF_FFMPEG = False
WITH_BF_OPENAL = False
WITH_BF_PLAYER = False
WITH_BF_GAMEENGINE = True
WITH_BF_OPENJPEG= False
WITH_BF_FTGL = False
BF_PNG_LIB = ‘libpng’
WITH_BF_INTERNATIONAL = False
WITH_BF_QUICKTIME = False
WITH_BF_DOCS=False

BF_DEBUG=False
BF_BSC=False

CFLAGS = []
CCFLAGS = ['/nologo', '/Ob1', '/J', '/W3', '/Gd', '/MT', '/openmp']
CXXFLAGS = ['/EHsc']
if BF_DEBUG:
    … Continue Reading