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Blender Foundation: Status Update Week 9

It’s been way too long since my previous update, so here finally a new update. So, what have I been doing all this time?

Well, mostly I’ve been working on developer documentation. It’s been quite a boring task, and as some sort of poor excuse, it’s been uninviting enough to “forget” about the status reports. Anyway, I’ve been shuffling content on the wiki to some extent, creating for the development contents section a new and clearer start page that should help decide and point viewers to the correct place. Three big links which go to building blender, developing blender and … Continue Reading

Blender Foundation: Status Update Week 48

I already wrote about my work for the last week in my previous blog, but I wanted to do this one still so I could also include some stats, that have been lacking for a few weeks. Note that this is a longer-than-usual stats message, so be sure to check out the SVN stats section and the fixed bugs -list.

As you can see, hour daily stats are starting to look very nice. Only three days during which more reports were opened than closed. The hourly stats also look a bit better than before, most hours creeping closer to the … Continue Reading

Upgrade of projects.blender.org

I’ve been busy with getting the upgrade of our Projects website (http://projects.blender.org) working properly. As you may know, our current site is severely limited in its usefulness for user, especially when it comes to searching for and reporting of bugs. A combination of old software and a bad database forced us to close down some of the areas, put them behind login. This is not very nice for the user (neither for the developer), and one of the symptoms is a lot of duplicate reports.

For a looooong time I’ve been working on different forms of an improved website. I tried … Continue Reading

Blender Foundation: Status Update Week 47

My time on the bug tracker has been pretty minimal, but that doesn’t mean I haven’t been active! I’ve started tagging pages on the wiki that I’m going to work on, or am already working on with the newly created {{Warning/Working/Development}} template. With this I can communicate to people that I’m working on those pages. I try to include a smart message about why I’m working on it. In the coming time you’ll see more updates on the wiki, with a steady convergance on a better structured content and less duplication. There are some wildly old pages on the wiki, … Continue Reading

Blender Foundation: Status Update Week 46

This week I’ve fixed 4 bugs and closed several more reports. Most of the time went into checking the tracker and commenting. I’ve applied two COLLADA patches, one by Martijn Berger and one from Wenzel Jakob.

I uploaded my SVN+Git tutorial to YouTube, the text for the tutorial will be in our wiki soon. I’ve made a start with changing wiki pages and reorganising the Development section of the main website, moving content to our wiki for easier maintenance by not only me, but others as well.

I’ve taken some time to work on the GForge migration too, which is … Continue Reading

Blender Foundation: Status Update Week 45

Last week has been mostly about going over existing documentation and figuring out what to do with the organisation of the different places where we provide documentation. Currently we have a section on main www.blender.org, and a section under wiki.blender.org. This will be consolidated, having most of the content moved to the wiki, where it can be maintained better by all active developers.

For the developer documentation I’ve been writing a SVN+Git tutorial, recording a 20+ minute session explaining a simple workflow with this. More developer documentation on the codebase, development pipeline and so on will follow.

Tracker work has been on … Continue Reading

Blender Foundation: Status Update Week 44

As per recent tradition, this update is late too. There are not many interesting things to tell though. Most of the time went into handling Blender 2.55 release. Much of it behind the scenes with trying to solve issues with the 64bit Blender build for Linux, which is currently still not published. I’ll put it online the moment I get word it’s ready and tested.

Further I have been drafting locally a setup for the developer documentation, on which I’ll be working in the coming time more. Expect some publications on the wiki (in the form of updated pages and new … Continue Reading

Blender Foundation: Status Update Week 43

So, a quick status update from last week. During the begin of the week I was busy with fixing up our installer script, so that it won’t delete everything without properly warning and so on. After that I did release log work, some SVN and tracker stats for the period Blender 2.54-Blender 2.55. On Thursday I travelled to the Netherlands or the Blender Conference 2010, so I haven’t been able to do much sensible on the bug tracker or related work. On next Tuesday I’ll probably will finally press the release button on 2.55. I hope the users can wait … Continue Reading

My legs! MY LEGS!

End of day 2, Blender Conference 2010. Two days full of talks and workshops, what a bustle and vibrant time. And being speaker assistance also a lot of running, talking to many people, connecting, this, that, quickly here, be in a minute with your, there, back again, double-check everything is ok, you’re good now? sure, right after this I’ll be there.

But it’s all a great time! It’s great to see so many people in one place, interested all in Blender and presenting their usage of Blender, their ideas they have, their needs, their visions. It’s clear that Blender is pretty … Continue Reading

Blender Foundation: Status Update Week 42

Last week I’ve been working on GHOST issues on Windows, fixing problems with modifier keys, some of them because I did some improper checks on what is used where. Shift+numpad keys are still a problem, but I’ll continue working on finding a solution for this.

COLLADA issues I moved to the todo list, because I need to concentrate on other issues (bugfixes, release logs, docs) too. If there are developers out there who want to contribute to our COLLADA code, I’ll be happy to coordinate their efforts, review their patches and apply them to our trunk.

Apart from bugfixing I did also … Continue Reading