* You are viewing Posts Tagged ‘Blender’

New transform widgets for Naali

In my work on the manipulators of Naali I found the code doing weird reorientations and scalings to have them look ok on screen. This made the code needlessly complex. I looked at the original .blend file and found a number of issues with the models.

Firstly, the object axis is misaligned. When you’re modelling with Blender for realXtend and Naali, you should make sure that object axis is aligned with world axis. This is true for widgets and objects that need to be aligned with the world axis of realXtend and Naali, which happen to be the same as Blender. … Continue Reading

Letwory Interactive @ Assembly 2010

And here we are: Assembly 2010 Summer. Like last year I am with the Renderfarm.fi booth. Today I gave a short presentation on where Blender 2.53 is today and where it has come from.

Yesterday and today have been quite busy days here at the stand, and for Renderfarm.fi it has been even harder with the server broken down. Still we have had nice audiences for the different presentations. It was great to see the work from High Five crew of Happy Hour shortfilm and today Snowblind, with it’s use of Blender … Continue Reading

Wiki PDF updated

A little late, but still good to know: Marco Ardito has again updated the PDF version of the Blender Wiki. You can download it here: http://pdf.letworyinteractive.com

The PDF version is a very nice way to have offline access to the Wiki. It has great bookmarks and it looks very good too. If you’re up to it, you could even get yourself a paper copy of it, but then you’ll have to be ready to put 1500 or so pages into your printer :)

As always, enjoy!

/Nathan

Letwory Interactive 2010

Hi all,

As I wrote in my previous short blog, I’d write up a longer post about what’s happening. As you may have noticed, my regular builds came to a halt. This was simply due to me being transferred to a project with the usual hush-hush tag on it. Also, this project was very demanding. I loved to do it: it was (and probably still is) technically challenging, had to do with cool technology and the direct collegues were great to work with. That was January, 2010, at Cybercom Plenware Oy.

Because the project was very intense: high … Continue Reading

Blender 2.5, r29153

[NOTE II] The uploads are now there. Sorry for the wait :)

[NOTE] The uploads seem to be stuck, so please keep checking the links to see if the uploads when through properly.

Just a quick post that I have updated since a looong time my builds on Graphicall.org. See the links in the navigation section for the new builds.

I’ll write up later today a larger post about my Blender development and other exciting news.

Stay tuned!

/Nathan

Blender 2.5 r25772

So, the holidays are over. For me it was a time of very little internet usage and little activity in Blender channels. But now I give you Blender 2.5 r25772 builds for both 32bit and 64bit Windows.

It’s been only a few weeks since my previous builds, but between that post and this there have been over 300 commits. Please refer to the commit logs to see what has been changed, added, removed.

As always, the packages are self-extracting 7z-archives (you can still use your locally installed 7z if you are so inclined – just right-click on the archive and choose … Continue Reading

Blender 2.5 r25326 – improved sculpt and much more

Just a quick message. It’s been 8 days since my previous blog about a new build. During that time the development has anything but slowed down. As you can see from the title: 193 commits! That’s on average one commit for every hour. The devs are literally working around the clock, with Matt Ebb in Australia, Martin Poirier in Canada and the Durian team in the Netherlands (and every active developer in between those locations!) covering pretty much every moment of the day with their activities.

Anyway, I’ve uploaded 32bit and 64bit builds to Graphicall.orgContinue Reading

Common Blender 2.5 Problems And How To Fix Them

With Blender 2.5 alpha 0 we’ve seen the first release in the 2.5 series, boasting a great many new features on top of the all-new event system – a major overhaul of one of the most central parts of Blender. As one can expect, many problems were readily found during the first few moments after the release. I’ve tried to summarize most of the problems that users may run into that are easy to fix or work around.

Incomplete/gray GUI

Some users reported that the GUI would look incomplete. This turned out to be a problem with paths that contained … Continue Reading

Blender 2.5 – r25127 – SSE optimisation for Renderer

I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such.

To use any of the optimisations, check the Performance panel in render settings. The Auto setting tries to select the best optimisation strategy, but you can choose any of the other ones too. Octree is what we know from the previous Blender series, all the new names are from the GSoC work done … Continue Reading

Blender 2.5, Win64, r24754

I have uploaded a new build for Windows 64bit of Blender 2.5 to graphicall.org

Build configuration:

CCFLAGS = ['/Ob1', '/J', '/W3', '/Gd', '/wd4244', '/wd4305', '/wd4800', '/wd4065', '/wd4267', '/MT', '/openmp']
WITH_BF_FFMPEG = False
WITH_BF_OPENAL = True
WITH_BF_JACK = False
WITH_BF_SNDFILE = False
WITH_BF_PLAYER = False
WITH_BF_GAMEENGINE = True
WITH_BF_VERSE = False
WITH_BF_YAFRAY = False
WITH_BF_QUICKTIME = False
WITH_BF_COLLADA = True

BF_DEBUG=False
BF_BSC=False

BF_NUMJOBS=5

BF_MSVS = False

BF_BUILDDIR = ‘..\\build\\blender25-win64-vc’
BF_INSTALLDIR=’..\\install\\blender25-win64-vc’