A Game Project: Brickoku

For years I’ve been thinking about memory-efficient ways to represent Lego-models created with 2×2 bricks. This started all the way back in 2002-2003 when we discussed with my former colleague Teemu Pakarinen ways to generate all possible Lego models for a given set of bricks. During Spring 2012 I worked out together with my brother-in-law … Read more

Overview 2012

It’s been a while since I last wrote to my blog, so here’s an overview of what has happened during 2012. Blender 3D During 2012 I’ve gradually stepped down of many of my Blender 3D development and maintenance tasks. I used to run the build-bots for MingW64 and MSVC, but they were moved to the … Read more

Upgrade of projects.blender.org

I’ve been busy with getting the upgrade of our Projects website (http://projects.blender.org) working properly. As you may know, our current site is severely limited in its usefulness for user, especially when it comes to searching for and reporting of bugs. A combination of old software and a bad database forced us to close down some … Read more