A Game Project: Brickoku
For years I’ve been thinking about memory-efficient ways to represent Lego-models created with 2×2 bricks. This started all the way back in 2002-2003 when we discussed with my former colleague Teemu Pakarinen ways to generate all possible Lego models for a given set of bricks.
During Spring 2012 I worked out together with my brother-in-law a bit-string representation of 14 bits per brick. I realized that this could actually be used to create a puzzle game, thus a game was born that I have christened: Brickoku.
During March 2013 I wanted to learn some new language, so I decided to … Continue Reading