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Blender 2.5 r31689

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Working for Blender Foundation

Exciting news! From September 2010 on Blender Foundation will be a customer for me for a calendar period of 7 months, making the (part-time) contract last until end of March 2011

I’ll be working on the bug tracker and on documentation (two of the things probably considered least sexy), to get Blender 2.5 finally out of the beta stage. I’m honoured that the Blender Foundation wants focused effort from me in this way.

I hope I can do make a good impact on the bug count in our tracker and supporting other developers in stabilizing the codebase.

Rest assured, with all the current … Continue Reading

Blender 2.5 r30919

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

New Renderfarm.fi Blender release

We’ve been working for http://www.renderfarm.fi to get the uploader script in good usable state with some nice improvements. See this blog over at http://www.renderfarm.fi for the info.

I added the frontend part for session managent of users, so after upload you can follow your session progress through Blender using the uploader script (Renderfarm.fi in the Renderer dropdown).

Also a set of UI improvements were done, as well as improvements to the communication with the backend server handling the submissions.

Renderfarm.fi now thus supports Blender 2.5a2, and I’m sure we’ll be supporting the imminent Blender 2.5 beta too.

All in … Continue Reading

jesterKing Crunchers

As you may know I’m active in the Renderfarm.fi project, for which I’ve been working on the uploader script. This script allows you to easily send in your work, and to follow the progress of your sessions.

I think that the Renderfarm.fi project is a very interesting project for Blender users (and during summer another renderer should be integrated – more on that in due time), since it allows users to send in their scenes that may take a long time to finish on their own machine(s). Having the growing group of rendering clients from … Continue Reading

Blender 2.5 r30109

I’ve updated my Blender builds (self-extracting archives) on Graphicall.org. Note that these are not the installers that I also have been posting. Please get them and enjoy!

As always, you can find the links to these download pages on the right side of my blog.

Update: I’ve now also updated the installer builds:

Blender 2.5 r29870 (win32 and win64)

Just a quick post to notify users that I’ve updated my builds on Graphicall.org. I’ve made sure that OpenCOLLADA support is also enabled. See the BUILDS section on the right side for the links.

I still need to check out on Jack, libsamplerate and sndfile -support, as those are still disabled in my builds.

Other than that, enjoy as usual!

/Nathan

Blender 2.5, r29153

[NOTE II] The uploads are now there. Sorry for the wait :)

[NOTE] The uploads seem to be stuck, so please keep checking the links to see if the uploads when through properly.

Just a quick post that I have updated since a looong time my builds on Graphicall.org. See the links in the navigation section for the new builds.

I’ll write up later today a larger post about my Blender development and other exciting news.

Stay tuned!

/Nathan

Blender 2.5 r25772

So, the holidays are over. For me it was a time of very little internet usage and little activity in Blender channels. But now I give you Blender 2.5 r25772 builds for both 32bit and 64bit Windows.

It’s been only a few weeks since my previous builds, but between that post and this there have been over 300 commits. Please refer to the commit logs to see what has been changed, added, removed.

As always, the packages are self-extracting 7z-archives (you can still use your locally installed 7z if you are so inclined – just right-click on the archive and choose … Continue Reading

Blender 2.5 r25468

Six days, 162 commits. As always, lots of fixes and new things. One of them being work on the keymap editor.

keymap editor

keymap editor

It represents the available keymaps in a hierarchy that shows in a nicer way than the old version. Just give it a good spin. As always give everything a good spin :)

You should be able to find the links to the builds on the right side of my blog →