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Hi, I’ve updated my builds over on Graphicall.org again.
For the win32 builds FFTW3 support (used in Smoke simulation) is now enabled too, whereas for the 64bit builds it already was there.
- Blender 2.5 r30866 win32
- Blender 2.5 r30866 win64
- Blender 2.5 r30866 win32 installer
- Blender 2.5 r30866 win64 installer
As always, you can find the links to these download pages also on the right side of my blog.
I have updated all my builds over at Graphicall.org. See the build links in the right-hand sidebar.
This build has now the merged GSoC Sculpt branch work, as well as the latest changes for the filepath patch.
Please give these a good spin again. Thanks and enjoy!
I’ve updated my Blender builds (self-extracting archives) on Graphicall.org. Note that these are not the installers that I also have been posting. Please get them and enjoy!
As always, you can find the links to these download pages on the right side of my blog.
Update: I’ve now also updated the installer builds:
[NOTE II] The uploads are now there. Sorry for the wait
[NOTE] The uploads seem to be stuck, so please keep checking the links to see if the uploads when through properly.
Just a quick post that I have updated since a looong time my builds on Graphicall.org. See the links in the navigation section for the new builds.
I’ll write up later today a larger post about my Blender development and other exciting news.
So, the holidays are over. For me it was a time of very little internet usage and little activity in Blender channels. But now I give you Blender 2.5 r25772 builds for both 32bit and 64bit Windows.
It’s been only a few weeks since my previous builds, but between that post and this there have been over 300 commits. Please refer to the commit logs to see what has been changed, added, removed.
As always, the packages are self-extracting 7z-archives (you can still use your locally installed 7z if you are so inclined – just right-click on the archive and choose …
Six days, 162 commits. As always, lots of fixes and new things. One of them being work on the keymap editor.
It represents the available keymaps in a hierarchy that shows in a nicer way than the old version. Just give it a good spin. As always give everything a good spin
You should be able to find the links to the builds on the right side of my blog →