I have created a 30-minute screencast in which I briefly show how Blender 2.5 can be compiled using the SCons/msvc toolset. This screencast is as a quick gap-fill until I have written out more detailed notes.
Arystan Dyussenov has finally managed to merge the GSoC COLLADA branch to trunk. I have been fighting with a broken-ish build environment and the OpenCOLLADA libraries since then. First, many days were wasted in figuring out why during linking of the first library of OpenCOLLADA the build process would go in an eternal loop, issueing … Read more
On request of user Nortmobile, I’ve created a 64bit build of Blender 2.5 for Windows. This build is of SVN revision 20958 (you can check project activity and recent commits). The Python version it is built against is Python 3.0, so take note of that. I hope all dependencies are done properly (lets just say … Read more
Today I’ve been working with Maxime on getting his GSoC work to compile on Windows, and we succeeded. Get the Freestyle enabled build from Graphicall.org! To use, extract the .exe somewhere, open a cmd.exe and cd your way to where you extracted the binaries, ie: ‘cd C:\freestyle\befree-win32’ if you extracted to C:\freestyle. Then set the … Read more