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Just a quick post to notify users that I’ve updated my builds on Graphicall.org. I’ve made sure that OpenCOLLADA support is also enabled. See the BUILDS section on the right side for the links.
I still need to check out on Jack, libsamplerate and sndfile -support, as those are still disabled in my builds.
Other than that, enjoy as usual!
Hi, again several hundred commits since my previous build. This build has of course a whole slew of fixes, new features and such. See the file with the log containingchanges from 25772 to 25969 for all the details.
For those interested in COLLADA there’s a fix by Arystan that addresses some rotation issues and naming issues.
Further there are fixes for crashers (opening properties window could crash, projection painting on subsurf or multires could crash. And there’s fixes for existing, but broken functionality, like edge slide after loop cut when face select mode was enabled.
Download the version you need for your …
I have uploaded a new build for Windows 64bit of Blender 2.5 to graphicall.org
CCFLAGS = [‘/Ob1′, ‘/J’, ‘/W3′, ‘/Gd’, ‘/wd4244′, ‘/wd4305′, ‘/wd4800′, ‘/wd4065′, ‘/wd4267′, ‘/MT’, ‘/openmp’]
WITH_BF_FFMPEG = False
WITH_BF_OPENAL = True
WITH_BF_JACK = False
WITH_BF_SNDFILE = False
WITH_BF_PLAYER = False
WITH_BF_GAMEENGINE = True
WITH_BF_VERSE = False
WITH_BF_YAFRAY = False
WITH_BF_QUICKTIME = False
WITH_BF_COLLADA = True
BF_MSVS = False
BF_BUILDDIR = ‘..\\build\\blender25-win64-vc’
Assumed: Visual Studio 2008 installed, Python 2.6 installed, subversion installed.
- svn co https://svn.blender.org/svnroot/bf-blender/trunk/blender c:\dev\blender
- svn co https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows c:\dev\lib\windows
- start Visual Studio 2008 command prompt
- set PATH=C:\Python26;%PATH%
- cd c:\dev\blender
- python scons\scons.py WITH_BF_COLLADA=1 WITH_BF_QUICKTIME=0
PS. I’m still writing the detailed tutorial
As I wrote in my previous message, I’ve been working on getting OpenCOLLADA libs built for Blender 2.5. Yesterday I managed to get the problems solved for getting good builds on win32.
Today, I managed to create working 64-bit builds of OpenCOLLADA. The libraries I have committed to our repository, along with the necessary changes in trunk source to get proper win64 builds done with Blender.
I have uploaded the build based on r24264 to Graphicall.org: my 64-bit build for Windows.
If people want to know how to create 64-bit builds for Windows, please leave a comment. If there’s enough interest, I’ll …
First, many days were wasted in figuring out why during linking of the first library of OpenCOLLADA the build process would go in an eternal loop, issueing linking commands for the same library over and over again. After having tried different SCons versions, and several futile hacks of the SCons-files of the project, I took a harder look at my own environment.
We have had some talk about having ie. gstreamer as …