* You are viewing Posts Tagged ‘compile’

Blender 2.5 – r32059

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender 2.5 r30919

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender 2.5 r30866

Hi, I’ve updated my builds over on Graphicall.org again.

For the win32 builds FFTW3 support (used in Smoke simulation) is now enabled too, whereas for the 64bit builds it already was there.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender 2.5 r25772

So, the holidays are over. For me it was a time of very little internet usage and little activity in Blender channels. But now I give you Blender 2.5 r25772 builds for both 32bit and 64bit Windows.

It’s been only a few weeks since my previous builds, but between that post and this there have been over 300 commits. Please refer to the commit logs to see what has been changed, added, removed.

As always, the packages are self-extracting 7z-archives (you can still use your locally installed 7z if you are so inclined – just right-click on the archive and choose … Continue Reading

Blender 2.5 r25326 – improved sculpt and much more

Just a quick message. It’s been 8 days since my previous blog about a new build. During that time the development has anything but slowed down. As you can see from the title: 193 commits! That’s on average one commit for every hour. The devs are literally working around the clock, with Matt Ebb in Australia, Martin Poirier in Canada and the Durian team in the Netherlands (and every active developer in between those locations!) covering pretty much every moment of the day with their activities.

Anyway, I’ve uploaded 32bit and 64bit builds to Graphicall.orgContinue Reading

Blender 2.5 – r25133 – SSE optimisation for Renderer, Part II

So, I thought I had done nice optimised builds, but it turned out that SIMD optimisation was missing. I’ve now committed some SCons support for this though. The optimisations can now be turned on by building with scons using WITH_BF_RAYOPTIMIZATION=True.

I have re-uploaded 32bit and 64bit builds to graphicall.org that now have SSE optimisation for the renderer enabled.  You should now be able to successfully use SIMD QBVH and SIMD SVBVH, which would print that SSE was disabled during compile time when using the previous builds I posted.

To use any of the optimisations, check the Performance panel in render settings. The … Continue Reading

Blender 2.5 – r25127 – SSE optimisation for Renderer

I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such.

To use any of the optimisations, check the Performance panel in render settings. The Auto setting tries to select the best optimisation strategy, but you can choose any of the other ones too. Octree is what we know from the previous Blender series, all the new names are from the GSoC work done … Continue Reading

Win64 Blender 2.5 with COLLADA support, r24556

I have uploaded a new 64bit build of Blender 2.5, with COLLADA support enabled. You can get it from graphicall.org.

As always, the package is a self-extracting 7z-archive. The archive has been scanned with AVG 9.0.707 for viruses.

Very short howto

Assumed: Visual Studio 2008 installed, Python 2.6 installed, subversion installed.

  1. svn co https://svn.blender.org/svnroot/bf-blender/trunk/blender c:\dev\blender
  2. svn co https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows c:\dev\lib\windows
  3. start Visual Studio 2008 command prompt
  4. set PATH=C:\Python26;%PATH%
  5. cd c:\dev\blender
  6. python scons\scons.py WITH_BF_COLLADA=1 WITH_BF_QUICKTIME=0

PS. I’m still writing the detailed tutorial

Building Blender 2.5 on Windows 7 with MSVC and SCons

I have created a 30-minute screencast in which I briefly show how Blender 2.5 can be compiled using the SCons/msvc toolset. This screencast is as a quick gap-fill until I have written out more detailed notes.