So, I thought I had done nice optimised builds, but it turned out that SIMD optimisation was missing. I’ve now committed some SCons support for this though. The optimisations can now be turned on by building with scons using WITH_BF_RAYOPTIMIZATION=True. I have re-uploaded 32bit and 64bit builds to graphicall.org that now have SSE optimisation for … Read more
I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such. To use any of the optimisations, check the … Read more
I have uploaded a new 64bit build of Blender 2.5, with COLLADA support enabled. You can get it from graphicall.org. As always, the package is a self-extracting 7z-archive. The archive has been scanned with AVG 9.0.707 for viruses.
Assumed: Visual Studio 2008 installed, Python 2.6 installed, subversion installed. svn co https://svn.blender.org/svnroot/bf-blender/trunk/blender c:\dev\blender svn co https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows c:\dev\lib\windows start Visual Studio 2008 command prompt set PATH=C:\Python26;%PATH% cd c:\dev\blender python scons\scons.py WITH_BF_COLLADA=1 WITH_BF_QUICKTIME=0 PS. I’m still writing the detailed tutorial
I have created a 30-minute screencast in which I briefly show how Blender 2.5 can be compiled using the SCons/msvc toolset. This screencast is as a quick gap-fill until I have written out more detailed notes.