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New transform widgets for Naali

In my work on the manipulators of Naali I found the code doing weird reorientations and scalings to have them look ok on screen. This made the code needlessly complex. I looked at the original .blend file and found a number of issues with the models.

Firstly, the object axis is misaligned. When you’re modelling with Blender for realXtend and Naali, you should make sure that object axis is aligned with world axis. This is true for widgets and objects that need to be aligned with the world axis of realXtend and Naali, which happen to be the same as Blender. … Continue Reading

Sound ruler for Naali viewer

One task for me was to enable allow the user to attach sounds to objects in simulations using the Naali viewer Object Edit module. For the user this simply means a way to copy the asset reference to a field, set volume and radius and accept this. After that the object will start emitting sound (or the entire simulation will have that sound if radius is set to 0.0).

As a little extra I decided to create a small widget that I call the sound ruler. This little widget will show you the radius and volume of the attached sound … Continue Reading

Blender 2.5 r30919

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blenderstorm BETA

For some time I have been working on bringing back Blenderstorm, along side my current main project (Naali development, integrating Verse as a tech demo, which will be cool for another post next week). I’ve now put up a test site at http://beta.blenderstorm.org, where I invite people to register, testdrive the site and report obvious bugs in functionality (SQL errors, things like that).

Next to bug hunting the single biggest task is still ahead: themeing of Blenderstorm. I ask readers to propose designs (maybe even … Continue Reading

Blender 2.5 r30866

Hi, I’ve updated my builds over on Graphicall.org again.

For the win32 builds FFTW3 support (used in Smoke simulation) is now enabled too, whereas for the 64bit builds it already was there.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender 2.5 r30404

I have updated all my builds over at Graphicall.org. See the build links in the right-hand sidebar.

This build has now the merged GSoC Sculpt branch work, as well as the latest changes for the filepath patch.

Please give these a good spin again. Thanks and enjoy!
/Nathan

Blender 2.5 r30109

I’ve updated my Blender builds (self-extracting archives) on Graphicall.org. Note that these are not the installers that I also have been posting. Please get them and enjoy!

As always, you can find the links to these download pages on the right side of my blog.

Update: I’ve now also updated the installer builds:

VerseSharp implementation continued

I’ve been working again on the C# implementation of the Verse protocol, versesharp.  This work I’ve been conducting in the branch coderestruct. I’ve managed to implement all object, geometry, bitmap and material commands, and about all system commands are there too (ping still missing). For now I leave text, curve and audio commands out of the loop, and will start working on some kind of server to see how well this all works. I still think session handling needs a lot more improvement.

One reason to work on this again is the possibility of having VerseContinue Reading

Letwory Interactive 2010

Hi all,

As I wrote in my previous short blog, I’d write up a longer post about what’s happening. As you may have noticed, my regular builds came to a halt. This was simply due to me being transferred to a project with the usual hush-hush tag on it. Also, this project was very demanding. I loved to do it: it was (and probably still is) technically challenging, had to do with cool technology and the direct collegues were great to work with. That was January, 2010, at Cybercom Plenware Oy.

Because the project was very intense: high … Continue Reading

Blender 2.5 r25772

So, the holidays are over. For me it was a time of very little internet usage and little activity in Blender channels. But now I give you Blender 2.5 r25772 builds for both 32bit and 64bit Windows.

It’s been only a few weeks since my previous builds, but between that post and this there have been over 300 commits. Please refer to the commit logs to see what has been changed, added, removed.

As always, the packages are self-extracting 7z-archives (you can still use your locally installed 7z if you are so inclined – just right-click on the archive and choose … Continue Reading