Overview 2012
Tags: Blender, BOINC, burp, development, distributed rendering, linux, optimizations, renderfarm.fi
It’s been a while since I last wrote to my blog, so here’s an overview of what has happened during 2012.
Blender 3D
During 2012 I’ve gradually stepped down of many of my Blender 3D development and maintenance tasks. I used to run the build-bots for MingW64 and MSVC, but they were moved to the Blender Institute, so I could fully use my own machine again. Other work is currently more priority, so I thought it wise to move to the background, and not hold back important development, just because I didn’t have enough time to invest next to family, day job … Continue Reading


