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* You are viewing Posts Tagged ‘development’

Manipulator Rulers in Naali

I’ve finally managed to integrate the Ruler code into the editing tools. I already worked on this during the summer, but other tasks were necessary to do, too.

The rulers are far from completed, but having this functional integration ready I can start working on the really cool looking features for these rulers.

There are obviously already the manipulators, and they do help a lot in visualising what and how to edit objects. The rulers will greatly enhance that experience, giving nice anchors and  direction for the transforms.

Think of grids, pies and ladders.

Blender Foundation: Status Update Week 38

Just like previous week, I’ve been concentrating on bug fixing. Although we’re doing a lot of work in this area, user keep finding new issues and reporting them! (Which is a good thing of course). I’ve handled over 30 reports to some closed state (duplicate, todo, fixed, rejected), and more I had under my magnifier glass to get backtraces, or more info. Not much exciting info I guess (cool new features), but the numbers show clear progress. Day by day we get closer to the moment that we can say that Blender is stable. Not tomorrow, but who knows, maybe … Continue Reading

Blender 2.5 – r32059

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blender Foundation: Status Update Week 37

And again, a day or two too late! I’ll just pretend that good things are worth waiting for.

Last week has again been full of bug fixing. Since much of the easy bugs has been handled, it is going to show in our closing speed as reports need more and more time to investigate and verify. That doesn’t mean we stop working of course, on the contrary. Last week I closed over 40 reports. This includes the reports that we mark as todo on our wiki todo list. A lot of time went also in investigating new (and old) reports … Continue Reading

Blender Foundation: Status Update Week 36

Last week I’ve been closing some more reports, 23 in total. I’m also still working on some scripts to help me with both generating stats and some graphs. I also worked on the release logs, reading through 5000 lines of svn log. With the imminent release of Blender 2.54 we’ll have a good basis to work from, both statistically and in terms of stabilizing and finalizing Blender, to pull out of the Beta stage.

Now for some stats and graphs:

Daily Activity

Daily Activity

[caption id=”attachment_477″ align=”aligncenter” width=”150″ caption=”Hourly … Continue Reading

Animation Control in Naali

Tonight I pushed some code that enables the user to set animations to entities. Although not final, it already helps the user in picking a specific animation that is provided in an animation asset. This way the user doesn’t have to guess the names of the animations, just picking from a dropbox is so much easier!

See this short screencast what this is all about.

New transform widgets for Naali

In my work on the manipulators of Naali I found the code doing weird reorientations and scalings to have them look ok on screen. This made the code needlessly complex. I looked at the original .blend file and found a number of issues with the models.

Firstly, the object axis is misaligned. When you’re modelling with Blender for realXtend and Naali, you should make sure that object axis is aligned with world axis. This is true for widgets and objects that need to be aligned with the world axis of realXtend and Naali, which happen to be the same as Blender. … Continue Reading

Sound ruler for Naali viewer

One task for me was to enable allow the user to attach sounds to objects in simulations using the Naali viewer Object Edit module. For the user this simply means a way to copy the asset reference to a field, set volume and radius and accept this. After that the object will start emitting sound (or the entire simulation will have that sound if radius is set to 0.0).

As a little extra I decided to create a small widget that I call the sound ruler. This little widget will show you the radius and volume of the attached sound … Continue Reading

Blender 2.5 r30919

Hi, I’ve updated my builds over on Graphicall.org again.

As always, you can find the links to these download pages also on the right side of my blog.

Enjoy!

Blenderstorm BETA

For some time I have been working on bringing back Blenderstorm, along side my current main project (Naali development, integrating Verse as a tech demo, which will be cool for another post next week). I’ve now put up a test site at http://beta.blenderstorm.org, where I invite people to register, testdrive the site and report obvious bugs in functionality (SQL errors, things like that).

Next to bug hunting the single biggest task is still ahead: themeing of Blenderstorm. I ask readers to propose designs (maybe even … Continue Reading