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Blender 2.5 r30404

I have updated all my builds over at Graphicall.org. See the build links in the right-hand sidebar.

This build has now the merged GSoC Sculpt branch work, as well as the latest changes for the filepath patch.

Please give these a good spin again. Thanks and enjoy!
/Nathan

Blender 2.5 r30109

I’ve updated my Blender builds (self-extracting archives) on Graphicall.org. Note that these are not the installers that I also have been posting. Please get them and enjoy!

As always, you can find the links to these download pages on the right side of my blog.

Update: I’ve now also updated the installer builds:

Blender 2.5 r25969 – COLLADA bugfix

Hi, again several hundred commits since my previous build. This build has of course a whole slew of fixes, new features and such. See the file with the log containingchanges from 25772 to 25969 for all the details.

For those interested in COLLADA there’s a fix by Arystan that addresses some rotation issues and naming issues.

Further there are fixes for crashers (opening properties window could crash, projection painting on subsurf or multires could crash. And there’s fixes for existing, but broken functionality, like edge slide after loop cut when face select mode was enabled.

Download the version you need for your … Continue Reading

Blender 2.5 r25468

Six days, 162 commits. As always, lots of fixes and new things. One of them being work on the keymap editor.

keymap editor

keymap editor

It represents the available keymaps in a hierarchy that shows in a nicer way than the old version. Just give it a good spin. As always give everything a good spin :)

You should be able to find the links to the builds on the right side of my blog →

Blender 2.5 r25326 – improved sculpt and much more

Just a quick message. It’s been 8 days since my previous blog about a new build. During that time the development has anything but slowed down. As you can see from the title: 193 commits! That’s on average one commit for every hour. The devs are literally working around the clock, with Matt Ebb in Australia, Martin Poirier in Canada and the Durian team in the Netherlands (and every active developer in between those locations!) covering pretty much every moment of the day with their activities.

Anyway, I’ve uploaded 32bit and 64bit builds to Graphicall.orgContinue Reading

Blender 2.5 – r25133 – SSE optimisation for Renderer, Part II

So, I thought I had done nice optimised builds, but it turned out that SIMD optimisation was missing. I’ve now committed some SCons support for this though. The optimisations can now be turned on by building with scons using WITH_BF_RAYOPTIMIZATION=True.

I have re-uploaded 32bit and 64bit builds to graphicall.org that now have SSE optimisation for the renderer enabled.  You should now be able to successfully use SIMD QBVH and SIMD SVBVH, which would print that SSE was disabled during compile time when using the previous builds I posted.

To use any of the optimisations, check the Performance panel in render settings. The … Continue Reading

Blender 2.5 – r25127 – SSE optimisation for Renderer

I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such.

To use any of the optimisations, check the Performance panel in render settings. The Auto setting tries to select the best optimisation strategy, but you can choose any of the other ones too. Octree is what we know from the previous Blender series, all the new names are from the GSoC work done … Continue Reading

Blender 2.5 r25059 – Continuous Grab

Tonight I applied a very nice patch, written by Matt D. (matd in #blendercoders). This patch adds several new features, specifically for Windows users:

  • Minimum size for windows: Blender windows (system level, ie. the application window of Blender) can’t be resized below a minimum size. This is to prevent buggy behaviour of the Blender window manager, where all areas would go bonkers when Blender window would be resized very, very small.
  • Preparation for Drag and Drop: Matt D. adds support for drag and drop on the GHOST level, the OS-layer library that Blender uses to get events, manipulate windows etc. from the … Continue Reading

Blender 2.5 r25000

Blender development has surpassed 25000 commits! Mike Pan shows a nice graph of the development on his blog. I had yesterday created some builds to celebrate r25000, but I “forgot” to upload and publish them. So for those who still want r25000 win32 and win64 builds, do download here:

These are 7z self-extracting archives, built with the same settings as Blender 2.5 alpha 0.

I would also like to thank all the people who took the time to comment on the Blender 2.5 alpha 0 message. Most of the problems will be … Continue Reading