Blender 2.5 r25969 – COLLADA bugfix

Hi, again several hundred commits since my previous build. This build has of course a whole slew of fixes, new features and such. See the file with the log containingchanges from 25772 to 25969 for all the details. For those interested in COLLADA there’s a fix by Arystan that addresses some rotation issues and naming … Read more

Blender 2.5 r25326 – improved sculpt and much more

Just a quick message. It’s been 8 days since my previous blog about a new build. During that time the development has anything but slowed down. As you can see from the title: 193 commits! That’s on average one commit for every hour. The devs are literally working around the clock, with Matt Ebb in … Read more

Blender 2.5 – r25133 – SSE optimisation for Renderer, Part II

So, I thought I had done nice optimised builds, but it turned out that SIMD optimisation was missing. I’ve now committed some SCons support for this though. The optimisations can now be turned on by building with scons using WITH_BF_RAYOPTIMIZATION=True. I have re-uploaded 32bit and 64bit builds to graphicall.org that now have SSE optimisation for … Read more

Blender 2.5 – r25127 – SSE optimisation for Renderer

I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such. To use any of the optimisations, check the … Read more