Verse integration for Naali

During the summer I’ve been working on a simple Verse integration tech demo for Naali (RealXtend). In short, Verse integration is for having a low-overhead and fast protocol for EC  (Entity Component) attributes. In this techdemo I’ve concentrated on setting light attributes and a way to have Naali keep book of world objects and map … Read more

VerseSharp implementation continued

I’ve been working again on the C# implementation of the Verse protocol, versesharp.  This work I’ve been conducting in the branch coderestruct. I’ve managed to implement all object, geometry, bitmap and material commands, and about all system commands are there too (ping still missing). For now I leave text, curve and audio commands out of … Read more