* You are viewing Posts Tagged ‘experimental’

Verse integration for Naali

During the summer I’ve been working on a simple Verse integration tech demo for Naali (RealXtend). In short, Verse integration is for having a low-overhead and fast protocol for EC  (Entity Component) attributes. In this techdemo I’ve concentrated on setting light attributes and a way to have Naali keep book of world objects and map them to verse nodes.

I have recorded a short demonstration in which I show how the light can be set using an external tool that has Verse support, in this case the Connector scene graph … Continue Reading

VerseSharp implementation continued

I’ve been working again on the C# implementation of the Verse protocol, versesharp.  This work I’ve been conducting in the branch coderestruct. I’ve managed to implement all object, geometry, bitmap and material commands, and about all system commands are there too (ping still missing). For now I leave text, curve and audio commands out of the loop, and will start working on some kind of server to see how well this all works. I still think session handling needs a lot more improvement.

One reason to work on this again is the possibility of having VerseContinue Reading

BMesh win32 test build (r24303)

I’ve created a win32 build of joeedh’s bmesh branch. See his call for testers for more info (note the redmine link for bug reports!).

So grab your build and start testing and reporting!

Before you start reporting issues:

NOTE 1:

his redmine installation has a copy of the users from http://projects.blender.org. If you have already an account there, you need to reset the password here (forgot password). This to make sure that a proper password is generated for your user account.

NOTE 2:

If you managed to create several accounts on projects.blender.org using your email address, … Continue Reading

Fresh win64 build: Blender 2.5 AMD64 r18932

I have created a new build for 64bit Windows machines. The download is available at graphicall.org. Please test the binary if you have the possibility to.

The build has been created against SVN revision 18932, and there are no debug symbols enabled. I still have uncommitted tweaks in my local tree, but if you’re interested in seeing what the scons configuration is that I use for building:

LCGDIR = ‘#../lib/win64′
WITH_BF_FFMPEG = False
WITH_BF_OPENAL = False
WITH_BF_PLAYER = False
WITH_BF_GAMEENGINE = True
WITH_BF_OPENJPEG= False
WITH_BF_FTGL = False
BF_PNG_LIB = ‘libpng’
WITH_BF_INTERNATIONAL = False
WITH_BF_QUICKTIME = False
WITH_BF_DOCS=False

BF_DEBUG=False
BF_BSC=False

CFLAGS = []
CCFLAGS = ['/nologo', '/Ob1', '/J', '/W3', '/Gd', '/MT', '/openmp']
CXXFLAGS = ['/EHsc']
if BF_DEBUG:
    … Continue Reading

New 64-bit Blender 2.5 build for Windows

I have created a new build of the Blender 2.5 branch for 64-bit Windows. Currently these builds are still very experimental, as many of the dependencies need still to be built before they can be used.

Despite the missing dependencies, this build is ready for testing. It is created on revision 18787 from the Blender SVN repository.

Download the binary from graphicall.org.

/Nathan