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Working for Blender Foundation

Exciting news! From September 2010 on Blender Foundation will be a customer for me for a calendar period of 7 months, making the (part-time) contract last until end of March 2011

I’ll be working on the bug tracker and on documentation (two of the things probably considered least sexy), to get Blender 2.5 finally out of the beta stage. I’m honoured that the Blender Foundation wants focused effort from me in this way.

I hope I can do make a good impact on the bug count in our tracker and supporting other developers in stabilizing the codebase.

Rest assured, with all the current … Continue Reading

Blender 2.5 alpha 0 – Windows builds

It’s official. The very first release in the Blender 2.5 series is a fact. The first lines of code for it were coded back in 2007/2008, with the development pace picking up since Wintercamp 2009.

Thanks to the hard work of many developers Blender has now an amazing array of new features and improvements, like editable keymaps, new animation tools, improved and unified data API, and so on.

Grab your copy if you’re up for some alpha release testing :) (note: alpha means incomplete, features may change, and potentially unstableness. Yet, I think we have done quite … Continue Reading