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Posts Tagged ‘ optimizations ’

Blender 2.5 – r25133 – SSE optimisation for Renderer, Part II

  • December 4th, 2009
  • Posted in Blender

So, I thought I had done nice optimised builds, but it turned out that SIMD optimisation was missing. I’ve now committed some SCons support for this though. The optimisations can now be turned on by building with scons using WITH_BF_RAYOPTIMIZATION=True. I have re-uploaded 32bit and 64bit builds to graphicall.org that now have SSE optimisation for the [ READ MORE ]

Blender 2.5 – r25127 – SSE optimisation for Renderer

  • December 4th, 2009
  • Posted in Blender

I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such. To use any of the optimisations, check the Performance [ READ MORE ]

Blender Development

This is my blog related to Blender development. I'm active in #blendercoders on Freenode (the primary developer channel for Blender). I'm the official Blender release builder for the Windows platform. I create both win32 and win64 builds. I post regularly builds from the current development, for feedback from the community. Comment on the posts that concern those, tell your problems, etc. I also try to maintain a good documentation on how to build Blender using the SCons build system, for which I maintain our implementation. This is also used for creating the release builds.
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Builds

  • Blender 2.5, Windows 32bit
  • Blender 2.5, Windows 64bit

Recent Posts

  • Blender 2.5 r25969 – COLLADA bugfix
  • Blender 2.5 r25772
  • Blender 2.5 r25468
  • Blender 2.5 r25326 – improved sculpt and much more
  • Common Blender 2.5 Problems And How To Fix Them

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  • Blender 2.5 Python API for (WIP)
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