This week I have implemented FrustumQuery in the renderer code of Naali. With this code it is now possible to use a selection box to determine the area from which we want entities to be selected. In the objectedit Python module there used to be some code to draw a selection box using a Qt … Read more
A short message about the alignment tools I’ve created for Naali. I let the screencast on YouTube speak for itself :) I hope you enjoy it!
I’ve finally managed to integrate the Ruler code into the editing tools. I already worked on this during the summer, but other tasks were necessary to do, too. The rulers are far from completed, but having this functional integration ready I can start working on the really cool looking features for these rulers. There are … Read more
Tonight I pushed some code that enables the user to set animations to entities. Although not final, it already helps the user in picking a specific animation that is provided in an animation asset. This way the user doesn’t have to guess the names of the animations, just picking from a dropbox is so much … Read more
In my work on the manipulators of Naali I found the code doing weird reorientations and scalings to have them look ok on screen. This made the code needlessly complex. I looked at the original .blend file and found a number of issues with the models. Firstly, the object axis is misaligned. When you’re modelling … Read more