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* You are viewing Posts Tagged ‘win64’

Blender 2.5 – r25127 – SSE optimisation for Renderer

I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such.

To use any of the optimisations, check the Performance panel in render settings. The Auto setting tries to select the best optimisation strategy, but you can choose any of the other ones too. Octree is what we know from the previous Blender series, all the new names are from the GSoC work done … Continue Reading

Blender 2.5 r25059 – Continuous Grab

Tonight I applied a very nice patch, written by Matt D. (matd in #blendercoders). This patch adds several new features, specifically for Windows users:

  • Minimum size for windows: Blender windows (system level, ie. the application window of Blender) can’t be resized below a minimum size. This is to prevent buggy behaviour of the Blender window manager, where all areas would go bonkers when Blender window would be resized very, very small.
  • Preparation for Drag and Drop: Matt D. adds support for drag and drop on the GHOST level, the OS-layer library that Blender uses to get events, manipulate windows etc. from the … Continue Reading

Blender 2.5 r25000

Blender development has surpassed 25000 commits! Mike Pan shows a nice graph of the development on his blog. I had yesterday created some builds to celebrate r25000, but I “forgot” to upload and publish them. So for those who still want r25000 win32 and win64 builds, do download here:

These are 7z self-extracting archives, built with the same settings as Blender 2.5 alpha 0.

I would also like to thank all the people who took the time to comment on the Blender 2.5 alpha 0 message. Most of the problems will be … Continue Reading

Blender 2.5 alpha 0 – Windows builds

It’s official. The very first release in the Blender 2.5 series is a fact. The first lines of code for it were coded back in 2007/2008, with the development pace picking up since Wintercamp 2009.

Thanks to the hard work of many developers Blender has now an amazing array of new features and improvements, like editable keymaps, new animation tools, improved and unified data API, and so on.

Grab your copy if you’re up for some alpha release testing :) (note: alpha means incomplete, features may change, and potentially unstableness. Yet, I think we have done quite … Continue Reading

Blender 2.5, Win64, r24754

I have uploaded a new build for Windows 64bit of Blender 2.5 to graphicall.org

Build configuration:

CCFLAGS = ['/Ob1', '/J', '/W3', '/Gd', '/wd4244', '/wd4305', '/wd4800', '/wd4065', '/wd4267', '/MT', '/openmp']
WITH_BF_FFMPEG = False
WITH_BF_OPENAL = True
WITH_BF_JACK = False
WITH_BF_SNDFILE = False
WITH_BF_PLAYER = False
WITH_BF_GAMEENGINE = True
WITH_BF_VERSE = False
WITH_BF_YAFRAY = False
WITH_BF_QUICKTIME = False
WITH_BF_COLLADA = True

BF_DEBUG=False
BF_BSC=False

BF_NUMJOBS=5

BF_MSVS = False

BF_BUILDDIR = ‘..\\build\\blender25-win64-vc’
BF_INSTALLDIR=’..\\install\\blender25-win64-vc’

Win64 Blender 2.5 with COLLADA support, r24556

I have uploaded a new 64bit build of Blender 2.5, with COLLADA support enabled. You can get it from graphicall.org.

As always, the package is a self-extracting 7z-archive. The archive has been scanned with AVG 9.0.707 for viruses.

COLLADA merged with trunk, Blender 2.5 – 64-bit!

As I wrote in my previous message, I’ve been working on getting OpenCOLLADA libs built for Blender 2.5. Yesterday I managed to get the problems solved for getting good builds on win32.

Today, I managed to create working 64-bit builds of OpenCOLLADA. The libraries I have committed to our repository, along with the necessary changes in trunk source to get proper win64 builds done with Blender.

I have uploaded the build based on r24264 to Graphicall.org: my 64-bit build for Windows.

If people want to know how to create 64-bit builds for Windows, please leave a comment. If there’s enough interest, I’ll … Continue Reading

Blender 2.5 for Windows 64bit

On request of user Nortmobile, I’ve created a 64bit build of Blender 2.5 for Windows. This build is of SVN revision 20958 (you can check project activity and recent commits).

The Python version it is built against is Python 3.0, so take note of that. I hope all dependencies are done properly (lets just say it Works For Me ;) . If you have any problems with the build, do write a comment to this blog. I’ll try to address them when I can.

Download the build from Graphicall.org here. And remember two things: 1) enjoy it, and 2) this … Continue Reading

New 64-bit Blender 2.5 build for Windows

I have created a new build of the Blender 2.5 branch for 64-bit Windows. Currently these builds are still very experimental, as many of the dependencies need still to be built before they can be used.

Despite the missing dependencies, this build is ready for testing. It is created on revision 18787 from the Blender SVN repository.

Download the binary from graphicall.org.

/Nathan