Blender 2.5 – r25127 – SSE optimisation for Renderer

I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such. To use any of the optimisations, check the … Read more

Blender 2.5 r25059 – Continuous Grab

Tonight I applied a very nice patch, written by Matt D. (matd in #blendercoders). This patch adds several new features, specifically for Windows users: Minimum size for windows: Blender windows (system level, ie. the application window of Blender) can’t be resized below a minimum size. This is to prevent buggy behaviour of the Blender window … Read more

Blender 2.5 r25000

Blender development has surpassed 25000 commits! Mike Pan shows a nice graph of the development on his blog. I had yesterday created some builds to celebrate r25000, but I “forgot” to upload and publish them. So for those who still want r25000 win32 and win64 builds, do download here: Blender 2.5 r25000, win32 Blender 2.5 … Read more

Blender 2.5 alpha 0 – Windows builds

It’s official. The very first release in the Blender 2.5 series is a fact. The first lines of code for it were coded back in 2007/2008, with the development pace picking up since Wintercamp 2009. Thanks to the hard work of many developers Blender has now an amazing array of new features and improvements, like … Read more

Blender 2.5, Win64, r24754

I have uploaded a new build for Windows 64bit of Blender 2.5 to graphicall.org Build configuration: CCFLAGS = [‘/Ob1’, ‘/J’, ‘/W3’, ‘/Gd’, ‘/wd4244’, ‘/wd4305’, ‘/wd4800’, ‘/wd4065’, ‘/wd4267’, ‘/MT’, ‘/openmp’] WITH_BF_FFMPEG = False WITH_BF_OPENAL = True WITH_BF_JACK = False WITH_BF_SNDFILE = False WITH_BF_PLAYER = False WITH_BF_GAMEENGINE = True WITH_BF_VERSE = False WITH_BF_YAFRAY = False WITH_BF_QUICKTIME = … Read more