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	<title>Letwory Interactive &#187; windows</title>
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	<link>http://www.letworyinteractive.com/b</link>
	<description>blender &#124; open source &#124; development</description>
	<lastBuildDate>Mon, 17 Oct 2011 07:19:20 +0000</lastBuildDate>
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		<item>
		<title>Fixes to Blender installers</title>
		<link>http://www.letworyinteractive.com/b/2010/07/fixes-to-blender-installers/</link>
		<comments>http://www.letworyinteractive.com/b/2010/07/fixes-to-blender-installers/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 16:26:02 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[graphicall.org]]></category>
		<category><![CDATA[installer]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=362</guid>
		<description><![CDATA[I&#8217;ve just uploaded new installers for Blender to Graphicall.org: Blender installer for Windows 32 Blender installer for Windows 64 The fixes in these binaries are: win64 version had default install path pointing to C:\Program Files (x86) links from start menu weren&#8217;t properly removed update to later vcredist, so there won&#8217;t be temp files hanging around [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just uploaded new installers for Blender to Graphicall.org:</p>
<ul>
<li><a title="Blender 2.5 - win32 installer " href="http://graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1472">Blender installer for Windows 32</a></li>
<li><a title="Blender 2.5 - win64 installer" href="http://graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1473">Blender installer for Windows 64</a></li>
</ul>
<p>The fixes in these binaries are:</p>
<ul>
<li>win64 version had default install path pointing to C:\Program Files (x86)</li>
<li>links from start menu weren&#8217;t properly removed</li>
<li>update to later vcredist, so there won&#8217;t be temp files hanging around after install</li>
</ul>
<p>I&#8217;ve also enabled the <strong>blenderplayer</strong>, so you should be able to find that too!</p>
<p>Again, please test drive them and report back.</p>
<p>Enjoy!<br />
/Nathan</p>
]]></content:encoded>
			<wfw:commentRss>http://www.letworyinteractive.com/b/2010/07/fixes-to-blender-installers/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Blender 2.5 r29870 (win32 and win64)</title>
		<link>http://www.letworyinteractive.com/b/2010/07/blender-2-5-r29870-win32-and-win64/</link>
		<comments>http://www.letworyinteractive.com/b/2010/07/blender-2-5-r29870-win32-and-win64/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 13:43:19 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[blender25]]></category>
		<category><![CDATA[collada]]></category>
		<category><![CDATA[graphicall.org]]></category>
		<category><![CDATA[win32]]></category>
		<category><![CDATA[win64]]></category>
		<category><![CDATA[win7]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=355</guid>
		<description><![CDATA[Just a quick post to notify users that I&#8217;ve updated my builds on Graphicall.org. I&#8217;ve made sure that OpenCOLLADA support is also enabled. See the BUILDS section on the right side for the links. I still need to check out on Jack, libsamplerate and sndfile -support, as those are still disabled in my builds. Other [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick post to notify users that I&#8217;ve updated my builds on <a title="Graphicall.org" href="http://graphicall.org">Graphicall.org</a>. I&#8217;ve made sure that OpenCOLLADA support is also enabled. See the BUILDS section on the right side for the links.</p>
<p>I still need to check out on Jack, libsamplerate and sndfile -support, as those are still disabled in my builds.</p>
<p>Other than that, enjoy as usual!</p>
<p>/Nathan</p>
]]></content:encoded>
			<wfw:commentRss>http://www.letworyinteractive.com/b/2010/07/blender-2-5-r29870-win32-and-win64/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Blender 2.5 r25969 &#8211; COLLADA bugfix</title>
		<link>http://www.letworyinteractive.com/b/2010/01/blender-2-5-r25969-collada-bugfix/</link>
		<comments>http://www.letworyinteractive.com/b/2010/01/blender-2-5-r25969-collada-bugfix/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 20:49:58 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[collada]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[graphicall.org]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[win32]]></category>
		<category><![CDATA[win64]]></category>
		<category><![CDATA[win7]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=332</guid>
		<description><![CDATA[Hi, again several hundred commits since my previous build. This build has of course a whole slew of fixes, new features and such. See the file with the log containingchanges from 25772 to 25969 for all the details. For those interested in COLLADA there&#8217;s a fix by Arystan that addresses some rotation issues and naming [...]]]></description>
			<content:encoded><![CDATA[<p>Hi, again several hundred commits since my previous build. This build has of course a whole slew of fixes, new features and such. See the file with the log containing<a href="http://www.letworyinteractive.com/b/wp-content/uploads/2010/01/changes_25969.txt">changes from 25772 to 25969</a> for all the details.</p>
<p>For those interested in COLLADA there&#8217;s a fix by Arystan that addresses some rotation issues and naming issues.</p>
<p>Further there are fixes for crashers (opening properties window could crash, projection painting on subsurf or multires could crash. And there&#8217;s fixes for existing, but broken functionality, like edge slide after loop cut when face select mode was enabled.</p>
<p>Download the version you need for your Windows and give it a spin.</p>
<ul>
<li><a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1159">Blender 2.5 r25969 &#8211; 32bit Windows</a></li>
<li><a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1174">Blender 2.5 r25969 &#8211; 64bit Windows</a></li>
</ul>
<p>Remember, comments and other feedback (bugs, other issues) are always welcome!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.letworyinteractive.com/b/2010/01/blender-2-5-r25969-collada-bugfix/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Blender 2.5 r25772</title>
		<link>http://www.letworyinteractive.com/b/2010/01/blender-2-5-r25772/</link>
		<comments>http://www.letworyinteractive.com/b/2010/01/blender-2-5-r25772/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 11:25:30 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[blender25]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[compile]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[graphicall.org]]></category>
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		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=326</guid>
		<description><![CDATA[So, the holidays are over. For me it was a time of very little internet usage and little activity in Blender channels. But now I give you Blender 2.5 r25772 builds for both 32bit and 64bit Windows. It&#8217;s been only a few weeks since my previous builds, but between that post and this there have [...]]]></description>
			<content:encoded><![CDATA[<p>So, the holidays are over. For me it was a time of very little internet usage and little activity in Blender channels. But now I give you Blender 2.5 r25772 builds for both 32bit and 64bit Windows.</p>
<p>It&#8217;s been only a few weeks since my previous builds, but between that post and this there have been over 300 commits. Please refer to the <a href="http://lists.blender.org/pipermail/bf-blender-cvs/">commit logs</a> to see what has been changed, added, removed.</p>
<p>As always, the packages are self-extracting 7z-archives (you can still use your locally installed 7z if you are so inclined &#8211; just right-click on the archive and choose the proper action from the 7z context menu), and scanned for viruses with AVG Anti-Virus 9.0.725.</p>
<ul>
<li><a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&#038;id=1159">Blender 2.5 r25772, Windows, 32bit</a></li>
<li><a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&#038;id=1174">Blender 2.5 r25772, Windows, 64bit</a></li>
</ul>
<p>As interesting extra information: I have now bought Windows 7 Ultimate retail, and the install went smooth. At least my Blender development and build environment is up and running! Although I&#8217;ve got this covered now, you are still free to donate (I&#8217;d like to be able to get the next Visual Studio when it comes out, for instance). Check the <a href="http://www.letworyinteractive.com/b/about/blender-development/">Blender Development page</a> elsewhere on my blog.</p>
<p>At any rate, enjoy these new builds!</p>
<p>/Nathan</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Blender 2.5 r25468</title>
		<link>http://www.letworyinteractive.com/b/2009/12/blender-2-5-r25468/</link>
		<comments>http://www.letworyinteractive.com/b/2009/12/blender-2-5-r25468/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 20:27:41 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[blender25]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[graphicall.org]]></category>
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		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=319</guid>
		<description><![CDATA[Six days, 162 commits. As always, lots of fixes and new things. One of them being work on the keymap editor. It represents the available keymaps in a hierarchy that shows in a nicer way than the old version. Just give it a good spin. As always give everything a good spin You should be [...]]]></description>
			<content:encoded><![CDATA[<p>Six days, 162 commits. As always, lots of fixes and new things. One of them being work on the keymap editor.</p>
<div id="attachment_320" class="wp-caption aligncenter" style="width: 190px"><a href="http://www.letworyinteractive.com/b/wp-content/uploads/2009/12/keymap_editor_r25468.png"><img class="size-medium wp-image-320 " title="keymap editor" src="http://www.letworyinteractive.com/b/wp-content/uploads/2009/12/keymap_editor_r25468-300x146.png" alt="keymap editor" width="180" height="88" /></a><p class="wp-caption-text">keymap editor</p></div>
<p>It represents the available keymaps in a hierarchy that shows in a nicer way than the old version. Just give it a good spin. As always give <strong>everything</strong> a good spin <img src='http://www.letworyinteractive.com/b/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You should be able to find the links to the builds on the right side of my blog →</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Blender 2.5 r25326 &#8211; improved sculpt and much more</title>
		<link>http://www.letworyinteractive.com/b/2009/12/blender-2-5-r25326-improved-sculpt/</link>
		<comments>http://www.letworyinteractive.com/b/2009/12/blender-2-5-r25326-improved-sculpt/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 01:17:29 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[blender25]]></category>
		<category><![CDATA[compile]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[graphicall.org]]></category>
		<category><![CDATA[sculpt]]></category>
		<category><![CDATA[win32]]></category>
		<category><![CDATA[win64]]></category>
		<category><![CDATA[win7]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=316</guid>
		<description><![CDATA[Just a quick message. It&#8217;s been 8 days since my previous blog about a new build. During that time the development has anything but slowed down. As you can see from the title: 193 commits! That&#8217;s on average one commit for every hour. The devs are literally working around the clock, with Matt Ebb in [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick message. It&#8217;s been 8 days since my previous blog about a new build. During that time the development has anything but slowed down. As you can see from the title: 193 commits! That&#8217;s on average one commit for every hour. The devs are literally working around the clock, with <a href="http://www.mke3.net">Matt Ebb</a> in Australia, <a href="http://wiki.blender.org/index.php/User:Theeth">Martin Poirier</a> in Canada and the <a href="http://durian.blender.org">Durian team</a> in the Netherlands (and every active developer in between those locations!) covering pretty much every moment of the day with their activities.</p>
<p>Anyway, I&#8217;ve uploaded <a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1159">32bit</a> and<a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1174"> 64bit</a> builds to <a href="http://graphicall.org">Graphicall.org</a> again, so grab them, test them, and keep the reports coming in!</p>
<ul>
<li><a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1159">32bit Blender 2.5 for Windows</a></li>
<li><a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1174">64bit Blender 2.5 for Windows</a></li>
</ul>
<p>Note, I have also links to my builds on Graphicall on the right of my blog -&gt;</p>
<p>Make sure you follow them <img src='http://www.letworyinteractive.com/b/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>Common Blender 2.5 Problems And How To Fix Them</title>
		<link>http://www.letworyinteractive.com/b/2009/12/common-blender-2-5-problems-and-how-to-fix-them/</link>
		<comments>http://www.letworyinteractive.com/b/2009/12/common-blender-2-5-problems-and-how-to-fix-them/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 02:40:23 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[64bit]]></category>
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		<category><![CDATA[bugs]]></category>
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		<category><![CDATA[documentation]]></category>
		<category><![CDATA[fixes]]></category>
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		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=300</guid>
		<description><![CDATA[With Blender 2.5 alpha 0 we&#8217;ve seen the first release in the 2.5 series, boasting a great many new features on top of the all-new event system &#8211; a major overhaul of one of the most central parts of Blender. As one can expect, many problems were readily found during the first few moments after [...]]]></description>
			<content:encoded><![CDATA[<p>With <a href="http://www.letworyinteractive.com/b/2009/11/blender-2-5-alpha-0/">Blender 2.5 alpha 0</a> we&#8217;ve seen the first release in the 2.5 series, boasting a <a href="http://www.blender.org/development/release-logs/blender-250/">great many new features</a> on top of the all-new event system &#8211; a major overhaul of one of the most central parts of Blender. As one can expect, many problems were readily found during the first few moments after the release. I&#8217;ve tried to summarize most of the problems that users may run into that are easy to fix or work around.</p>
<h3><strong>Incomplete/gray GUI</strong></h3>
<p>Some users reported that the GUI would look incomplete. This turned out to be a problem with paths that contained non-ASCII characters. Although it should be fixed in recent builds (as of this writing), if you still experience that, move Blender to a location that contains only ASCII characters in the path. So no accented or non-latin characters like ë, é, µ and so on.</p>
<div id="attachment_301" class="wp-caption aligncenter" style="width: 220px"><a href="http://www.letworyinteractive.com/b/wp-content/uploads/2009/12/incomplete_gui.png"><img class="size-medium wp-image-301 " title="Incomplete GUI" src="http://www.letworyinteractive.com/b/wp-content/uploads/2009/12/incomplete_gui-300x225.png" alt="Incomplete GUI" width="210" height="158" /></a><p class="wp-caption-text">Incomplete GUI</p></div>
<p>If you want to see for yourself how broken this looks like, go into the .blender/ directory and rename scripts/ to something like xripts/ and run Blender. You&#8217;ll see something like the above image. Rename back to scripts/ to get your nice Blender 2.5 back.</p>
<h3><strong>Crash while starting Blender</strong></h3>
<p>In some situations Blender would not even start. This would happen where the user had PYTHONPATH in the environment variables, pointing to an older Python version, most often Python 2.6. This could&#8217;ve happened either manually, to get Blender 2.49(b) working, where in some cases it could get confused or not find the proper Python installation. Or another program might have added the PYTHONPATH variable and set it to some older, pre-Python 3.1 installation.</p>
<p>The net result of this would be an instant crash? The reason for it is pretty simple: Python 3.1 is incompatible with previous Python versions. If you start Blender 2.5 from a command-line and have that PYTHONPATH pointing to Python 2.6 (or even older, if you have it installed), then you&#8217;ll see from the error output in the console that it tries to load Python 2.6 modules, and fails miserably.</p>
<p>To easily work around this, and without touching your environment, create a new file called blender.bat next to the blender.exe and add:</p>
<pre>set PYTHONPATH=
blender</pre>
<p>Next time you want to start Blender 2.5, start blender.bat instead. It will ensure that Blender 2.5 will run properly. For now you&#8217;ll have to do it for each Blender 2.5 installation you do to a separate directory (if you install over your existing Blender 2.5 that already has the above created blender.bat you don&#8217;t have to bother, otherwise just copy the file to the new installation, too).</p>
<h3><strong>GUI going gray after a while</strong></h3>
<p>This is most likely a problem with your driver. Make sure you have the latest for your videocard. If that really doesn&#8217;t seem to help, and you have played with the OpenGL buffer drawing type in the Blender user preferences for the system (triple buffer or any of the others) to no avail, try turning of hardware acceleration. Often using Windows Classic theme will turn of those effects and Aero (on Vista and Windows 7 at least). If that helps the drivers are your problem &#8211; waiting for a better driver version is then your only option, unfortunately.</p>
<h3><strong>Other problems</strong>?</h3>
<p>If you know of other problems and work-arounds, please don&#8217;t hesitate to tell so in the comments!</p>
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		<slash:comments>127</slash:comments>
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		<title>Blender 2.5 &#8211; r25127 &#8211; SSE optimisation for Renderer</title>
		<link>http://www.letworyinteractive.com/b/2009/12/blender-2-5-r25127-sse-optimisation-for-renderer/</link>
		<comments>http://www.letworyinteractive.com/b/2009/12/blender-2-5-r25127-sse-optimisation-for-renderer/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 17:10:37 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[blender25]]></category>
		<category><![CDATA[compile]]></category>
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		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=289</guid>
		<description><![CDATA[I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it&#8217;d be good to get some testing results out of it &#8211; whether it causes render artifacts or not, and such. To use any of the optimisations, check the [...]]]></description>
			<content:encoded><![CDATA[<p>I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it&#8217;d be good to get some testing results out of it &#8211; whether it causes render artifacts or not, and such.</p>
<p>To use any of the optimisations, check the Performance panel in render settings. The Auto setting tries to select the best optimisation strategy, but you can choose any of the other ones too. Octree is what we know from the previous Blender series, all the new names are from the <a href="http://wiki.blender.org/index.php/User:Jaguarandi/SummerOfCode2009">GSoC work done by André Susano Pinto</a> (jaguarandi).</p>
<ul>
<li><a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1159">win32 build</a></li>
<li><a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1174">win64 build</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.letworyinteractive.com/b/2009/12/blender-2-5-r25127-sse-optimisation-for-renderer/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Blender 2.5 r25059 &#8211; Continuous Grab</title>
		<link>http://www.letworyinteractive.com/b/2009/12/blender-2-5-r25059-continuous-grab/</link>
		<comments>http://www.letworyinteractive.com/b/2009/12/blender-2-5-r25059-continuous-grab/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 01:33:28 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[blender25]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[graphicall.org]]></category>
		<category><![CDATA[win32]]></category>
		<category><![CDATA[win64]]></category>
		<category><![CDATA[win7]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=285</guid>
		<description><![CDATA[Tonight I applied a very nice patch, written by Matt D. (matd in #blendercoders). This patch adds several new features, specifically for Windows users: Minimum size for windows: Blender windows (system level, ie. the application window of Blender) can&#8217;t be resized below a minimum size. This is to prevent buggy behaviour of the Blender window [...]]]></description>
			<content:encoded><![CDATA[<p>Tonight I applied a very nice patch, written by Matt D. (matd in #blendercoders). This patch adds several new features, specifically for Windows users:</p>
<ul>
<li>Minimum size for windows: Blender windows (system level, ie. the application window of Blender) can&#8217;t be resized below a minimum size. This is to prevent buggy behaviour of the Blender window manager, where all areas would go bonkers when Blender window would be resized very, very small.</li>
<li>Preparation for Drag and Drop: Matt D. adds support for drag and drop on the GHOST level, the OS-layer library that Blender uses to get events, manipulate windows etc. from the OS. Further of no usage to the user, but I bet that the prospect makes users drool with wild fantasies.</li>
<li>Last, but not least: <strong>Continuous Grab</strong>. This will allow you to execute translations without having to worry for the mouse pointer to go out of the 3dview. Just start your transformation and drag, drag, drag until your happy. You&#8217;ll see the mouse pointer warp around the 3dview. This feature is by default enabled, but if you&#8217;ve been mucking about with the user preferences, make sure you haven&#8217;t accidently disabled it.</li>
</ul>
<p>Again, great work by Matt D.! You can grab your build from Graphicall of course!</p>
<ul>
<li><a href="http://graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1159">win32 build, r25059</a></li>
<li><a href="http://graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1174">win64 build, r25059</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.letworyinteractive.com/b/2009/12/blender-2-5-r25059-continuous-grab/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Blender 2.5 r25000</title>
		<link>http://www.letworyinteractive.com/b/2009/11/blender-2-5-r25000/</link>
		<comments>http://www.letworyinteractive.com/b/2009/11/blender-2-5-r25000/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 12:37:00 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[32bit]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[graphicall.org]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[win32]]></category>
		<category><![CDATA[win64]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=283</guid>
		<description><![CDATA[Blender development has surpassed 25000 commits! Mike Pan shows a nice graph of the development on his blog. I had yesterday created some builds to celebrate r25000, but I &#8220;forgot&#8221; to upload and publish them. So for those who still want r25000 win32 and win64 builds, do download here: Blender 2.5 r25000, win32 Blender 2.5 [...]]]></description>
			<content:encoded><![CDATA[<p>Blender development has surpassed 25000 commits! Mike Pan shows a nice graph of the development on <a href="http://blog.mikepan.com/blender-revision-25000/">his blog</a>. I had yesterday created some builds to celebrate r25000, but I &#8220;forgot&#8221; to upload and publish them. So for those who still want r25000 win32 and win64 builds, do download here:</p>
<ul>
<li><a href="http://www.letworyinteractive.com/b/wp-content/uploads/2009/11/blender-2.5-r25000-win32.exe">Blender 2.5 r25000, win32</a></li>
<li><a href="http://www.letworyinteractive.com/b/wp-content/uploads/2009/11/blender-2.5-r25000-win64.exe">Blender 2.5 r25000, win64</a></li>
</ul>
<p>These are 7z self-extracting archives, built with the same settings as Blender 2.5 alpha 0.</p>
<p>I would also like to thank all the people who took the time to comment on the <a href="http://www.letworyinteractive.com/b/2009/11/blender-2-5-alpha-0/">Blender 2.5 alpha 0 message</a>. Most of the problems will be solvable, and I hope that we can get the fixes into SVN soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.letworyinteractive.com/b/2009/11/blender-2-5-r25000/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>BMesh win32 test build (r24303)</title>
		<link>http://www.letworyinteractive.com/b/2009/11/bmesh-win32-test-build-r24301/</link>
		<comments>http://www.letworyinteractive.com/b/2009/11/bmesh-win32-test-build-r24301/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 10:46:50 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[bmesh]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[win32]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=201</guid>
		<description><![CDATA[I&#8217;ve created a win32 build of joeedh&#8217;s bmesh branch. See his call for testers for more info (note the redmine link for bug reports!). So grab your build and start testing and reporting! Before you start reporting issues: NOTE 1: his redmine installation has a copy of the users from http://projects.blender.org. If you have already [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve created <a title="BMesh branch test build r24301" href="http://graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1165">a win32 build of joeedh&#8217;s bmesh</a> branch. See <a href="http://bmeshblender.wordpress.com/2009/11/04/call-for-testing/">his call for testers</a> for more info (note the<a href="http://rm.letworyinteractive.com/projects/show/bmesh"> redmine link</a> for bug reports!).</p>
<p>So grab <a href="http://graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1165">your build</a> and start testing and reporting!</p>
<p>Before you start reporting issues:</p>
<p><strong>NOTE 1:</strong></p>
<p>his redmine installation has a copy of the users from <a href="http://projects.blender.org/">http://projects.blender.org</a>. If you have already an account there, you need to reset the password here (forgot password). This to make sure that a proper password is generated for your user account.</p>
<p><strong>NOTE 2:</strong></p>
<p>If you managed to create several accounts on projects.blender.org using your email address, contact me.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.letworyinteractive.com/b/2009/11/bmesh-win32-test-build-r24301/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Building Blender 2.5 on Windows 7 with MSVC and SCons</title>
		<link>http://www.letworyinteractive.com/b/2009/11/building-blender-2-5-on-windows-7-with-msvc-and-scons/</link>
		<comments>http://www.letworyinteractive.com/b/2009/11/building-blender-2-5-on-windows-7-with-msvc-and-scons/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 00:49:01 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[blender25]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[compile]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[screencasts]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[win7]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=186</guid>
		<description><![CDATA[I have created a 30-minute screencast in which I briefly show how Blender 2.5 can be compiled using the SCons/msvc toolset. This screencast is as a quick gap-fill until I have written out more detailed notes.]]></description>
			<content:encoded><![CDATA[<p>I have created a 30-minute screencast in which I briefly show how Blender 2.5 can be compiled using the SCons/msvc toolset. This screencast is as a quick gap-fill until I have written out more detailed notes.</p>
<p><iframe src="http://player.vimeo.com/video/7424526" width="400" height="225" frameborder="0"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.letworyinteractive.com/b/2009/11/building-blender-2-5-on-windows-7-with-msvc-and-scons/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>COLLADA merged with trunk, Blender 2.5</title>
		<link>http://www.letworyinteractive.com/b/2009/11/collada-merged-with-trunk-blender-2-5/</link>
		<comments>http://www.letworyinteractive.com/b/2009/11/collada-merged-with-trunk-blender-2-5/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 07:20:13 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[blender25]]></category>
		<category><![CDATA[build]]></category>
		<category><![CDATA[collada]]></category>
		<category><![CDATA[graphicall.org]]></category>
		<category><![CDATA[gsoc]]></category>
		<category><![CDATA[opencollada]]></category>
		<category><![CDATA[updates]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=172</guid>
		<description><![CDATA[Arystan Dyussenov has finally managed to merge the GSoC COLLADA branch to trunk. I have been fighting with a broken-ish build environment and the OpenCOLLADA libraries since then. First, many days were wasted in figuring out why during linking of the first library of OpenCOLLADA the build process would go in an eternal loop, issueing [...]]]></description>
			<content:encoded><![CDATA[<p>Arystan Dyussenov has finally managed to merge the <a href="http://wiki.blender.org/index.php/User:Chingachgook/Gsoc2009/End-User_Specification">GSoC COLLADA branch</a> to trunk. I have been fighting with a broken-ish build environment and the <a href="http://code.google.com/p/opencollada/">OpenCOLLADA</a> libraries since then.</p>
<p>First, many days were wasted in figuring out why during linking of the first library of OpenCOLLADA the build process would go in an eternal loop, issueing linking commands for the same library over and over again. After having tried different SCons versions, and several futile hacks of the SCons-files of the project, I took a harder look at my own environment.</p>
<p>We have had some talk about having ie. gstreamer as a replacement for FFMPEG. This means some new dependencies that traditionally are pretty hard to build on Windows (ignore FFMPEG here, it&#8217;s even harder). I found the <a href="http://launchpad.net/oah">OAH</a> project. I decided to give it a spin &#8211; after some fiddling around, no good luck. I forgot about it. So yesterday I finally looked at my environment and noticed that the OAH linker would always somehow be used. After uninstalling the thing, I finally got through to linking and beyond! Then it was just a matter of doing some small fixes and picking the right settings for the libraries.</p>
<p>Last night I uploaded all libraries and their headers, necessary for Blender 2.5 to build with <a href="http://collada.org">COLLADA</a> support on Windows (32bit). I have uploaded the binary release of my build on <a title="Graphicall.org - building for you" href="http://www.graphicall.org">Graphicall.org</a> as <a href="http://www.graphicall.org/builds/builds/showbuild.php?action=show&amp;id=1159">build 1159</a>.</p>
<p>Give the build a spin and report any problems with it to <a href="https://projects.blender.org/tracker/?atid=498&amp;group_id=9&amp;func=browse">our bug tracker</a>.</p>
<p>At least it now imports Sketchup-files (note: get the COLLADA format, not .skp)! For instance, below a <a href="http://sketchup.google.com/3dwarehouse/details?mid=daa5b2ce8c63f3ccc3eedd6d54e2a52&amp;prevstart=0">model from Google 3D Warehouse</a>:</p>
<div id="attachment_176" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.letworyinteractive.com/b/wp-content/uploads/2009/11/collada_sketchup_import_New_Compound.png"><img class="size-medium wp-image-176  " title="New Compound model from Google 3D Warehouse" src="http://www.letworyinteractive.com/b/wp-content/uploads/2009/11/collada_sketchup_import_New_Compound-300x168.png" alt="New Compound model from Google Earth" width="300" height="168" /></a><p class="wp-caption-text">New Compound model from Google 3D Warehouse</p></div>
<p>/Nathan</p>
]]></content:encoded>
			<wfw:commentRss>http://www.letworyinteractive.com/b/2009/11/collada-merged-with-trunk-blender-2-5/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>New 64-bit Blender 2.5 build for Windows</title>
		<link>http://www.letworyinteractive.com/b/2009/02/new-64-bit-blender-25-build-for-windows/</link>
		<comments>http://www.letworyinteractive.com/b/2009/02/new-64-bit-blender-25-build-for-windows/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 01:32:17 +0000</pubDate>
		<dc:creator>jesterKing</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[64bit]]></category>
		<category><![CDATA[blender25]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[win64]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.letworyinteractive.com/b/?p=104</guid>
		<description><![CDATA[I have created a new build of the Blender 2.5 branch for 64-bit Windows. Currently these builds are still very experimental, as many of the dependencies need still to be built before they can be used. Despite the missing dependencies, this build is ready for testing. It is created on revision 18787 from the Blender [...]]]></description>
			<content:encoded><![CDATA[<p>I have created a new build of the Blender 2.5 branch for 64-bit Windows. Currently these builds are still very experimental, as many of the dependencies need still to be built before they can be used.</p>
<p>Despite the missing dependencies, this build is ready for testing. It is created on revision 18787 from the Blender SVN repository.</p>
<p>Download the <a title="Blender 2.5 x64 Windows - r18787" href="http://graphicall.org/builds/builds/showbuild.php?action=show&amp;id=933">binary</a> from <a title="Graphicall.org" href="http://www.graphicall.org">graphicall.org</a>.</p>
<p>/Nathan</p>
]]></content:encoded>
			<wfw:commentRss>http://www.letworyinteractive.com/b/2009/02/new-64-bit-blender-25-build-for-windows/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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