------------------------------------------------------------------------ r25772 | campbellbarton | 2010-01-06 12:46:49 +0200 (ke, 06 tammi  2010) | 2 lines patch from Kevin Roy (kiniou), [#20584] get the image size in pixels in Python API ------------------------------------------------------------------------ r25773 | campbellbarton | 2010-01-06 13:21:57 +0200 (ke, 06 tammi  2010) | 2 lines missing check for shape key ------------------------------------------------------------------------ r25774 | campbellbarton | 2010-01-06 13:38:58 +0200 (ke, 06 tammi  2010) | 2 lines add operator icon for shape key transfer in panel, ------------------------------------------------------------------------ r25775 | damien78 | 2010-01-06 13:42:52 +0200 (ke, 06 tammi  2010) | 9 lines OpenGL Anti-aliasing implementation for blender windows Added GHOST_TUns16 numOfAASamples parameter to GHOST_CreateWindow to specify the number of AA samples (null if no AA wanted) Implemented it in the cascade of GHOST classes. Full implementation currently done for OSX/Cocoa, stubs for other OSes. Moguri : it's ready for your win32 implementation ! Note that fallback to a non AA window (if gfx card doesn't support AA) is done inside GHOST OS specific layer, so that blender windowmanager still gets its window created properly. ------------------------------------------------------------------------ r25776 | blendix | 2010-01-06 14:00:53 +0200 (ke, 06 tammi  2010) | 4 lines Particle edit: optimization for combing, was computing hair space too often, and fix some warnings. ------------------------------------------------------------------------ r25777 | blendix | 2010-01-06 14:05:46 +0200 (ke, 06 tammi  2010) | 9 lines Fix #20519: shrinkwrap modifier doesnt work with subsurface modifier. Fix #20516: subsurf modiefier+pressing add for smoke sims results in crash. Fix retopo not working correct on subsurf mesh. Various deforming modifiers were not correctly taking into account that a derivedmesh is not necessarily a CDDerivedMesh, made utility functions for this now. ------------------------------------------------------------------------ r25778 | campbellbarton | 2010-01-06 14:19:46 +0200 (ke, 06 tammi  2010) | 5 lines fix for crash when setting a shapekeys name in rna, (probably other properties too). When the shapekey was returned from the object it didnt use the data's ID which is expected elsewhere in RNA. Transfer shape now also sets the name. ------------------------------------------------------------------------ r25779 | broken | 2010-01-06 14:22:59 +0200 (ke, 06 tammi  2010) | 5 lines 2 small view navigation features stolen from other apps :) * Now, while rotating a 3D view with MMB held down, you can hold shift to switch to Pan or ctrl to switch to Zoom, without having to let go of MMB. While it sounds simple it makes things really smooth to use and eases repeated presses of MMB. One thing I liked from Max. It's also in the modal key maps, so you can change it to whatever you like. * A similar thing, when panning a 2D View, you can hold LMB to switch to zoom, effectively making MMB+LMB zoom. This is not very useful on a mouse, but it's very nice for tablet use, being able to navigate with one hand (side switch+stylus press) very easily. This one's from Fusion. ------------------------------------------------------------------------ r25781 | damien78 | 2010-01-06 17:34:49 +0200 (ke, 06 tammi  2010) | 1 line Disable OpenGL anti-aliasing by default for now. ------------------------------------------------------------------------ r25782 | theeth | 2010-01-06 20:56:24 +0200 (ke, 06 tammi  2010) | 5 lines netrender: Slave and Master options to delete files when closed (default True for slave, False for Master) Web interface option to remove files (on master) when deleting a job (or all jobs) Web interface button to pause a job ------------------------------------------------------------------------ r25783 | theeth | 2010-01-06 22:16:01 +0200 (ke, 06 tammi  2010) | 1 line Renderer: Change default test_break function to check G.afbreek to work correctly in background mode correctly. ------------------------------------------------------------------------ r25784 | theeth | 2010-01-06 22:17:27 +0200 (ke, 06 tammi  2010) | 1 line netrender: Ctrl-C correctly stops master in background mode (low level select was catching the break and spiting and exception) ------------------------------------------------------------------------ r25785 | dingto | 2010-01-06 22:29:49 +0200 (ke, 06 tammi  2010) | 2 lines Keymaps: *Wrong Text: Enable Axis Snap was used twice, one should be "Disable Axis Snap" ------------------------------------------------------------------------ r25786 | theeth | 2010-01-06 23:38:26 +0200 (ke, 06 tammi  2010) | 3 lines RNA API: image.save(path) Saves an image to the specified path. Uses format and other parameters from the scene (simpler this way than having to explicitly pass them to the function). ------------------------------------------------------------------------ r25787 | campbellbarton | 2010-01-07 00:38:51 +0200 (to, 07 tammi  2010) | 3 lines - leg_quadruped_generic missing imports - move global pivot in the UI of userprefs since others are closer related ------------------------------------------------------------------------ r25788 | campbellbarton | 2010-01-07 00:42:13 +0200 (to, 07 tammi  2010) | 3 lines fix for own but in recent driver optimization [#20580] Driver Crasher rev [25763] recalculate names when needed ------------------------------------------------------------------------ r25789 | broken | 2010-01-07 03:27:10 +0200 (to, 07 tammi  2010) | 1 line Replaced lasso gesture filling code with scanfill, not 100% as nice, but simpler and more compatible. ------------------------------------------------------------------------ r25790 | broken | 2010-01-07 05:13:26 +0200 (to, 07 tammi  2010) | 1 line Attempt to fix build error on Windows ------------------------------------------------------------------------ r25791 | dfelinto | 2010-01-07 07:23:54 +0200 (to, 07 tammi  2010) | 2 lines PyDoc updated for Rasterizer setEyeSeparation and setFocalLength + blenderplayer building again. stubs.c update patch by Mitchel Stokes - Moguri ------------------------------------------------------------------------ r25792 | broken | 2010-01-07 11:55:11 +0200 (to, 07 tammi  2010) | 18 lines Color Picker work: Restored the old Eyedropper tool from the 2.4 colour picker. Now it's an operator, working nicely using rna properties (fixes #19475 and some todo items) This ended up being a bit more work than expected, it involved converting the colour picker to use RNA properties directly, rather than temporary values. This has several advantages, including being able to type in RGB values greater than 1, however there are still some redraw issues with sliders. Also removed the alternate color pickers after this time spent testing, the current one should be sufficient, or alternatives to the wheel can possibly become preferences in the current design. Converting the picker to RNA also made it very trivial to make a cool new ColorWheel template, which can be embedded in UI layouts. I've enabled it already in texture/vertex paint brush properties and the sequence editor color correction: http://mke3.net/blender/devel/2.5/colorwheels.jpg ------------------------------------------------------------------------ r25793 | damien78 | 2010-01-07 12:32:48 +0200 (to, 07 tammi  2010) | 3 lines OpenGL anti-aliasing for 3D view, user selectable Enables AA only for 3D view, and gives the user the option to turn it on/off (in system panel of user prefs) ------------------------------------------------------------------------ r25794 | broken | 2010-01-07 12:49:16 +0200 (to, 07 tammi  2010) | 2 lines Fix [#19664] updating key in graph editor doesn't update value for Shapekeyweight in realtime ------------------------------------------------------------------------ r25795 | dingto | 2010-01-07 13:01:12 +0200 (to, 07 tammi  2010) | 2 lines Fix for Color Picker Eyedropper crash. Thx Matt :) ------------------------------------------------------------------------ r25796 | broken | 2010-01-07 13:09:29 +0200 (to, 07 tammi  2010) | 1 line Fix [#19820] linking material nodes in node editor doesn't update the material preview ------------------------------------------------------------------------ r25797 | broken | 2010-01-07 13:37:57 +0200 (to, 07 tammi  2010) | 1 line Fix for eyedropper not calling proper updates. Silly! ------------------------------------------------------------------------ r25798 | campbellbarton | 2010-01-07 14:41:07 +0200 (to, 07 tammi  2010) | 4 lines fix for painting bug added since 25391 (own fault) Making shell_angle_to_dist use radians was needed for solidify but somehow broke paint. Need to look into further but for now this fixes it. ------------------------------------------------------------------------ r25799 | campbellbarton | 2010-01-07 16:28:00 +0200 (to, 07 tammi  2010) | 2 lines option to instance groups when linking or appending. ------------------------------------------------------------------------ r25801 | campbellbarton | 2010-01-07 16:59:22 +0200 (to, 07 tammi  2010) | 2 lines last commit didnt work properly, all groups were added. Tested to work with existing groups, link & append. ------------------------------------------------------------------------ r25802 | campbellbarton | 2010-01-07 18:19:38 +0200 (to, 07 tammi  2010) | 2 lines group instance still didnt work in some cases, now tag ID flag when linking as well as appending so its easy to know if an ID is newly added or not. ------------------------------------------------------------------------ r25803 | campbellbarton | 2010-01-07 18:53:14 +0200 (to, 07 tammi  2010) | 2 lines missing from last commit ------------------------------------------------------------------------ r25804 | theeth | 2010-01-07 18:57:17 +0200 (to, 07 tammi  2010) | 1 line Make scene optional in BKE_write_ibuf (only used for stamping) ------------------------------------------------------------------------ r25809 | theeth | 2010-01-07 20:54:47 +0200 (to, 07 tammi  2010) | 9 lines netrender jpeg versions of the render results are downloadable from the web interface. Notes: 1) They are generated (and written to disk) on demand on the master in the same Blender instance, so this will increase memory usage (until there's a way to free and image buffer from memory or it's run in a separate process). 2) They are darker then the real results, since multilayer exr contain the result before gamma correction (for the linear workflow) and that's not applied when loading them as an image. 3) They are NOT thumbnails, they are the same size as the results (albeit at 90% quality jpeg compression) ------------------------------------------------------------------------ r25810 | theeth | 2010-01-07 21:01:43 +0200 (to, 07 tammi  2010) | 1 line netrender bug: master server clean on exit (off by default) was deleting on folder too low in the hierarchy (/tmp/ instead of /tmp/master_/). That was nasty but I'd be surprised if it affected anybody. ------------------------------------------------------------------------ r25811 | blendix | 2010-01-07 21:58:17 +0200 (to, 07 tammi  2010) | 4 lines Fix for memmove error in RNA collecton remove, could crash on removing items in some circumstances. ------------------------------------------------------------------------ r25812 | theeth | 2010-01-07 22:25:51 +0200 (to, 07 tammi  2010) | 1 line rna image api: with dummy ImageUser, this can save RenderResults now. ------------------------------------------------------------------------ r25813 | broken | 2010-01-07 23:52:04 +0200 (to, 07 tammi  2010) | 1 line Add ability to cancel/revert dragging on color picker widgets with Escape, same as other widgets ------------------------------------------------------------------------ r25814 | campbellbarton | 2010-01-07 23:58:28 +0200 (to, 07 tammi  2010) | 2 lines Viewport AA for X11 ------------------------------------------------------------------------ r25815 | broken | 2010-01-08 00:42:59 +0200 (pe, 08 tammi  2010) | 1 line * Use color wheel template for RGB node ------------------------------------------------------------------------ r25816 | campbellbarton | 2010-01-08 00:51:17 +0200 (pe, 08 tammi  2010) | 2 lines armature properties panel ------------------------------------------------------------------------ r25817 | aligorith | 2010-01-08 00:54:05 +0200 (pe, 08 tammi  2010) | 12 lines Animation Visualisation Cleanups - Part 2: * Finished baking code for motion paths, generalising it so that it works for both Objects and Bones. It is based on the old code for baking bones, although I have modified the updating code to use a more 'correct' method of updating dependencies. However, this may turn out to be too slow, and another API method should be added for that... * Moved some of the old version-patching code for animviz settings out of the drawing functions, instead doing this on the version patching proper. * Added RNA support for the new AnimViz types, and included RNA access via their users too. The old settings have still been left in for now, since there are still some things not ready to use yet. ---- * F-Curve's with sample points (i.e. sounds to F-Curves) now perform linear interpolation between sample points instead of using constant interpolation. ------------------------------------------------------------------------ r25818 | gsrb3d | 2010-01-08 01:23:00 +0200 (pe, 08 tammi  2010) | 2 lines Do not ask for AA if not supported. ------------------------------------------------------------------------ r25819 | campbellbarton | 2010-01-08 03:14:06 +0200 (pe, 08 tammi  2010) | 2 lines fly mode doesnt need this workaround now - it broke fly mode when the camera was a child of another object. ------------------------------------------------------------------------ r25820 | aligorith | 2010-01-08 03:39:41 +0200 (pe, 08 tammi  2010) | 5 lines Grease Pencil: Lock current frame option It is now possible to make Grease Pencil Layers to keep displaying and editing the current sketch-frame with this option. This allows to draw a frame which contains markings made for different times (i.e. a spacing/timing chart that you can keep adding to as you scrub to different points on the timeline). Use the clipboard/camera toggle (the one beside the visibility toggle) to enable. This should get an icon of its own at some point... ------------------------------------------------------------------------ r25821 | aligorith | 2010-01-08 04:02:52 +0200 (pe, 08 tammi  2010) | 8 lines Bugfix #20605: Shape key values not keyable from mesh data panel. Keyable from Datablock browser. See the bugreport comments for full breakdown of the fix. -- The change in brush.c is to get blender compiling again, after my previous commit which tried to fix a compiler warning related to this (but in the header file instead). ------------------------------------------------------------------------ r25822 | theeth | 2010-01-08 04:33:20 +0200 (pe, 08 tammi  2010) | 4 lines netrender: thumbnails on the web interface (resized with imagemagick or compatible if present, fullsize otherwise) Clicking on the "show" link shows the thumbnail associated with one frame. Clicking on a second one shows all frames in the range. Clicking on more frames extends the range. Clicking on a thumbnail (or on the show link of a visible thumbnail) hides all thumbnails. ------------------------------------------------------------------------ r25823 | theeth | 2010-01-08 04:45:51 +0200 (pe, 08 tammi  2010) | 1 line Image RNA api: Don't crash if can't acquire buffer from image when saving image to disk. ------------------------------------------------------------------------ r25824 | gsrb3d | 2010-01-08 04:54:33 +0200 (pe, 08 tammi  2010) | 2 lines SVN maintenance. ------------------------------------------------------------------------ r25825 | theeth | 2010-01-08 05:55:06 +0200 (pe, 08 tammi  2010) | 1 line Make the image open operator work even if there's no scene in context. ------------------------------------------------------------------------ r25826 | broken | 2010-01-08 07:51:51 +0200 (pe, 08 tammi  2010) | 8 lines Added the svn revision number to the splash screen (when buildinfo is enabled). Also fixed cmake so buildinfo works. Note to all: ** Please mention the revision number when making a bug report ** ------------------------------------------------------------------------ r25827 | broken | 2010-01-08 07:54:03 +0200 (pe, 08 tammi  2010) | 1 line Properly refresh the node tree when making links with the node Make Links tool ------------------------------------------------------------------------ r25828 | broken | 2010-01-08 08:05:42 +0200 (pe, 08 tammi  2010) | 1 line Fix for problems in previous commit when buildinfo wasn't enabled. ------------------------------------------------------------------------ r25829 | campbellbarton | 2010-01-08 10:54:41 +0200 (pe, 08 tammi  2010) | 2 lines custom properties panels for most ID types. use subclassing to keep panel UI definitions minimal ------------------------------------------------------------------------ r25830 | blendix | 2010-01-08 11:30:36 +0200 (pe, 08 tammi  2010) | 4 lines FSAA: properly disable it for first window draw, remove obsolete backbuffer disable code, and only enable it for 3d drawing in the 3d view. ------------------------------------------------------------------------ r25831 | dingto | 2010-01-08 12:11:04 +0200 (pe, 08 tammi  2010) | 2 lines Fix: *WORLD_PT_custom_props missed COMPAT_ENGINES declaration. ------------------------------------------------------------------------ r25832 | aligorith | 2010-01-08 13:14:30 +0200 (pe, 08 tammi  2010) | 3 lines Animation Channels Drawing Tweak: A solid color backdrop is now drawn behind the mute/protect toggles and sliders, reducing the visual clutter with long names still appearing behind the UI widgets. ------------------------------------------------------------------------ r25833 | campbellbarton | 2010-01-08 15:52:38 +0200 (pe, 08 tammi  2010) | 5 lines - RNA support for returning copied strings from functions, flagging strings as PROP_THICK_WRAP does this. - scene.render_data.frame_path(frame=num), returns the output path for rending images of video. - scene.render_data.file_extension, readonly attribute, gives the extension ".jpg", ".mov" etc - player support was guessing names, use the above functions to get the actual names used, accounting for #'s replacing numbers. ------------------------------------------------------------------------ r25834 | campbellbarton | 2010-01-08 16:28:04 +0200 (pe, 08 tammi  2010) | 2 lines error in last commit ------------------------------------------------------------------------ r25835 | damien78 | 2010-01-08 16:40:47 +0200 (pe, 08 tammi  2010) | 5 lines Disable anti-aliasing initialization, was causing GL_SELECT issues NVidia (at least) GL drivers don't provide correct picking through GL_SELECT when the GL context is initialized with sample buffers. So we can't have FSAA on for now as it breaks border,lasso,.. select. ------------------------------------------------------------------------ r25836 | blendix | 2010-01-08 16:41:32 +0200 (pe, 08 tammi  2010) | 3 lines Fix #20604: Make Normals Consistent (Ctrl N) doesn't respect selection. ------------------------------------------------------------------------ r25837 | damien78 | 2010-01-08 16:42:52 +0200 (pe, 08 tammi  2010) | 1 line Fix quicktime QtKit compile issue ------------------------------------------------------------------------ r25838 | blendix | 2010-01-08 16:45:26 +0200 (pe, 08 tammi  2010) | 4 lines Fix #20592: camera name drawing was unreadable, accidentally drawn using stippled line. ------------------------------------------------------------------------ r25839 | blendix | 2010-01-08 19:38:16 +0200 (pe, 08 tammi  2010) | 3 lines Fix #20613: crash with subsurf+shrinkwrap+smooth modifiers. ------------------------------------------------------------------------ r25840 | blendix | 2010-01-08 19:41:04 +0200 (pe, 08 tammi  2010) | 3 lines FSAA: was not disabled on X11 correctly. ------------------------------------------------------------------------ r25841 | theeth | 2010-01-08 19:47:27 +0200 (pe, 08 tammi  2010) | 1 line RNA Function Save Image accepts a Scene as optional argument (for image parameters). It uses the scene in context otherwise. ------------------------------------------------------------------------ r25842 | campbellbarton | 2010-01-08 19:50:55 +0200 (pe, 08 tammi  2010) | 3 lines Remap Relative paths save option. If you have a blend file and want to save in a new directory enabling this will save with the paths corrected relative to the new directory. ------------------------------------------------------------------------ r25843 | theeth | 2010-01-08 19:52:21 +0200 (pe, 08 tammi  2010) | 1 line netrender: bugfix to make thumbnails work correctly when running master through the UI (not in background) [context is borked in that case]. Also show number of threads settings in slave settings (reusing render setting) and force that setting when rendering jobs. ------------------------------------------------------------------------ r25844 | blendix | 2010-01-08 19:53:17 +0200 (pe, 08 tammi  2010) | 5 lines Fix #19659, #20387, #20489, part of #20565. VBO's in edit mode were not working well, and no one seems to be fixing it, so I've just removed the code for this. It has to be replaced eventually for bmesh anyway. ------------------------------------------------------------------------ r25845 | campbellbarton | 2010-01-08 22:55:13 +0200 (pe, 08 tammi  2010) | 2 lines corect error in last commit. ------------------------------------------------------------------------ r25846 | broken | 2010-01-09 02:16:35 +0200 (la, 09 tammi  2010) | 12 lines Color management fixes Now it's a bit more robust, tagging images with profiles when they're loaded, which then get interpreted later on by conversion functions. Just Linear RGB and sRGB profiles at the moment, same as before. This commit fixes Martin's problem with EXRs and Multilayer images loading/ saving too dark, and it also makes the sequence editor work correctly with it too. Also fixes: [#19647] gamma correction with color management is reset when resetting Curve [#19454] 2.5: Dither does not work when Color management is enabled ------------------------------------------------------------------------ r25847 | broken | 2010-01-09 02:49:29 +0200 (la, 09 tammi  2010) | 2 lines Fix for clipped text in splash svn version string - I must have been working around an extra space at the end of local revision version string.. weird! ------------------------------------------------------------------------ r25848 | broken | 2010-01-09 08:44:54 +0200 (la, 09 tammi  2010) | 3 lines Added user preferences for color picker type, includes colour wheel + 3 square types. Find it in prefs -> system ------------------------------------------------------------------------ r25849 | dingto | 2010-01-09 14:05:30 +0200 (la, 09 tammi  2010) | 2 lines User Preferences Themes: * Code cleanup, for general ui style settings. ------------------------------------------------------------------------ r25850 | broken | 2010-01-09 15:04:43 +0200 (la, 09 tammi  2010) | 1 line Fix for ColorWheel template ------------------------------------------------------------------------ r25851 | dingto | 2010-01-09 17:49:27 +0200 (la, 09 tammi  2010) | 3 lines User Preferences: *More cleanup, still this file gives me a headache. ------------------------------------------------------------------------ r25852 | nicholasbishop | 2010-01-09 19:15:02 +0200 (la, 09 tammi  2010) | 5 lines == Sculpt == * Added a new property to sculpting, ignore_background_click. If this is on, clicks that don't hit the mesh are passed through, so you can set up the keymap to do ZBrush-like rotation with the tablet. ------------------------------------------------------------------------ r25853 | dingto | 2010-01-09 20:17:40 +0200 (la, 09 tammi  2010) | 9 lines Themes: *Some more cleanup. *Renamed active_theme to theme_area, active_theme will be useful, when we have multiple themes again. *New layout (Theme Area selection is now expanded). ToDo: * Nice wrapping of all options for the different spaces, either manual or via auto generation. Some items are missing, some are in different positions, altough they are available in different areas. ------------------------------------------------------------------------ r25854 | theeth | 2010-01-09 20:21:27 +0200 (la, 09 tammi  2010) | 1 line netrender: refactor thumbnail generation code. New option to generate the thumbnail on the slaves (per slave option, default off). Missing thumbnails are still generated on demand by the master. ------------------------------------------------------------------------ r25855 | theeth | 2010-01-09 21:00:41 +0200 (la, 09 tammi  2010) | 3 lines Color picker crash fix. Color arrays in RNA are 4 floats but handlers used 3 floats. Overflow galore. ------------------------------------------------------------------------ r25856 | theeth | 2010-01-09 22:42:35 +0200 (la, 09 tammi  2010) | 1 line Edge Crease Transform is back. Now in edge menu (Ctrl-E) with Edge Slide and the rest. ------------------------------------------------------------------------ r25857 | nexyon | 2010-01-10 00:28:05 +0200 (su, 10 tammi  2010) | 2 lines Removed game_sound property as it is not working and not necessary anymore. ------------------------------------------------------------------------ r25858 | campbellbarton | 2010-01-10 01:44:01 +0200 (su, 10 tammi  2010) | 8 lines RNA/Py API change how data is added. eg. bpy.data.add_mesh(name) --> bpy.data.meshes.new(name) bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp) image and texture stil use add_* funcs ------------------------------------------------------------------------ r25859 | sgefant | 2010-01-10 11:11:48 +0200 (su, 10 tammi  2010) | 3 lines add OpenCOLLADA support to Makefiles add "export WITH_OPENCOLLADA=true" to user-def.mk to enable it ------------------------------------------------------------------------ r25860 | campbellbarton | 2010-01-10 12:20:44 +0200 (su, 10 tammi  2010) | 3 lines bugfix [#20627] Sculting - Mesh without faces crashes fix own error in py ui also ------------------------------------------------------------------------ r25861 | campbellbarton | 2010-01-10 12:33:13 +0200 (su, 10 tammi  2010) | 2 lines [#20624] Creating new shape key always creates from basis, not selected key ------------------------------------------------------------------------ r25862 | campbellbarton | 2010-01-10 12:50:11 +0200 (su, 10 tammi  2010) | 2 lines [#20587] Time field under Stamp (rendering) is always showing 00:00:00.01 ------------------------------------------------------------------------ r25863 | aligorith | 2010-01-10 13:09:30 +0200 (su, 10 tammi  2010) | 3 lines Animation Channels - Protect + Mute toggles flushing: Protect and Mute toggles now flush their values when changed, like for visibility, making the workflow a bit smoother. Currently, this only takes effect when clicking on the toggles (i.e. the hotkey+select based toggle setting operators don't take this into account yet). ------------------------------------------------------------------------ r25865 | campbellbarton | 2010-01-10 16:40:37 +0200 (su, 10 tammi  2010) | 3 lines workaround for a problem with rna collection type definitions. setting the type for a collection does not work if its set before the type is defined. ------------------------------------------------------------------------ r25866 | campbellbarton | 2010-01-10 17:20:22 +0200 (su, 10 tammi  2010) | 2 lines Change how 'Main' collection type definitons work so that 'self' can be used without overriding the srna type. ------------------------------------------------------------------------ r25868 | campbellbarton | 2010-01-10 17:44:42 +0200 (su, 10 tammi  2010) | 3 lines linked scenes were not animating. this needs fixing properly but for now we need linked data to be animated by its linked actions. ------------------------------------------------------------------------ r25869 | jesterking | 2010-01-10 18:29:53 +0200 (su, 10 tammi  2010) | 1 line * make sure build info is enabled for BF_BUILDINFO (this is enabled by default, and can be set in your user-config.py or other custom config). ------------------------------------------------------------------------ r25870 | campbellbarton | 2010-01-10 20:53:15 +0200 (su, 10 tammi  2010) | 5 lines patch from Cessen, update to metarigs and some changes to the rigging main loop. - property names dont need the bone type prefix anymore - always add a root bone that all non parented bones are parented to - x/y/z axis properties for bones. ------------------------------------------------------------------------ r25871 | campbellbarton | 2010-01-10 20:59:32 +0200 (su, 10 tammi  2010) | 2 lines rename rig types not to have generic in the name (Cessens decission) ------------------------------------------------------------------------ r25872 | theeth | 2010-01-10 21:19:22 +0200 (su, 10 tammi  2010) | 3 lines Bug [#20572] Crash Blender - Gkey in Video Sequence Editor Missing null check in durian fcurve hack (always enabled for some reasons) ------------------------------------------------------------------------ r25873 | campbellbarton | 2010-01-10 21:20:48 +0200 (su, 10 tammi  2010) | 2 lines new rig types from Cessen ------------------------------------------------------------------------ r25874 | campbellbarton | 2010-01-10 21:21:46 +0200 (su, 10 tammi  2010) | 3 lines attemp to fix [#20610] GHOST_WindowX11.cpp:202: X11 glXChooseVisual() failed, verify working openGL system! cant test but should work. ------------------------------------------------------------------------ r25875 | dfelinto | 2010-01-10 21:35:42 +0200 (su, 10 tammi  2010) | 13 lines BGE API_DOC: VideoTexture and PhysicsConstraints templates (need the functions to be filled with their description). PhysicsConstraints is documented in the Game Kit Book: http://download.blender.org/documentation/gamekit1/ VideoTexture is documented in the wiki: http://wiki.blender.org/index.php/Dev:Source/GameEngine/2.49/VideoTexture I don't think I will have time to fill the documentation. But I hope this commit helps someone interested in helping it. Therefore volunteers to document those modules are highly welcome !!! (let's give to BGE the documentation it deserves)! * + added GameLogic.Lave/LoadGlobalDict + some typo fixes ------------------------------------------------------------------------ r25876 | theeth | 2010-01-10 21:56:22 +0200 (su, 10 tammi  2010) | 5 lines Bug [#20539] Pink Opengl line should disapear Reset edge loop data when there are no edge near (it doesn't cut when there's no edge near anyway, so the display was missleading) Also don't do any display setup when there's nothing to display. ------------------------------------------------------------------------ r25877 | campbellbarton | 2010-01-10 22:01:13 +0200 (su, 10 tammi  2010) | 3 lines - fix for crash if drivers were used in the .B.blend - fix for problem where proxy objects could enter editmode but not exit ------------------------------------------------------------------------ r25878 | theeth | 2010-01-10 22:16:56 +0200 (su, 10 tammi  2010) | 5 lines [#20581] Lasso tool ends unexpectedly Don't limit lasso to 1024 points, just realloc array with increased size when current limit is reached. Also silence two stupid warnings. ------------------------------------------------------------------------ r25879 | campbellbarton | 2010-01-10 22:23:59 +0200 (su, 10 tammi  2010) | 2 lines Make linked animdata working again, copies NLA too, as well as ObData animdata where types match ------------------------------------------------------------------------ r25880 | theeth | 2010-01-10 22:31:23 +0200 (su, 10 tammi  2010) | 3 lines [#20522] alt+b in object mode has an offset depending on the selected object's origin View clipping doesn't need object matrix in view transformation (permit NULL object pointer to get global transformation). ------------------------------------------------------------------------ r25881 | campbellbarton | 2010-01-10 23:33:41 +0200 (su, 10 tammi  2010) | 2 lines blenderplayer building with cmake ------------------------------------------------------------------------ r25882 | gsrb3d | 2010-01-10 23:58:40 +0200 (su, 10 tammi  2010) | 2 lines SVN maintenance. ------------------------------------------------------------------------ r25883 | campbellbarton | 2010-01-11 00:03:26 +0200 (ma, 11 tammi  2010) | 2 lines get rid of annoying duplicate python initialization code, added setupGamePython() which initializes modules ------------------------------------------------------------------------ r25884 | campbellbarton | 2010-01-11 00:15:29 +0200 (ma, 11 tammi  2010) | 2 lines evil 1 liner to get bge.logic, bge.render, bge.keys etc.. may eventually replace GameLogic, GameKeys module names. ------------------------------------------------------------------------ r25885 | gsrb3d | 2010-01-11 00:52:40 +0200 (ma, 11 tammi  2010) | 2 lines Request different OpenGL oversampling levels before giving up. ------------------------------------------------------------------------ r25886 | campbellbarton | 2010-01-11 01:18:09 +0200 (ma, 11 tammi  2010) | 3 lines change the defaults for solidify since users are getting unexpected spikes because of the 'Even Thickness' option. For buildings this is nice but for cloth and random mesh input it ends up giving ugly spikes. ------------------------------------------------------------------------ r25887 | campbellbarton | 2010-01-11 02:41:31 +0200 (ma, 11 tammi  2010) | 4 lines rna/py api bpy.data.scenes.remove(scene) # now works without crashing bpy.data.texts.new(name)/remove(text)/load(path) # added ------------------------------------------------------------------------ r25888 | broken | 2010-01-11 03:26:16 +0200 (ma, 11 tammi  2010) | 2 lines * Tweak for splash screen rev. info - dalai, does this look ok on your machine? * Added very feint separator lines in menus ------------------------------------------------------------------------ r25889 | broken | 2010-01-11 07:10:57 +0200 (ma, 11 tammi  2010) | 2 lines * Restored font selection functionality with open font and unlink font operators, so you can change the font of 3D text objects. ------------------------------------------------------------------------ r25890 | broken | 2010-01-11 07:32:01 +0200 (ma, 11 tammi  2010) | 3 lines * Removed popups from curve select random and Nth, also edited select random code to use the same logic as select random for meshes (with extend property as well) ------------------------------------------------------------------------ r25891 | broken | 2010-01-11 07:55:34 +0200 (ma, 11 tammi  2010) | 4 lines * Restored vertex parent The operator was already there and written, just didn't have a hotkey assigned. Gave it an icky popup menu like object mode parent until we get a nice non-blocking report viewer. ------------------------------------------------------------------------ r25892 | aligorith | 2010-01-11 08:32:05 +0200 (ma, 11 tammi  2010) | 3 lines Graph Editor: Snapping + Cursor Added buttons beside the numeric inputs for cursor location to make it more obvious how the cursor can be used for numeric manipulation of selected keyframes. ------------------------------------------------------------------------ r25893 | broken | 2010-01-11 08:57:41 +0200 (ma, 11 tammi  2010) | 3 lines Fix [#20600] First added camera is not made active Also forced view align on when adding cameras ------------------------------------------------------------------------ r25894 | blendix | 2010-01-11 12:22:24 +0200 (ma, 11 tammi  2010) | 3 lines Fix #20619: subsurf + explode modifier crash. ------------------------------------------------------------------------ r25895 | campbellbarton | 2010-01-11 12:48:41 +0200 (ma, 11 tammi  2010) | 4 lines - player building again - fix for compiler warnigns - bpath reporting was incorrect ------------------------------------------------------------------------ r25896 | blendix | 2010-01-11 13:11:21 +0200 (ma, 11 tammi  2010) | 1 line Fix for cmake + windows debug build crash on startup, PYTHONPATH needs to be set, Py_SetPythonHome seems insufficient. Not sure why this is needed or if there is a better solution, but couldn't find another one. ------------------------------------------------------------------------ r25897 | damien78 | 2010-01-11 13:14:36 +0200 (ma, 11 tammi  2010) | 13 lines Multitouch trackpad 2 fingers gestures implementation - 2 fingers scroll (MOUSEPAN / GHOST_kTrackpadEventScroll event) pans/scrolls the view - 2 fingers pinch (MOUSEZOOM / GHOST_kTrackpadEventMagnify event) zooms the view And in 3D view: - alt + 2 fingers scroll rotates the view - 2 fingers rotation (MOUSEROTATE / GHOST_kTrackpadEventRotate) orbits the view. The implementation uses a new GHOST event type: GHOST_kEventTrackpad, that is then dispatched as Blender MOUSEPAN, MOUSEZOOM or MOUSEROTATE events. This is currently fully implemented for OSX (GHOST Cocoa fires the new events), with auto-detection of the source peripheral, so that a regular mouse still sends MOUSEWHEEL events. ------------------------------------------------------------------------ r25898 | campbellbarton | 2010-01-11 13:59:14 +0200 (ma, 11 tammi  2010) | 3 lines report errors with library linking errors. uses a hack to set the window for the popup for the menu, which is nasty but artists need to know when their files should not be resaved :( ------------------------------------------------------------------------ r25899 | campbellbarton | 2010-01-11 14:24:08 +0200 (ma, 11 tammi  2010) | 3 lines better reporting for lib linking problems note that errors are displayed upside down ------------------------------------------------------------------------ r25900 | campbellbarton | 2010-01-11 15:54:00 +0200 (ma, 11 tammi  2010) | 2 lines remove operators PARTICLE_OT_brush_set and PARTICLE_OT_edit_type_set, rna data access and menu's can replace ------------------------------------------------------------------------ r25901 | dingto | 2010-01-11 16:23:16 +0200 (ma, 11 tammi  2010) | 1 line Compile Fix for recent multi touch commit. ------------------------------------------------------------------------ r25902 | blendix | 2010-01-11 17:28:00 +0200 (ma, 11 tammi  2010) | 4 lines Fix wrong icons in shape key panel, not sure why these were specified, they're already defined in RNA. ------------------------------------------------------------------------ r25903 | gsrb3d | 2010-01-11 19:46:19 +0200 (ma, 11 tammi  2010) | 2 lines SVN maintenance. ------------------------------------------------------------------------ r25904 | campbellbarton | 2010-01-11 20:10:13 +0200 (ma, 11 tammi  2010) | 3 lines - draw mesh wire faded into the 3D view background color when in particle mode, the mesh and particle selection colors conflict too much making it hard to see particles. - show proportional editmode button in particle editmode. ------------------------------------------------------------------------ r25905 | theeth | 2010-01-11 21:52:03 +0200 (ma, 11 tammi  2010) | 5 lines [#20640] Border/lasso selection zone "translated" when occlude geometry is on Box select for mesh wrongly applied the transformation matrix (it wasn't done for Circle select and that worked correctly). I've just commented and explained the removal, since comments in the matrix setting function seems to indicate that this should be needed (with the call removed, the situations that are noted as problematic still work fine). ------------------------------------------------------------------------ r25906 | theeth | 2010-01-11 22:27:52 +0200 (ma, 11 tammi  2010) | 1 line Apply previous fix to lasso too. ------------------------------------------------------------------------ r25908 | campbellbarton | 2010-01-12 01:40:01 +0200 (ti, 12 tammi  2010) | 4 lines rna/py api bpy.data.groups.new()/remove() bpy.data.actions.new()/remove() ------------------------------------------------------------------------ r25909 | nicholasbishop | 2010-01-12 02:26:11 +0200 (ti, 12 tammi  2010) | 3 lines Fixed bug #20155, "When Displaying the mesh angles one of the angles always displays in the middle not at the angle location" ------------------------------------------------------------------------ r25910 | broken | 2010-01-12 03:50:34 +0200 (ti, 12 tammi  2010) | 4 lines Fix [#20644] new curve sets itself to the origin, but the pivot to the cursor + Cleaned up the nurbs spin operator and gave it properties rather than relying on context ------------------------------------------------------------------------ r25911 | broken | 2010-01-12 04:13:20 +0200 (ti, 12 tammi  2010) | 1 line Fix [#20224] Moving to layer pannel missing shortcuts ------------------------------------------------------------------------ r25912 | broken | 2010-01-12 04:32:21 +0200 (ti, 12 tammi  2010) | 3 lines Fix for [#20272] Missing Options - Blender Game, Transparency Panel A little bit dodgy, but at least the options are accessible for the time being. ------------------------------------------------------------------------ r25913 | broken | 2010-01-12 04:34:57 +0200 (ti, 12 tammi  2010) | 2 lines Fix [#20628] Color pickers: graphical slider bar doesn't update HSV and Hex num sliders ------------------------------------------------------------------------ r25914 | broken | 2010-01-12 04:53:15 +0200 (ti, 12 tammi  2010) | 1 line Fix [#20000] Connect to File Output node creates segfault ------------------------------------------------------------------------ r25915 | broken | 2010-01-12 05:01:19 +0200 (ti, 12 tammi  2010) | 1 line Fix [#19966] Graph Editor does not refresh after automatic keyframe insertion ------------------------------------------------------------------------ r25916 | broken | 2010-01-12 07:54:15 +0200 (ti, 12 tammi  2010) | 1 line Fix [#19922] outliner+renaming+shift+home ------------------------------------------------------------------------ r25917 | broken | 2010-01-12 09:07:51 +0200 (ti, 12 tammi  2010) | 6 lines Partial fix for [#19926] clicks "fall through" when stacking nodes This still isn't ideal, but a bit better than before, it just tweaks the order of block processing so that at least the buttons on top of other buttons get processed first. The actual fix will be quite tricky, not sure about how best to do that so far.. ------------------------------------------------------------------------ r25918 | broken | 2010-01-12 09:50:14 +0200 (ti, 12 tammi  2010) | 1 line Renamed toolbar to Tool Shelf all over ------------------------------------------------------------------------ r25919 | broken | 2010-01-12 10:18:15 +0200 (ti, 12 tammi  2010) | 1 line Fix [#19920] long list in outliner+renaming ------------------------------------------------------------------------ r25920 | broken | 2010-01-12 10:30:01 +0200 (ti, 12 tammi  2010) | 4 lines Fix [#20556] Shear hotkey not matching keymap Select Sharp Edges was conflicting with it, fixed by removing it's shortcut, - if people use it frequently, they can easy add it back with a RMB click. ------------------------------------------------------------------------ r25921 | damien78 | 2010-01-12 10:46:38 +0200 (ti, 12 tammi  2010) | 4 lines CMake fix for windows build Patch by Guillaume Lecocq. Thx! ------------------------------------------------------------------------ r25922 | campbellbarton | 2010-01-12 12:04:03 +0200 (ti, 12 tammi  2010) | 3 lines [#20646] 2.5 does not load python scripts with multiple dots in the filename - not a bug so add a warning if people add scripts with invalid names like this. ------------------------------------------------------------------------ r25923 | kazanbas | 2010-01-12 13:21:42 +0200 (ti, 12 tammi  2010) | 1 line Fix #20641, #20645. Someone forgot to update scripts ;) ------------------------------------------------------------------------ r25924 | billrey | 2010-01-12 14:08:23 +0200 (ti, 12 tammi  2010) | 1 line Made the color ramp template more compact, and made the position field an RNA item. ------------------------------------------------------------------------ r25925 | campbellbarton | 2010-01-12 15:20:49 +0200 (ti, 12 tammi  2010) | 4 lines particle edit the emitter field wasnt recalculated on entering on editmode. this meant you could use the puff brush in particle edit, move mesh verts, go back into particle edit... And the mesh data from the previous mesh would still be used. ------------------------------------------------------------------------ r25926 | campbellbarton | 2010-01-12 15:40:29 +0200 (ti, 12 tammi  2010) | 3 lines last commit was no good since pe_get_current was running recalc_emitter_field on mousemove and poll() functions. run on entering particle editmode only. ------------------------------------------------------------------------ r25927 | campbellbarton | 2010-01-12 15:42:13 +0200 (ti, 12 tammi  2010) | 2 lines rename free_group to free_group_objects since it doesnt free the group its self. ------------------------------------------------------------------------ r25928 | damien78 | 2010-01-12 16:12:44 +0200 (ti, 12 tammi  2010) | 2 lines Cocoa : activate multitouch trackpad features only on equipped macbooks ------------------------------------------------------------------------ r25929 | campbellbarton | 2010-01-12 16:52:09 +0200 (ti, 12 tammi  2010) | 3 lines bugfix for puff brush, it wasnt working if the object had any transformation. some dna comments too. ------------------------------------------------------------------------ r25930 | campbellbarton | 2010-01-12 18:29:05 +0200 (ti, 12 tammi  2010) | 3 lines bugfix for particle editmode operators from (Janne Karhu) psys_get_particle_on_path was taking dynamics into account, making subdivide add points in odd places. ------------------------------------------------------------------------ r25931 | campbellbarton | 2010-01-12 18:35:34 +0200 (ti, 12 tammi  2010) | 7 lines particle puff, volume option. When combing long hair it will often end up with no volume (flat on the head like its wet). a way to fix this is to use the puff tool however when applied points at the root only this just gives a bit of volume at the roots and the rest of the hair stays flat. This option moves the unselected parts of the hair without applying the puff tool to them, giving volume to the hair whilst preserving the desired style. ------------------------------------------------------------------------ r25932 | blendix | 2010-01-12 19:08:28 +0200 (ti, 12 tammi  2010) | 14 lines Proxy Protection Fixes * Mostly revert #24880: Transform Locks affecting animation system. This was implemented as a feature request from Nathan but was not the intended functionality, and actually gives problems instead. The transform locks should really only affect what the user can do, not if the property can be animated internally. * Revert #25868: fix for lib linked scenes not animating. This was needed due to the above feature, but meant that all lib linked properties were editable in the UI. * Make bone properties of on proxy-protected layers not editable. They will be overriden on reload/redo like lib linked data, so should not be edited. ------------------------------------------------------------------------ r25933 | campbellbarton | 2010-01-12 20:33:21 +0200 (ti, 12 tammi  2010) | 3 lines - bugfix [#20654] the property edge_face_count of the Mesh-Object does not work - remove unneeded particle function ------------------------------------------------------------------------ r25934 | blendix | 2010-01-12 20:56:39 +0200 (ti, 12 tammi  2010) | 3 lines Fix for custom shapes getting lost on proxy armature bones. ------------------------------------------------------------------------ r25935 | theeth | 2010-01-12 21:44:23 +0200 (ti, 12 tammi  2010) | 3 lines [#19960] When Loop Cutting, no Edge Sliding in Face Select Mode, but works in other Select Modes Force edge select (internally) when running edge slide. ------------------------------------------------------------------------ r25936 | blendix | 2010-01-12 21:45:01 +0200 (ti, 12 tammi  2010) | 3 lines Raytrace: only print debug info when running with -d option. ------------------------------------------------------------------------ r25937 | blendix | 2010-01-12 21:47:31 +0200 (ti, 12 tammi  2010) | 3 lines RNA: warning fixes. ------------------------------------------------------------------------ r25938 | blendix | 2010-01-12 21:47:54 +0200 (ti, 12 tammi  2010) | 3 lines Math lib: added normalize_v3_v3 in addition to normalize_v3. ------------------------------------------------------------------------ r25939 | blendix | 2010-01-12 21:51:26 +0200 (ti, 12 tammi  2010) | 7 lines Bugfix: drivers on constraint properties could get set to invalid when transforming, due to the evaluation of the object transform without constraints, and the driver not finding the property. Constraints are now disabled in a way that should avoid this problem ------------------------------------------------------------------------ r25940 | blendix | 2010-01-12 23:20:09 +0200 (ti, 12 tammi  2010) | 7 lines NLA: fix keyframes getting messed up when making strips longer. For drawing and other operations the nla mapping would be applied to the curves, but not restored correctly. The unmap function was not the inverse of the map function, and it's not clear to me it's even possible to make it so due to repeat, so now the old coordinates are backed up in a list and then restored afterwards. ------------------------------------------------------------------------ r25941 | theeth | 2010-01-13 01:30:19 +0200 (ke, 13 tammi  2010) | 7 lines [#20093] Consistent Crash in properties window Fun bug, took me the better part of the day to track down. Happens because maximizing swaps spacedata lists between the old area and the newly created maximized area (this one being empty) while ui handlers are still hanging with references to the first area (then trying to access spacedata when handled). And then only if a maximizing operator was run before the UI realign timer event from the previous maximize was handled (fun, I told you). After discussion with Matt on irc, we decided the best way to deal with that was to remove ui handlers that reference areas of a screen that is no longer used. That solution reflects the fact that the bug is more general that the reproducing steps would lead to believe. There's also absolutely no reason to run UI handlers on invisible areas. ------------------------------------------------------------------------ r25942 | dfelinto | 2010-01-13 02:15:17 +0200 (ke, 13 tammi  2010) | 2 lines Adding .glsl and .data to the Text filtering in the File editor (with Andrea's aval) (.data is what we use by default as a dome mesh warp format, btw) ------------------------------------------------------------------------ r25943 | broken | 2010-01-13 02:43:59 +0200 (ke, 13 tammi  2010) | 1 line Fix [#20649] when header is on top of 3D View and all regions are collapsed, expansion icons overlap ------------------------------------------------------------------------ r25944 | broken | 2010-01-13 04:01:34 +0200 (ke, 13 tammi  2010) | 3 lines Fix [#20655] wrong button shading Also restored copy/paste for color swatches ------------------------------------------------------------------------ r25945 | broken | 2010-01-13 04:59:42 +0200 (ke, 13 tammi  2010) | 4 lines Fix for Martin's fix, caused file selector to stop working. Fileselect handlers are added to window's modalhandlers, and contain references to other areas/regions/etc... Still seems a little bit dodgy, but fixes file selectors for now. ------------------------------------------------------------------------ r25946 | broken | 2010-01-13 05:21:55 +0200 (ke, 13 tammi  2010) | 7 lines Fix [#20557] animated node values haven't effect while render animatión Was only updating the animation system for the render process - if scene render was skipped (as is the case for comp trees without renderlayer nodes) then the animation system wouldn't update. Added in an update here, Aligorith, maybe you'd like to doublecheck. ------------------------------------------------------------------------ r25947 | broken | 2010-01-13 05:36:08 +0200 (ke, 13 tammi  2010) | 3 lines Fix [#20614] renaming certain things in outliner->datablocks makes blender unresponsive to keystrokes Outliner isn't able to rename things in datablocks view, disabled it from the UI. ------------------------------------------------------------------------ r25948 | theeth | 2010-01-13 06:27:10 +0200 (ke, 13 tammi  2010) | 1 line Don't loop forever. ------------------------------------------------------------------------ r25949 | broken | 2010-01-13 08:35:12 +0200 (ke, 13 tammi  2010) | 4 lines Fix: wasn't able to rename node group nodetree name, or access the nodetree at all. Now you can switch between them too. Wrapped group nodes in RNA as part of this. ------------------------------------------------------------------------ r25952 | campbellbarton | 2010-01-13 10:12:57 +0200 (ke, 13 tammi  2010) | 2 lines makesrna was failing because of a buffer overrun from an error in r25949 ------------------------------------------------------------------------ r25957 | campbellbarton | 2010-01-13 10:39:32 +0200 (ke, 13 tammi  2010) | 2 lines node uninitialized memory valgrind found while looking into crash. ------------------------------------------------------------------------ r25959 | blendix | 2010-01-13 13:37:08 +0200 (ke, 13 tammi  2010) | 3 lines Fix rendering of normal maps, was broken by new bump mapping. ------------------------------------------------------------------------ r25960 | campbellbarton | 2010-01-13 14:15:04 +0200 (ke, 13 tammi  2010) | 2 lines RNA NLA update function was wrong, taking the scene as a PointerRNA ------------------------------------------------------------------------ r25961 | campbellbarton | 2010-01-13 14:16:10 +0200 (ke, 13 tammi  2010) | 2 lines fix crash for projection painting with subsurf or multires, while drawing the verts & faces were bening freed. ------------------------------------------------------------------------ r25962 | campbellbarton | 2010-01-13 14:17:21 +0200 (ke, 13 tammi  2010) | 2 lines check if the layer exists rather then getting the array. ------------------------------------------------------------------------ r25964 | kazanbas | 2010-01-13 14:51:07 +0200 (ke, 13 tammi  2010) | 2 lines Merge -c 25963 from COLLADA branch into trunk. ------------------------------------------------------------------------ r25965 | campbellbarton | 2010-01-13 16:39:08 +0200 (ke, 13 tammi  2010) | 3 lines link markers to another scene, Currently in Ctrl+L menu (which isnt ideal but no menu in timeline for this) needed for linking in scenes and copying markers about ------------------------------------------------------------------------ r25966 | damien78 | 2010-01-13 19:43:42 +0200 (ke, 13 tammi  2010) | 4 lines Cocoa : properly distinguish mouse from multitouch trackpad scroll events Mighty mouse trackball now fires proper wheel events (and not trackpad pan ones) ------------------------------------------------------------------------ r25967 | campbellbarton | 2010-01-13 19:58:26 +0200 (ke, 13 tammi  2010) | 3 lines UV mirror tool (copies UVs from one side of the mesh to the other) WIP, suffers from editmode bug where editmode python tools cant have redo-options set. and needs options for precission. ------------------------------------------------------------------------ r25968 | campbellbarton | 2010-01-13 21:00:18 +0200 (ke, 13 tammi  2010) | 2 lines UV Layout export, writes an SVG, uses material colors. ------------------------------------------------------------------------ r25969 | jesterking | 2010-01-13 21:02:13 +0200 (ke, 13 tammi  2010) | 3 lines Patch [#20588] Adding multisample support to Win32 Ghost - by Mitchell Stokes (Moguri) Note: AA is still disabled due to AA creating problems for selection tools. If you must, set AA to 2 or 4 in wm_window.c where the GHOST window is created (line 317). ------------------------------------------------------------------------