Blender V2.61 - r43446

node_texture_util.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2005 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #ifndef NODE_TEXTURE_UTIL_H_
00034 #define NODE_TEXTURE_UTIL_H_
00035 
00036 #include <math.h>
00037 #include <string.h>
00038 
00039 #include "MEM_guardedalloc.h"
00040 
00041 #include "DNA_color_types.h"
00042 #include "DNA_ipo_types.h"
00043 #include "DNA_ID.h"
00044 #include "DNA_image_types.h"
00045 #include "DNA_material_types.h"
00046 #include "DNA_node_types.h"
00047 #include "DNA_object_types.h"
00048 #include "DNA_scene_types.h"
00049 #include "DNA_texture_types.h"
00050 
00051 #include "BKE_blender.h"
00052 #include "BKE_colortools.h"
00053 #include "BKE_global.h"
00054 #include "BKE_image.h"
00055 #include "BKE_main.h"
00056 #include "BKE_material.h"
00057 #include "BKE_node.h"
00058 #include "BKE_texture.h"
00059 
00060 #include "BKE_library.h"
00061 
00062 #include "node_util.h"
00063 
00064 #include "BLI_math.h"
00065 #include "BLI_blenlib.h"
00066 #include "BLI_rand.h"
00067 #include "BLI_threads.h"
00068 #include "BLI_utildefines.h"
00069 
00070 #include "IMB_imbuf_types.h"
00071 #include "IMB_imbuf.h"
00072 
00073 #include "RE_pipeline.h"
00074 #include "RE_shader_ext.h"
00075 
00076 typedef struct TexCallData {
00077     TexResult *target;
00078     float *co;
00079     float *dxt, *dyt;
00080     int osatex;
00081     char do_preview;
00082     short thread;
00083     short which_output;
00084     int cfra;
00085 
00086     ShadeInput *shi;
00087     MTex *mtex;
00088 } TexCallData;
00089 
00090 typedef struct TexParams {
00091     float *co;
00092     float *dxt, *dyt;
00093     float *previewco;
00094     int cfra;
00095     int osatex;
00096 
00097     /* optional. we don't really want these here, but image
00098        textures need to do mapping & color correction */
00099     ShadeInput *shi;
00100     MTex *mtex;
00101 } TexParams;
00102 
00103 typedef void(*TexFn) (float *out, TexParams *params, bNode *node, bNodeStack **in, short thread);
00104 
00105 typedef struct TexDelegate {
00106     TexCallData *cdata;
00107     TexFn fn;
00108     bNode *node;
00109     bNodeStack *in[MAX_SOCKET];
00110     int type;
00111 } TexDelegate;
00112 
00113 void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread);
00114 void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread);
00115 float tex_input_value(bNodeStack *in, TexParams *params, short thread);
00116 
00117 void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *data);
00118 void tex_do_preview(bNode *node, float *coord, float *col);
00119 
00120 void params_from_cdata(TexParams *out, TexCallData *in);
00121 
00122 void node_tex_pass_on(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out);
00123 
00124 #endif