Blender V2.61 - r43446

BL_MeshDeformer.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef BL_MESHDEFORMER
00033 #define BL_MESHDEFORMER
00034 
00035 #include "RAS_Deformer.h"
00036 #include "DNA_object_types.h"
00037 #include "DNA_key_types.h"
00038 #include "MT_Point3.h"
00039 #include <stdlib.h>
00040 
00041 #if defined(WIN32) && !defined(FREE_WINDOWS)
00042 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
00043 #endif //WIN32
00044 
00045 class BL_DeformableGameObject;
00046 
00047 class BL_MeshDeformer : public RAS_Deformer
00048 {
00049 public:
00050     void VerifyStorage();
00051     void RecalcNormals();
00052     virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map);
00053     BL_MeshDeformer(BL_DeformableGameObject *gameobj,
00054                     struct Object* obj,
00055                     class RAS_MeshObject *meshobj ):
00056         m_pMeshObject(meshobj),
00057         m_bmesh((struct Mesh*)(obj->data)),
00058         m_transverts(0),
00059         m_transnors(0),
00060         m_objMesh(obj),
00061         m_tvtot(0),
00062         m_gameobj(gameobj),
00063         m_lastDeformUpdate(-1)
00064     {};
00065     virtual ~BL_MeshDeformer();
00066     virtual void SetSimulatedTime(double time){};
00067     virtual bool Apply(class RAS_IPolyMaterial *mat);
00068     virtual bool Update(void){ return false; };
00069     virtual bool UpdateBuckets(void){ return false; };
00070     virtual RAS_Deformer*   GetReplica(){return NULL;};
00071     virtual void ProcessReplica();
00072     struct Mesh* GetMesh() { return m_bmesh; };
00073     virtual class RAS_MeshObject* GetRasMesh() { return (RAS_MeshObject*)m_pMeshObject; };
00074     virtual float (* GetTransVerts(int *tot))[3]    {   *tot= m_tvtot; return m_transverts; }
00075     //  virtual void InitDeform(double time){};
00076 
00077 protected:
00078     class RAS_MeshObject*       m_pMeshObject;
00079     struct Mesh*                m_bmesh;
00080     
00081     // this is so m_transverts doesn't need to be converted
00082     // before deformation
00083     float                       (*m_transverts)[3];
00084     float                       (*m_transnors)[3];
00085     struct Object*              m_objMesh; 
00086     // --
00087     int                         m_tvtot;
00088     BL_DeformableGameObject*    m_gameobj;
00089     double                      m_lastDeformUpdate;
00090 
00091 
00092 #ifdef WITH_CXX_GUARDEDALLOC
00093 public:
00094     void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_MeshDeformer"); }
00095     void operator delete( void *mem ) { MEM_freeN(mem); }
00096 #endif
00097 };
00098 
00099 #endif
00100