Blender V2.61 - r43446

NG_NetworkMessage.cpp

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  * generic Network Message implementation
00027  */
00028 
00033 #include "NG_NetworkMessage.h"
00034 #include <assert.h>
00035 
00036 int NG_NetworkMessage::s_nextID = 3; // just some number to start with
00037 
00038 NG_NetworkMessage::NG_NetworkMessage(
00039     const STR_String& to,
00040     const STR_String& from,
00041     const STR_String& subject,
00042     const STR_String& body) :
00043     m_uniqueMessageID(s_nextID++),
00044     m_refcount(1),
00045     m_to(to),
00046     m_from(from),
00047     m_subject(subject),
00048     m_message(body)
00049 {
00050 }
00051 
00052 NG_NetworkMessage::~NG_NetworkMessage()
00053 {
00054     assert(m_refcount==0);
00055 }