Blender V2.61 - r43446

LOD_NdQuadricEditor.h

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #ifndef NAN_INCLUDED_LOD_NdQuadricEditor_h
00034 #define NAN_INCLUDED_LOD_NdQuadricEditor_h
00035 
00036 #include "common/NonCopyable.h"
00037 #include "LOD_ManMesh2.h"
00038 #include "MT_Vector3.h"
00039 #include "LOD_NdQuadric.h"
00040 
00041 class LOD_ExternNormalEditor;
00042 class LOD_ExternVColorEditor;
00043 
00044 
00045 class LOD_NdQuadricEditor
00046 {
00047 
00048 public : 
00049 
00050     // Creation
00052 
00053     static
00054         LOD_NdQuadricEditor *
00055     New(
00056         LOD_ManMesh2 &mesh
00057     ); 
00058 
00059     // Property editor interface
00061 
00062         void
00063     Remove(
00064         const std::vector<LOD_VertexInd> &sorted_vertices
00065     );
00066 
00067         std::vector<LOD_NdQuadric> &
00068     Quadrics(
00069     ) const {
00070         return *m_quadrics;
00071     };
00072 
00073 
00074     // Editor specific methods
00076 
00077         bool
00078     BuildQuadrics(
00079         const LOD_ExternNormalEditor& normal_editor,
00080         bool preserve_boundaries
00081     );  
00082 
00083         void
00084     InitializeHeapKeys(
00085         const LOD_ExternVColorEditor & color_editor
00086     );
00087 
00088 
00089         void
00090     ComputeEdgeCosts(
00091         const std::vector<LOD_EdgeInd> &edges,
00092         const LOD_ExternVColorEditor & color_editor
00093     );  
00094 
00095         void 
00096     TargetVertex(
00097         const LOD_Edge & e,
00098         TNT::Vector<MT_Scalar> &result,
00099         const LOD_ExternVColorEditor & color_editor
00100     ) const ;
00101 
00102     ~LOD_NdQuadricEditor(
00103      ){
00104         delete(m_quadrics);
00105     };
00106 
00107         
00108 private :
00109 
00110     std::vector<LOD_NdQuadric> * m_quadrics;
00111 
00112     LOD_ManMesh2 &m_mesh;
00113 
00114 private :
00115     
00116     LOD_NdQuadricEditor(LOD_ManMesh2 &mesh);
00117 
00118 
00119 
00120 };
00121 
00122 #endif
00123