Blender V2.61 - r43446

AUD_AnimateableProperty.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * Copyright 2009-2011 Jörg Hermann Müller
00005  *
00006  * This file is part of AudaSpace.
00007  *
00008  * Audaspace is free software; you can redistribute it and/or modify
00009  * it under the terms of the GNU General Public License as published by
00010  * the Free Software Foundation; either version 2 of the License, or
00011  * (at your option) any later version.
00012  *
00013  * AudaSpace is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  * GNU General Public License for more details.
00017  *
00018  * You should have received a copy of the GNU General Public License
00019  * along with Audaspace; if not, write to the Free Software Foundation,
00020  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00021  *
00022  * ***** END GPL LICENSE BLOCK *****
00023  */
00024 
00030 #ifndef AUD_ANIMATEABLEPROPERTY
00031 #define AUD_ANIMATEABLEPROPERTY
00032 
00033 #include "AUD_Buffer.h"
00034 
00035 #include <pthread.h>
00036 
00040 class AUD_AnimateableProperty : private AUD_Buffer
00041 {
00042 private:
00044     const int m_count;
00045 
00047     bool m_isAnimated;
00048 
00050     pthread_mutex_t m_mutex;
00051 
00052     // hide copy constructor and operator=
00053     AUD_AnimateableProperty(const AUD_AnimateableProperty&);
00054     AUD_AnimateableProperty& operator=(const AUD_AnimateableProperty&);
00055 
00056 public:
00061     AUD_AnimateableProperty(int count = 1);
00062 
00066     ~AUD_AnimateableProperty();
00067 
00071     void lock();
00072 
00076     void unlock();
00077 
00082     void write(const float* data);
00083 
00090     void write(const float* data, int position, int count);
00091 
00097     void read(float position, float* out);
00098 
00103     bool isAnimated() const;
00104 };
00105 
00106 #endif //AUD_ANIMATEABLEPROPERTY