Blender V2.61 - r43446
Classes | Defines | Typedefs | Enumerations

ED_screen_types.h File Reference

Go to the source code of this file.

Classes

struct  ScreenAnimData
struct  ScreenFrameRateInfo
struct  AZone

Defines

#define REDRAW_FRAME_AVERAGE   8
#define AZONE_AREA   1
#define AZONE_REGION   2

Typedefs

typedef struct ScreenAnimData ScreenAnimData
typedef struct ScreenFrameRateInfo ScreenFrameRateInfo
typedef struct AZone AZone

Enumerations

enum  {
  ANIMPLAY_FLAG_REVERSE = (1<<0), ANIMPLAY_FLAG_JUMPED = (1<<1), ANIMPLAY_FLAG_SYNC = (1<<2), ANIMPLAY_FLAG_NO_SYNC = (1<<3),
  ANIMPLAY_FLAG_USE_NEXT_FRAME = (1<<4)
}
enum  AZEdge { AE_RIGHT_TO_TOPLEFT, AE_LEFT_TO_TOPRIGHT, AE_TOP_TO_BOTTOMRIGHT, AE_BOTTOM_TO_TOPLEFT }

Detailed Description

Definition in file ED_screen_types.h.


Define Documentation

#define AZONE_AREA   1
#define AZONE_REGION   2
#define REDRAW_FRAME_AVERAGE   8

Definition at line 62 of file ED_screen_types.h.

Referenced by draw_viewport_fps().


Typedef Documentation

typedef struct AZone AZone

Enumeration Type Documentation

anonymous enum
Enumerator:
ANIMPLAY_FLAG_REVERSE 
ANIMPLAY_FLAG_JUMPED 
ANIMPLAY_FLAG_SYNC 
ANIMPLAY_FLAG_NO_SYNC 
ANIMPLAY_FLAG_USE_NEXT_FRAME 

Definition at line 47 of file ED_screen_types.h.

enum AZEdge
Enumerator:
AE_RIGHT_TO_TOPLEFT 
AE_LEFT_TO_TOPRIGHT 
AE_TOP_TO_BOTTOMRIGHT 
AE_BOTTOM_TO_TOPLEFT 

Definition at line 77 of file ED_screen_types.h.