Blender V2.61 - r43446

BKE_global.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 #ifndef BKE_GLOBAL_H
00028 #define BKE_GLOBAL_H
00029 
00039 #include "DNA_listBase.h"
00040 
00041 #ifdef __cplusplus
00042 extern "C" {
00043 #endif
00044 
00045 /* forwards */
00046 struct Main;
00047 struct Object;
00048 struct BME_Glob;
00049 
00050 typedef struct Global {
00051 
00052     /* active pointers */
00053     struct Main *main;
00054     
00055     /* strings: lastsaved */
00056     char ima[256], lib[256];
00057 
00058     /* flag: if != 0 G.main->name contains valid relative base path */
00059     int relbase_valid;
00060 
00061     /* strings of recent opened files */
00062     struct ListBase recent_files;
00063         
00064     short afbreek, moving, file_loaded;
00065     char background;
00066     char factory_startup;
00067     short winpos, displaymode;  /* used to be in Render */
00068     short rendering;            /* to indicate render is busy, prevent renderwindow events etc */
00069 
00070     short rt;
00071     int f;
00072 
00073     /* Used for BMesh transformations */
00074     struct BME_Glob *editBMesh;
00075     
00076     /* Frank's variables */
00077     int save_over;
00078 
00079     /* Rob's variables (keep here for WM recode) */
00080     int have_quicktime;
00081     int ui_international;
00082     int charstart;
00083     int charmin;
00084     int charmax;
00085     struct VFont *selfont;
00086     struct ListBase ttfdata;
00087 
00088     /* this variable is written to / read from FileGlobal->fileflags */
00089     int fileflags;
00090     
00091     /* save the allowed windowstate of blender when using -W or -w */
00092     int windowstate;
00093 } Global;
00094 
00095 /* **************** GLOBAL ********************* */
00096 
00097 /* G.f */
00098 #define G_RENDER_OGL    (1 <<  0)
00099 #define G_SWAP_EXCHANGE (1 <<  1)
00100 /* also uses G_FILE_AUTOPLAY */
00101 /* #define G_RENDER_SHADOW  (1 <<  3) */ /* temp flag, removed */
00102 #define G_BACKBUFSEL    (1 <<  4)
00103 #define G_PICKSEL       (1 <<  5)
00104 
00105 /* #define G_FACESELECT (1 <<  8) use (mesh->editflag & ME_EDIT_PAINT_MASK) */
00106 
00107 #define G_DEBUG         (1 << 12)
00108 #define G_SCRIPT_AUTOEXEC (1 << 13)
00109 #define G_SCRIPT_OVERRIDE_PREF (1 << 14) /* when this flag is set ignore the userprefs */
00110 
00111 /* #define G_NOFROZEN   (1 << 17) also removed */
00112 /* #define G_GREASEPENCIL   (1 << 17)   also removed */
00113 
00114 /* #define G_AUTOMATKEYS    (1 << 30)   also removed */
00115 
00116 /* G.fileflags */
00117 
00118 #define G_AUTOPACK               (1 << 0)
00119 #define G_FILE_COMPRESS          (1 << 1)
00120 #define G_FILE_AUTOPLAY          (1 << 2)
00121 #define G_FILE_ENABLE_ALL_FRAMES (1 << 3)               /* deprecated */
00122 #define G_FILE_SHOW_DEBUG_PROPS  (1 << 4)               /* deprecated */
00123 #define G_FILE_SHOW_FRAMERATE    (1 << 5)               /* deprecated */
00124 /* #define G_FILE_SHOW_PROFILE   (1 << 6) */            /* deprecated */
00125 #define G_FILE_LOCK              (1 << 7)
00126 #define G_FILE_SIGN              (1 << 8)
00127 /* #define G_FILE_PUBLISH        (1 << 9) */            /* deprecated */
00128 #define G_FILE_NO_UI             (1 << 10)
00129 /* #define G_FILE_GAME_TO_IPO    (1 << 11) */           /* deprecated */
00130 #define G_FILE_GAME_MAT          (1 << 12)              /* deprecated */
00131 /* #define G_FILE_DISPLAY_LISTS  (1 << 13) */           /* deprecated */
00132 #define G_FILE_SHOW_PHYSICS      (1 << 14)              /* deprecated */
00133 #define G_FILE_GAME_MAT_GLSL     (1 << 15)              /* deprecated */
00134 /* #define G_FILE_GLSL_NO_LIGHTS     (1 << 16) */       /* deprecated */
00135 #define G_FILE_GLSL_NO_SHADERS   (1 << 17)              /* deprecated */
00136 #define G_FILE_GLSL_NO_SHADOWS   (1 << 18)              /* deprecated */
00137 #define G_FILE_GLSL_NO_RAMPS     (1 << 19)              /* deprecated */
00138 #define G_FILE_GLSL_NO_NODES     (1 << 20)              /* deprecated */
00139 #define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21)              /* deprecated */
00140 #define G_FILE_IGNORE_DEPRECATION_WARNINGS  (1 << 22)   /* deprecated */
00141 #define G_FILE_RECOVER           (1 << 23)
00142 #define G_FILE_RELATIVE_REMAP    (1 << 24)
00143 #define G_FILE_HISTORY           (1 << 25)
00144 #define G_FILE_MESH_COMPAT       (1 << 26)              /* BMesh option to save as older mesh format */
00145 
00146 /* G.windowstate */
00147 #define G_WINDOWSTATE_USERDEF       0
00148 #define G_WINDOWSTATE_BORDER        1
00149 #define G_WINDOWSTATE_FULLSCREEN    2
00150 
00151 /* ENDIAN_ORDER: indicates what endianness the platform where the file was
00152  * written had. */
00153 #if !defined( __BIG_ENDIAN__ ) && !defined( __LITTLE_ENDIAN__ )
00154 #  error Either __BIG_ENDIAN__ or __LITTLE_ENDIAN__ must be defined.
00155 #endif
00156 
00157 #define L_ENDIAN    1
00158 #define B_ENDIAN    0
00159 
00160 #ifdef __BIG_ENDIAN__
00161 #  define ENDIAN_ORDER B_ENDIAN
00162 #else
00163 #  define ENDIAN_ORDER L_ENDIAN
00164 #endif
00165 
00166 /* G.moving, signals drawing in (3d) window to denote transform */
00167 #define G_TRANSFORM_OBJ         1
00168 #define G_TRANSFORM_EDIT        2
00169 #define G_TRANSFORM_MANIP       4
00170 #define G_TRANSFORM_PARTICLE    8
00171 
00172 /* G.special1 */
00173 
00174 /* Memory is allocated where? blender.c */
00175 extern Global G;
00176 
00177 #ifdef __cplusplus
00178 }
00179 #endif
00180     
00181 #endif