Blender V2.61 - r43446

paint_undo.c

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00001 /*
00002  *
00003  * Undo system for painting and sculpting.
00004  * 
00005  * ***** BEGIN GPL LICENSE BLOCK *****
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software Foundation,
00019  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  * ***** END GPL LICENSE BLOCK *****
00022  */
00023 
00029 #include <stdlib.h>
00030 #include <string.h>
00031 
00032 #include "MEM_guardedalloc.h"
00033 
00034 #include "BLI_listbase.h"
00035 #include "BLI_utildefines.h"
00036 #include "BLI_string.h"
00037 
00038 #include "DNA_userdef_types.h"
00039 
00040 
00041 #include "BKE_context.h"
00042 #include "BKE_global.h"
00043 
00044 #include "ED_sculpt.h"
00045 
00046 #include "paint_intern.h"
00047 
00048 #define MAXUNDONAME 64
00049 
00050 typedef struct UndoElem {
00051     struct UndoElem *next, *prev;
00052     char name[MAXUNDONAME];
00053     uintptr_t undosize;
00054 
00055     ListBase elems;
00056 
00057     UndoRestoreCb restore;
00058     UndoFreeCb free;
00059 } UndoElem;
00060 
00061 typedef struct UndoStack {
00062     int type;
00063     ListBase elems;
00064     UndoElem *current;
00065 } UndoStack;
00066 
00067 static UndoStack ImageUndoStack = {UNDO_PAINT_IMAGE, {NULL, NULL}, NULL};
00068 static UndoStack MeshUndoStack = {UNDO_PAINT_MESH, {NULL, NULL}, NULL};
00069 
00070 /* Generic */
00071 
00072 static void undo_restore(bContext *C, UndoStack *UNUSED(stack), UndoElem *uel)
00073 {
00074     if(uel && uel->restore)
00075         uel->restore(C, &uel->elems);
00076 }
00077 
00078 static void undo_elem_free(UndoStack *UNUSED(stack), UndoElem *uel)
00079 {
00080     if(uel && uel->free) {
00081         uel->free(&uel->elems);
00082         BLI_freelistN(&uel->elems);
00083     }
00084 }
00085 
00086 static void undo_stack_push_begin(UndoStack *stack, const char *name, UndoRestoreCb restore, UndoFreeCb free)
00087 {
00088     UndoElem *uel;
00089     int nr;
00090     
00091     /* Undo push is split up in begin and end, the reason is that as painting
00092      * happens more tiles/nodes are added to the list, and at the very end we
00093      * know how much memory the undo used to remove old undo elements */
00094 
00095     /* remove all undos after (also when stack->current==NULL) */
00096     while(stack->elems.last != stack->current) {
00097         uel= stack->elems.last;
00098         undo_elem_free(stack, uel);
00099         BLI_freelinkN(&stack->elems, uel);
00100     }
00101     
00102     /* make new */
00103     stack->current= uel= MEM_callocN(sizeof(UndoElem), "undo file");
00104     uel->restore= restore;
00105     uel->free= free;
00106     BLI_addtail(&stack->elems, uel);
00107 
00108     /* name can be a dynamic string */
00109     BLI_strncpy(uel->name, name, sizeof(uel->name));
00110     
00111     /* limit amount to the maximum amount*/
00112     nr= 0;
00113     uel= stack->elems.last;
00114     while(uel) {
00115         nr++;
00116         if(nr==U.undosteps) break;
00117         uel= uel->prev;
00118     }
00119     if(uel) {
00120         while(stack->elems.first!=uel) {
00121             UndoElem *first= stack->elems.first;
00122             undo_elem_free(stack, first);
00123             BLI_freelinkN(&stack->elems, first);
00124         }
00125     }
00126 }
00127 
00128 static void undo_stack_push_end(UndoStack *stack)
00129 {
00130     UndoElem *uel;
00131     uintptr_t totmem, maxmem;
00132 
00133     if(U.undomemory != 0) {
00134         /* limit to maximum memory (afterwards, we can't know in advance) */
00135         totmem= 0;
00136         maxmem= ((uintptr_t)U.undomemory)*1024*1024;
00137 
00138         uel= stack->elems.last;
00139         while(uel) {
00140             totmem+= uel->undosize;
00141             if(totmem>maxmem) break;
00142             uel= uel->prev;
00143         }
00144 
00145         if(uel) {
00146             while(stack->elems.first!=uel) {
00147                 UndoElem *first= stack->elems.first;
00148                 undo_elem_free(stack, first);
00149                 BLI_freelinkN(&stack->elems, first);
00150             }
00151         }
00152     }
00153 }
00154 
00155 static int undo_stack_step(bContext *C, UndoStack *stack, int step, const char *name)
00156 {
00157     UndoElem *undo;
00158 
00159     if(step==1) {
00160         if(stack->current==NULL);
00161         else {
00162             if(!name || strcmp(stack->current->name, name) == 0) {
00163                 if(G.f & G_DEBUG) printf("undo %s\n", stack->current->name);
00164                 undo_restore(C, stack, stack->current);
00165                 stack->current= stack->current->prev;
00166                 return 1;
00167             }
00168         }
00169     }
00170     else if(step==-1) {
00171         if((stack->current!=NULL && stack->current->next==NULL) || stack->elems.first==NULL);
00172         else {
00173             if(!name || strcmp(stack->current->name, name) == 0) {
00174                 undo= (stack->current && stack->current->next)? stack->current->next: stack->elems.first;
00175                 undo_restore(C, stack, undo);
00176                 stack->current= undo;
00177                 if(G.f & G_DEBUG) printf("redo %s\n", undo->name);
00178                 return 1;
00179             }
00180         }
00181     }
00182 
00183     return 0;
00184 }
00185 
00186 static void undo_stack_free(UndoStack *stack)
00187 {
00188     UndoElem *uel;
00189     
00190     for(uel=stack->elems.first; uel; uel=uel->next)
00191         undo_elem_free(stack, uel);
00192 
00193     BLI_freelistN(&stack->elems);
00194     stack->current= NULL;
00195 }
00196 
00197 /* Exported Functions */
00198 
00199 void undo_paint_push_begin(int type, const char *name, UndoRestoreCb restore, UndoFreeCb free)
00200 {
00201     if(type == UNDO_PAINT_IMAGE)
00202         undo_stack_push_begin(&ImageUndoStack, name, restore, free);
00203     else if(type == UNDO_PAINT_MESH)
00204         undo_stack_push_begin(&MeshUndoStack, name, restore, free);
00205 }
00206 
00207 ListBase *undo_paint_push_get_list(int type)
00208 {
00209     if(type == UNDO_PAINT_IMAGE) {
00210         if(ImageUndoStack.current)
00211             return &ImageUndoStack.current->elems;
00212     }
00213     else if(type == UNDO_PAINT_MESH) {
00214         if(MeshUndoStack.current)
00215             return &MeshUndoStack.current->elems;
00216     }
00217     
00218     return NULL;
00219 }
00220 
00221 void undo_paint_push_count_alloc(int type, int size)
00222 {
00223     if(type == UNDO_PAINT_IMAGE)
00224         ImageUndoStack.current->undosize += size;
00225     else if(type == UNDO_PAINT_MESH)
00226         MeshUndoStack.current->undosize += size;
00227 }
00228 
00229 void undo_paint_push_end(int type)
00230 {
00231     if(type == UNDO_PAINT_IMAGE)
00232         undo_stack_push_end(&ImageUndoStack);
00233     else if(type == UNDO_PAINT_MESH)
00234         undo_stack_push_end(&MeshUndoStack);
00235 }
00236 
00237 int ED_undo_paint_step(bContext *C, int type, int step, const char *name)
00238 {
00239     if(type == UNDO_PAINT_IMAGE)
00240         return undo_stack_step(C, &ImageUndoStack, step, name);
00241     else if(type == UNDO_PAINT_MESH)
00242         return undo_stack_step(C, &MeshUndoStack, step, name);
00243     
00244     return 0;
00245 }
00246 
00247 int ED_undo_paint_valid(int type, const char *name)
00248 {
00249     UndoStack *stack;
00250     
00251     if(type == UNDO_PAINT_IMAGE)
00252         stack= &ImageUndoStack;
00253     else if(type == UNDO_PAINT_MESH)
00254         stack= &MeshUndoStack;
00255     else 
00256         return 0;
00257     
00258     if(stack->current==NULL);
00259     else {
00260         if(name && strcmp(stack->current->name, name) == 0)
00261             return 1;
00262         else
00263             return stack->elems.first != stack->elems.last;
00264     }
00265     return 0;
00266 }
00267 
00268 void ED_undo_paint_free(void)
00269 {
00270     undo_stack_free(&ImageUndoStack);
00271     undo_stack_free(&MeshUndoStack);
00272 }
00273