Blender V2.61 - r43446

KX_SoftBodyDeformer.h

Go to the documentation of this file.
00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef KX_SOFTBODYDEFORMER
00033 #define KX_SOFTBODYDEFORMER
00034 
00035 #if defined(WIN32) && !defined(FREE_WINDOWS)
00036 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
00037 #endif //WIN32
00038 
00039 #include "RAS_Deformer.h"
00040 #include "BL_DeformableGameObject.h"
00041 #include <vector>
00042 
00043 
00044 class KX_SoftBodyDeformer : public RAS_Deformer
00045 {
00046     class RAS_MeshObject*           m_pMeshObject;
00047     class BL_DeformableGameObject*  m_gameobj;
00048 
00049 public:
00050     KX_SoftBodyDeformer(RAS_MeshObject* pMeshObject,BL_DeformableGameObject* gameobj)
00051         :m_pMeshObject(pMeshObject),
00052         m_gameobj(gameobj)
00053     {
00054         //printf("KX_SoftBodyDeformer\n");
00055     };
00056 
00057     virtual ~KX_SoftBodyDeformer()
00058     {
00059         //printf("~KX_SoftBodyDeformer\n");
00060     };
00061     virtual void Relink(CTR_Map<class CTR_HashedPtr, void*>*map);
00062     virtual bool Apply(class RAS_IPolyMaterial *polymat);
00063     virtual bool Update(void)
00064     {
00065         //printf("update\n");
00066         m_bDynamic = true;
00067         return true;//??
00068     }
00069     virtual bool UpdateBuckets(void)
00070     {
00071         // this is to update the mesh slots outside the rasterizer, 
00072         // no need to do it for this deformer, it's done in any case in Apply()
00073         return false;
00074     }
00075 
00076     virtual RAS_Deformer *GetReplica()
00077     {
00078         KX_SoftBodyDeformer* deformer = new KX_SoftBodyDeformer(*this);
00079         deformer->ProcessReplica();
00080         return deformer;
00081     }
00082     virtual void ProcessReplica()
00083     {
00084         // we have two pointers to deal with but we cannot do it now, will be done in Relink
00085         m_bDynamic = false;
00086     }
00087     virtual bool SkipVertexTransform()
00088     {
00089         return true;
00090     }
00091 
00092 protected:
00093     //class RAS_MeshObject  *m_pMesh;
00094 
00095 #ifdef WITH_CXX_GUARDEDALLOC
00096 public:
00097     void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ShapeDeformer"); }
00098     void operator delete( void *mem ) { MEM_freeN(mem); }
00099 #endif
00100 };
00101 
00102 
00103 #endif
00104