Blender V2.61 - r43446

DNA_image_types.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef DNA_IMAGE_TYPES_H
00033 #define DNA_IMAGE_TYPES_H
00034 
00035 #include "DNA_ID.h"
00036 
00037 struct PackedFile;
00038 struct Scene;
00039 struct anim;
00040 struct ImBuf;
00041 struct RenderResult;
00042 struct GPUTexture;
00043 
00044 
00045 /* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
00046 /* should be used in conjunction with an ID * to Image. */
00047 typedef struct ImageUser {
00048     struct Scene *scene;        /* to retrieve render result */
00049 
00050     int framenr;                /* movies, sequences: current to display */
00051     int frames;                 /* total amount of frames to use */
00052     int offset, sfra;           /* offset within movie, start frame in global time */
00053     char fie_ima, cycl;     /* fields/image in movie, cyclic flag */
00054     char ok, pad;
00055 
00056     short multi_index, layer, pass;  /* listbase indices, for menu browsing or retrieve buffer */
00057 
00058     short flag;
00059     
00060     int pad2;
00061 
00062 } ImageUser;
00063 
00064 /* iuser->flag */
00065 #define IMA_ANIM_ALWAYS     1
00066 #define IMA_ANIM_REFRESHED  2
00067 /* #define IMA_DO_PREMUL    4 */
00068 
00069 typedef struct Image {
00070     ID id;
00071     
00072     char name[240];         /* file path, 240 = FILE_MAX */
00073     
00074     ListBase ibufs;                 /* not written in file */
00075     struct GPUTexture *gputexture;  /* not written in file */
00076     
00077     /* sources from: */
00078     struct anim *anim;
00079     struct RenderResult *rr;
00080 
00081     struct RenderResult *renders[8]; /* IMA_MAX_RENDER_SLOT */
00082     short render_slot, last_render_slot;
00083     
00084     short ok, flag;
00085     short source, type;
00086     int lastframe;
00087 
00088     /* texture page */
00089     short tpageflag, totbind;
00090     short xrep, yrep;
00091     short twsta, twend;
00092     unsigned int bindcode;  /* only for current image... */
00093     unsigned int *repbind;  /* for repeat of parts of images */
00094     
00095     struct PackedFile * packedfile;
00096     struct PreviewImage * preview;
00097 
00098     /* game engine tile animation */
00099     float lastupdate;
00100     int lastused;
00101     short animspeed;
00102     
00103     /* for generated images */
00104     short gen_x, gen_y;
00105     char gen_type, gen_flag;
00106     
00107     /* display aspect - for UV editing images resized for faster openGL display */
00108     float aspx, aspy;
00109 } Image;
00110 
00111 
00112 /* **************** IMAGE ********************* */
00113 
00114 /* Image.flag */
00115 #define IMA_FIELDS          1
00116 #define IMA_STD_FIELD       2
00117 #define IMA_DO_PREMUL       4
00118 #define IMA_REFLECT         16
00119 #define IMA_NOCOLLECT       32
00120 #define IMA_DEPRECATED      64
00121 #define IMA_OLD_PREMUL      128
00122 #define IMA_CM_PREDIVIDE    256
00123 
00124 /* Image.tpageflag */
00125 #define IMA_TILES           1
00126 #define IMA_TWINANIM        2
00127 #define IMA_COLCYCLE        4   /* Depreciated */
00128 #define IMA_MIPMAP_COMPLETE 8   /* all mipmap levels in OpenGL texture set? */
00129 #define IMA_CLAMP_U         16 
00130 #define IMA_CLAMP_V         32
00131 #define IMA_TPAGE_REFRESH   64
00132 
00133 /* ima->type and ima->source moved to BKE_image.h, for API */
00134 
00135 /* render */
00136 #define IMA_MAX_RENDER_TEXT     512
00137 #define IMA_MAX_RENDER_SLOT     8
00138 
00139 /* gen_flag */
00140 #define IMA_GEN_FLOAT       1
00141 
00142 #endif
00143