Blender V2.61 - r43446

AnimationExporter Member List

This is the complete list of members for AnimationExporter, including all inherited members.
add_source_parameters(COLLADASW::SourceBase::ParameterNameList &param, COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis, bool transform)AnimationExporter [protected]
AnimationExporter(COLLADASW::StreamWriter *sw)AnimationExporter [inline]
convert_angle(float angle)AnimationExporter [protected]
convert_time(float frame)AnimationExporter [protected]
create_4x4_source(std::vector< float > &frames, Object *ob_arm, Bone *bone, const std::string &anim_id)AnimationExporter [protected]
create_interpolation_source(FCurve *fcu, const std::string &anim_id, const char *axis_name, bool *has_tangents)AnimationExporter [protected]
create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, bool is_rot, const std::string &anim_id, const char *axis_name)AnimationExporter [protected]
create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string &anim_id, const char *axis_name)AnimationExporter [protected]
create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector< float > &fra, bool is_rot, const std::string &anim_id, const char *axis_name)AnimationExporter [protected]
create_xyz_source(float *v, int tot, const std::string &anim_id)AnimationExporter [protected]
dae_animation(Object *ob, FCurve *fcu, char *transformName, bool is_param, Material *ma=NULL)AnimationExporter [protected]
dae_baked_animation(std::vector< float > &fra, Object *ob_arm, Bone *bone)AnimationExporter [protected]
dae_bone_animation(std::vector< float > &fra, float *v, int tm_type, int axis, std::string ob_name, std::string bone_name)AnimationExporter [protected]
enable_fcurves(bAction *act, char *bone_name)AnimationExporter [protected]
exportAnimations(Scene *sce)AnimationExporter
extract_transform_name(char *rna_path)AnimationExporter [protected]
fake_interpolation_source(int tot, const std::string &anim_id, const char *axis_name)AnimationExporter [protected]
find_frames(Object *ob, std::vector< float > &fra, const char *prefix, const char *tm_name)AnimationExporter [protected]
find_frames(Object *ob, std::vector< float > &fra)AnimationExporter [protected]
find_rotation_frames(Object *ob, std::vector< float > &fra, const char *prefix, int rotmode)AnimationExporter [protected]
get_camera_param_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis)AnimationExporter [protected]
get_eul_source_for_quat(Object *ob)AnimationExporter [protected]
get_light_param_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis)AnimationExporter [protected]
get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic)AnimationExporter [protected]
get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length)AnimationExporter [protected]
get_transform_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis)AnimationExporter [protected]
getObjectBoneName(Object *ob, const FCurve *fcu)AnimationExporter [protected]
hasAnimations(Scene *sce)AnimationExporter [protected]
is_bone_deform_group(Bone *bone)AnimationExporter [protected]
operator()(Object *ob)AnimationExporter
sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type)AnimationExporter [protected]
sample_and_write_bone_animation_matrix(Object *ob_arm, Bone *bone)AnimationExporter [protected]
sample_animation(float *v, std::vector< float > &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pChan)AnimationExporter [protected]
sample_animation(std::vector< float[4][4]> &mats, std::vector< float > &frames, Bone *bone, Object *ob_arm, bPoseChannel *pChan)AnimationExporter [protected]
write_bone_animation(Object *ob_arm, Bone *bone)AnimationExporter [protected]
write_bone_animation_matrix(Object *ob_arm, Bone *bone)AnimationExporter [protected]