Blender V2.61 - r43446

subd_stencil.h

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00001 /*
00002  * Copyright 2006, NVIDIA Corporation Ignacio Castano <icastano@nvidia.com>
00003  *
00004  * Modifications copyright (c) 2011, Blender Foundation.
00005  * All rights reserved.
00006  * 
00007  * Permission is hereby granted, free of charge, to any person obtaining a copy
00008  * of this software and associated documentation files (the "Software"), to deal
00009  * in the Software without restriction, including without limitation the rights
00010  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00011  * copies of the Software, and to permit persons to whom the Software is
00012  * furnished to do so, subject to the following conditions:
00013  * 
00014  * The above copyright notice and this permission notice shall be included in
00015  * all copies or substantial portions of the Software.
00016  * 
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00018  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00020  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00021  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00022  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00023  * THE SOFTWARE.
00024  */
00025 
00026 #ifndef __SUBD_STENCIL__
00027 #define __SUBD_STENCIL__
00028 
00029 #include "util_types.h"
00030 #include "util_vector.h"
00031 
00032 CCL_NAMESPACE_BEGIN
00033 
00034 class StencilMask
00035 {
00036 public:
00037     StencilMask();
00038     StencilMask(int size);
00039 
00040     void resize(int size);
00041 
00042     StencilMask& operator=(float value);
00043 
00044     void operator+=(const StencilMask& mask);
00045     void operator-=(const StencilMask& mask);
00046     void operator*=(float scale);
00047     void operator/=(float scale);
00048 
00049     int size() const { return weights.size(); }
00050 
00051     float operator[](int i) const { return weights[i]; }
00052     float& operator[](int i) { return weights[i]; }
00053 
00054     float sum() const;
00055     bool is_normalized() const;
00056     void normalize();
00057 
00058 private:
00059     vector<float> weights;
00060 };
00061 
00062 CCL_NAMESPACE_END
00063 
00064 #endif /* __SUBD_STENCIL__ */
00065