Blender V2.61 - r43446

editmesh_add.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2004 by Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00034 #include <stdlib.h>
00035 #include <string.h>
00036 #include <math.h>
00037 
00038 #include "MEM_guardedalloc.h"
00039 
00040 #include "DNA_meshdata_types.h"
00041 #include "DNA_object_types.h"
00042 #include "DNA_scene_types.h"
00043 
00044 #include "RNA_define.h"
00045 #include "RNA_access.h"
00046 #include "RNA_enum_types.h"
00047 
00048 #include "BLI_blenlib.h"
00049 #include "BLI_math.h"
00050 #include "BLI_editVert.h"
00051 #include "BLI_utildefines.h"
00052 
00053 #include "BKE_context.h"
00054 #include "BKE_depsgraph.h"
00055 #include "BKE_library.h"
00056 #include "BKE_mesh.h"
00057 #include "BKE_report.h"
00058 
00059 #include "WM_api.h"
00060 #include "WM_types.h"
00061 
00062 #include "ED_mesh.h"
00063 #include "ED_screen.h"
00064 #include "ED_transform.h"
00065 #include "ED_view3d.h"
00066 #include "ED_object.h"
00067 
00068 #include "mesh_intern.h"
00069 
00070 /* bpymenu removed XXX */
00071 
00072 /* XXX */
00073 #define add_numbut(a, b, c, d, e, f, g) {}
00074 /* XXX */
00075 
00076 static float icovert[12][3] = {
00077     {0.0f,0.0f,-200.0f}, 
00078     {144.72f, -105.144f,-89.443f},
00079     {-55.277f, -170.128,-89.443f}, 
00080     {-178.885f,0.0f,-89.443f},
00081     {-55.277f,170.128f,-89.443f}, 
00082     {144.72f,105.144f,-89.443f},
00083     {55.277f,-170.128f,89.443f},
00084     {-144.72f,-105.144f,89.443f},
00085     {-144.72f,105.144f,89.443f},
00086     {55.277f,170.128f,89.443f},
00087     {178.885f,0.0f,89.443f},
00088     {0.0f,0.0f,200.0f}
00089 };
00090 static short icoface[20][3] = {
00091     {2,0,1},
00092     {1,0,5},
00093     {3,0,2},
00094     {4,0,3},
00095     {5,0,4},
00096     {1,5,10},
00097     {2,1,6},
00098     {3,2,7},
00099     {4,3,8},
00100     {5,4,9},
00101     {6,1,10},
00102     {7,2,6},
00103     {8,3,7},
00104     {9,4,8},
00105     {10,5,9},
00106     {6,10,11},
00107     {7,6,11},
00108     {8,7,11},
00109     {9,8,11},
00110     {10,9,11}
00111 };
00112 
00113 /* *************** add-click-mesh (extrude) operator ************** */
00114 
00115 static int dupli_extrude_cursor(bContext *C, wmOperator *op, wmEvent *event)
00116 {
00117     ViewContext vc;
00118     EditVert *eve;
00119     float min[3], max[3];
00120     int done= 0;
00121     short use_proj;
00122 
00123     em_setup_viewcontext(C, &vc);
00124 
00125     use_proj= (vc.scene->toolsettings->snap_flag & SCE_SNAP) && (vc.scene->toolsettings->snap_mode==SCE_SNAP_MODE_FACE);
00126     
00127     invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); 
00128     
00129     INIT_MINMAX(min, max);
00130     
00131     for(eve= vc.em->verts.first; eve; eve= eve->next) {
00132         if(eve->f & SELECT) {
00133             DO_MINMAX(eve->co, min, max);
00134             done= 1;
00135         }
00136     }
00137 
00138     /* call extrude? */
00139     if(done) {
00140         const short rot_src= RNA_boolean_get(op->ptr, "rotate_source");
00141         EditEdge *eed;
00142         float vec[3], cent[3], mat[3][3];
00143         float nor[3]= {0.0, 0.0, 0.0};
00144         
00145         /* 2D normal calc */
00146         float mval_f[2];
00147 
00148         mval_f[0]= (float)event->mval[0];
00149         mval_f[1]= (float)event->mval[1];
00150 
00151         done= 0;
00152 
00153         /* calculate the normal for selected edges */
00154         for(eed= vc.em->edges.first; eed; eed= eed->next) {
00155             if(eed->f & SELECT) {
00156                 float co1[3], co2[3];
00157                 mul_v3_m4v3(co1, vc.obedit->obmat, eed->v1->co);
00158                 mul_v3_m4v3(co2, vc.obedit->obmat, eed->v2->co);
00159                 project_float_noclip(vc.ar, co1, co1);
00160                 project_float_noclip(vc.ar, co2, co2);
00161                 
00162                 /* 2D rotate by 90d while adding.
00163                  *  (x, y) = (y, -x)
00164                  *
00165                  * accumulate the screenspace normal in 2D,
00166                  * with screenspace edge length weighting the result. */
00167                 if(line_point_side_v2(co1, co2, mval_f) >= 0.0f) {
00168                     nor[0] +=  (co1[1] - co2[1]);
00169                     nor[1] += -(co1[0] - co2[0]);
00170                 }
00171                 else {
00172                     nor[0] +=  (co2[1] - co1[1]);
00173                     nor[1] += -(co2[0] - co1[0]);
00174                 }
00175                 done= 1;
00176             }
00177         }
00178 
00179         if(done) {
00180             float view_vec[3], cross[3];
00181 
00182             /* convert the 2D nomal into 3D */
00183             mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* worldspace */
00184             mul_mat3_m4_v3(vc.obedit->imat, nor); /* local space */
00185             
00186             /* correct the normal to be aligned on the view plane */
00187             copy_v3_v3(view_vec, vc.rv3d->viewinv[2]);
00188             mul_mat3_m4_v3(vc.obedit->imat, view_vec);
00189             cross_v3_v3v3(cross, nor, view_vec);
00190             cross_v3_v3v3(nor, view_vec, cross);
00191             normalize_v3(nor);
00192         }
00193         
00194         /* center */
00195         mid_v3_v3v3(cent, min, max);
00196         copy_v3_v3(min, cent);
00197         
00198         mul_m4_v3(vc.obedit->obmat, min);   // view space
00199         view3d_get_view_aligned_coordinate(&vc, min, event->mval, TRUE);
00200         mul_m4_v3(vc.obedit->imat, min); // back in object space
00201         
00202         sub_v3_v3(min, cent);
00203         
00204         /* calculate rotation */
00205         unit_m3(mat);
00206         if(done) {
00207             float dot;
00208             
00209             copy_v3_v3(vec, min);
00210             normalize_v3(vec);
00211             dot= dot_v3v3(vec, nor);
00212 
00213             if( fabs(dot)<0.999) {
00214                 float cross[3], si, q1[4];
00215                 
00216                 cross_v3_v3v3(cross, nor, vec);
00217                 normalize_v3(cross);
00218                 dot= 0.5f*saacos(dot);
00219                 
00220                 /* halve the rotation if its applied twice */
00221                 if(rot_src) dot *= 0.5f;
00222                 
00223                 si= (float)sin(dot);
00224                 q1[0]= (float)cos(dot);
00225                 q1[1]= cross[0]*si;
00226                 q1[2]= cross[1]*si;
00227                 q1[3]= cross[2]*si;             
00228                 quat_to_mat3( mat,q1);
00229             }
00230         }
00231         
00232         if(rot_src) {
00233             rotateflag(vc.em, SELECT, cent, mat);
00234             /* also project the source, for retopo workflow */
00235             if(use_proj)
00236                 EM_project_snap_verts(C, vc.ar, vc.obedit, vc.em);
00237         }
00238         
00239         extrudeflag(vc.obedit, vc.em, SELECT, nor, 0);
00240         rotateflag(vc.em, SELECT, cent, mat);
00241         translateflag(vc.em, SELECT, min);
00242         
00243         recalc_editnormals(vc.em);
00244     }
00245     else if(vc.em->selectmode & SCE_SELECT_VERTEX) {
00246 
00247         float imat[4][4];
00248         const float *curs= give_cursor(vc.scene, vc.v3d);
00249         
00250         copy_v3_v3(min, curs);
00251         view3d_get_view_aligned_coordinate(&vc, min, event->mval, TRUE);
00252 
00253         eve= addvertlist(vc.em, 0, NULL);
00254 
00255         invert_m4_m4(imat, vc.obedit->obmat);
00256         mul_v3_m4v3(eve->co, imat, min);
00257         
00258         eve->f= SELECT;
00259     }
00260 
00261     if(use_proj)
00262         EM_project_snap_verts(C, vc.ar, vc.obedit, vc.em);
00263 
00264     WM_event_add_notifier(C, NC_GEOM|ND_DATA, vc.obedit->data); 
00265     DAG_id_tag_update(vc.obedit->data, 0);
00266     
00267     return OPERATOR_FINISHED;
00268 }
00269 
00270 void MESH_OT_dupli_extrude_cursor(wmOperatorType *ot)
00271 {
00272     /* identifiers */
00273     ot->name= "Duplicate or Extrude at 3D Cursor";
00274     ot->description= "Duplicate and extrude selected vertices, edges or faces towards 3D Cursor";
00275     ot->idname= "MESH_OT_dupli_extrude_cursor";
00276     
00277     /* api callbacks */
00278     ot->invoke= dupli_extrude_cursor;
00279     ot->poll= ED_operator_editmesh;
00280     
00281     /* flags */
00282     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00283 
00284     RNA_def_boolean(ot->srna, "rotate_source", 1, "Rotate Source", "Rotate initial selection giving better shape");
00285 }
00286 
00287 
00288 /* ********************** */
00289 
00290 /* selected faces get hidden edges */
00291 static int make_fgon(EditMesh *em, wmOperator *op, int make)
00292 {
00293     EditFace *efa;
00294     EditEdge *eed;
00295     EditVert *eve;
00296     float *nor=NULL;    // reference
00297     int done=0;
00298     
00299     if(make==0) {
00300         for(efa= em->faces.first; efa; efa= efa->next) {
00301             if(efa->f & SELECT) {
00302                 efa->fgonf= 0;
00303                 efa->e1->h &= ~EM_FGON;
00304                 efa->e2->h &= ~EM_FGON;
00305                 efa->e3->h &= ~EM_FGON;
00306                 if(efa->e4) efa->e4->h &= ~EM_FGON;
00307                 done= 1;
00308             }
00309         }
00310         EM_fgon_flags(em);  // redo flags and indices for fgons
00311         
00312         return done;
00313     }
00314 
00315     /* tagging edges. rule is:
00316        - edge used by exactly 2 selected faces
00317        - no vertices allowed with only tagged edges (return)
00318        - face normals are allowed to difffer
00319      
00320     */
00321     for(eed= em->edges.first; eed; eed= eed->next) {
00322         eed->f1= 0; // amount of selected
00323         eed->f2= 0; // amount of unselected
00324     }
00325     
00326     for(efa= em->faces.first; efa; efa= efa->next) {
00327         if(efa->f & SELECT) {
00328             if(nor==NULL) nor= efa->n;
00329             if(efa->e1->f1 < 3) efa->e1->f1++;
00330             if(efa->e2->f1 < 3) efa->e2->f1++;
00331             if(efa->e3->f1 < 3) efa->e3->f1++;
00332             if(efa->e4 && efa->e4->f1 < 3) efa->e4->f1++;
00333         }
00334         else {
00335             if(efa->e1->f2 < 3) efa->e1->f2++;
00336             if(efa->e2->f2 < 3) efa->e2->f2++;
00337             if(efa->e3->f2 < 3) efa->e3->f2++;
00338             if(efa->e4 && efa->e4->f2 < 3) efa->e4->f2++;
00339         }
00340     }
00341     // now eed->f1 becomes tagged edge
00342     for(eed= em->edges.first; eed; eed= eed->next) {
00343         if(eed->f1==2 && eed->f2==0) eed->f1= 1;
00344         else eed->f1= 0;
00345     }
00346     
00347     // no vertices allowed with only tagged edges
00348     for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
00349     for(eed= em->edges.first; eed; eed= eed->next) {
00350         if(eed->f1) {
00351             eed->v1->f1 |= 1;
00352             eed->v2->f1 |= 1;
00353         }
00354         else {
00355             eed->v1->f1 |= 2;
00356             eed->v2->f1 |= 2;
00357         }
00358     }
00359     for(eve= em->verts.first; eve; eve= eve->next) {
00360         if(eve->f1==1) break;
00361     }
00362     if(eve) {
00363         BKE_report(op->reports, RPT_WARNING, "Cannot make a polygon with interior vertices");
00364         return 0;
00365     }
00366     
00367     // check for faces
00368     if(nor==NULL) {
00369         BKE_report(op->reports, RPT_WARNING, "No faces were selected to make FGon");
00370         return 0;
00371     }
00372 
00373     // and there we go
00374     for(eed= em->edges.first; eed; eed= eed->next) {
00375         if(eed->f1) {
00376             eed->h |= EM_FGON;
00377             done= 1;
00378         }
00379     }
00380     
00381     if(done)
00382         EM_fgon_flags(em);  // redo flags and indices for fgons
00383     return done;
00384 }
00385 
00386 static int make_fgon_exec(bContext *C, wmOperator *op)
00387 {
00388     Object *obedit= CTX_data_edit_object(C);
00389     EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
00390 
00391     if( make_fgon(em, op, 1) ) {
00392         DAG_id_tag_update(obedit->data, 0);
00393         WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
00394 
00395         BKE_mesh_end_editmesh(obedit->data, em);
00396         return OPERATOR_FINISHED;
00397     }
00398 
00399     BKE_mesh_end_editmesh(obedit->data, em);
00400     return OPERATOR_CANCELLED;
00401 }
00402 
00403 void MESH_OT_fgon_make(struct wmOperatorType *ot)
00404 {
00405     /* identifiers */
00406     ot->name= "Make F-gon";
00407     ot->description= "Make fgon from selected faces";
00408     ot->idname= "MESH_OT_fgon_make";
00409     
00410     /* api callbacks */
00411     ot->exec= make_fgon_exec;
00412     ot->poll= ED_operator_editmesh;
00413     
00414     /* flags */
00415     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00416 }
00417 
00418 static int clear_fgon_exec(bContext *C, wmOperator *op)
00419 {
00420     Object *obedit= CTX_data_edit_object(C);
00421     EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
00422     
00423     if( make_fgon(em, op, 0) ) {
00424         DAG_id_tag_update(obedit->data, 0);
00425         WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
00426         
00427         BKE_mesh_end_editmesh(obedit->data, em);
00428         return OPERATOR_FINISHED;
00429     }
00430 
00431     BKE_mesh_end_editmesh(obedit->data, em);
00432     return OPERATOR_CANCELLED;
00433 }
00434 
00435 void MESH_OT_fgon_clear(struct wmOperatorType *ot)
00436 {
00437     /* identifiers */
00438     ot->name= "Clear F-gon";
00439     ot->description= "Clear fgon from selected face";
00440     ot->idname= "MESH_OT_fgon_clear";
00441     
00442     /* api callbacks */
00443     ot->exec= clear_fgon_exec;
00444     ot->poll= ED_operator_editmesh;
00445     
00446     /* flags */
00447     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00448 }
00449 
00450 /* precondition; 4 vertices selected, check for 4 edges and create face */
00451 static EditFace *addface_from_edges(EditMesh *em)
00452 {
00453     EditEdge *eed, *eedar[4]={NULL, NULL, NULL, NULL};
00454     EditVert *v1=NULL, *v2=NULL, *v3=NULL, *v4=NULL;
00455     int a;
00456     
00457     /* find the 4 edges */
00458     for(eed= em->edges.first; eed; eed= eed->next) {
00459         if( (eed->f & SELECT) || (eed->v1->f & eed->v2->f & SELECT) ) {
00460             if(eedar[0]==NULL) eedar[0]= eed;
00461             else if(eedar[1]==NULL) eedar[1]= eed;
00462             else if(eedar[2]==NULL) eedar[2]= eed;
00463             else eedar[3]= eed;
00464             
00465         }
00466     }
00467     
00468     
00469     if(eedar[3]) {
00470         /* first 2 points */
00471         v1= eedar[0]->v1;
00472         v2= eedar[0]->v2;
00473         
00474         /* find the 2 edges connected to first edge */
00475         for(a=1; a<4; a++) {
00476             if( eedar[a]->v1 == v2) v3= eedar[a]->v2;
00477             else if(eedar[a]->v2 == v2) v3= eedar[a]->v1;
00478             else if( eedar[a]->v1 == v1) v4= eedar[a]->v2;
00479             else if(eedar[a]->v2 == v1) v4= eedar[a]->v1;
00480         }
00481         
00482         /* verify if last edge exists */
00483         if(v3 && v4) {
00484             for(a=1; a<4; a++) {
00485                 if( eedar[a]->v1==v3 && eedar[a]->v2==v4) break;
00486                 if( eedar[a]->v2==v3 && eedar[a]->v1==v4) break;
00487             }
00488             if(a!=4) {
00489                 return addfacelist(em, v1, v2, v3, v4, NULL, NULL);
00490             }
00491         }
00492     }
00493     return NULL;
00494 }
00495 
00496 /* ******************************* */
00497 
00498 /* this also allows to prevent triangles being made in quads */
00499 static int compareface_overlaps(EditFace *vl1, EditFace *vl2)
00500 {
00501     EditVert *v1, *v2, *v3, *v4;
00502     int equal= 0;
00503     
00504     v1= vl2->v1;
00505     v2= vl2->v2;
00506     v3= vl2->v3;
00507     v4= vl2->v4;
00508     
00509     if(vl1==vl2) return 0;
00510     
00511     if(v4==NULL && vl1->v4==NULL) {
00512         if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1) equal++;
00513         if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2) equal++;
00514         if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3) equal++;
00515     }
00516     else {
00517         if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) equal++;
00518         if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) equal++;
00519         if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) equal++;
00520         if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) equal++;
00521     }
00522 
00523     if(v4 && vl1->v4) {
00524         if(equal==4) return 1;
00525     }
00526     else 
00527         if(equal>=3) return 1;
00528     
00529     return 0;
00530 }
00531 
00532 /* checks for existence, and for tria overlapping inside quad */
00533 static EditFace *exist_face_overlaps(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4)
00534 {
00535     EditFace *efa, efatest;
00536     
00537     efatest.v1= v1;
00538     efatest.v2= v2;
00539     efatest.v3= v3;
00540     efatest.v4= v4;
00541     
00542     efa= em->faces.first;
00543     while(efa) {
00544         if(compareface_overlaps(&efatest, efa)) return efa;
00545         efa= efa->next;
00546     }
00547     return NULL;
00548 }
00549 
00550 /* will be new face smooth or solid? depends on smoothness of face neighbours
00551  * of new face, if function return 1, then new face will be smooth, when functio
00552  * will return zero, then new face will be solid */
00553 static void fix_new_face(EditMesh *em, EditFace *eface)
00554 {
00555     struct EditFace *efa;
00556     struct EditEdge *eed=NULL;
00557     struct EditVert *v1 = eface->v1, *v2 = eface->v2, *v3 = eface->v3, *v4 = eface->v4;
00558     struct EditVert *ev1=NULL, *ev2=NULL;
00559     short smooth=0; /* "total smoothnes" of faces in neighbourhood */
00560     short coef; /* "weight" of smoothness */
00561     short count=0;  /* number of edges with same direction as eface */
00562     short vi00=0, vi01=0, vi10=0, vi11=0; /* vertex indexes */
00563 
00564     efa = em->faces.first;
00565 
00566     while(efa) {
00567 
00568         if(efa==eface) {
00569             efa = efa->next;
00570             continue;
00571         }
00572 
00573         coef = 0;
00574         ev1 = ev2 = NULL;
00575         eed = NULL;
00576 
00577         if(efa->v1==v1 || efa->v2==v1 || efa->v3==v1 || efa->v4==v1) {
00578             ev1 = v1;
00579             coef++;
00580         }
00581         if(efa->v1==v2 || efa->v2==v2 || efa->v3==v2 || efa->v4==v2) {
00582             if(ev1) ev2 = v2;
00583             else ev1 = v2;
00584             coef++;
00585         }
00586         if(efa->v1==v3 || efa->v2==v3 || efa->v3==v3 || efa->v4==v3) {
00587             if(coef<2) {
00588                 if(ev1) ev2 = v3;
00589                 else ev1 = v3;
00590             }
00591             coef++;
00592         }
00593         if((v4) && (efa->v1==v4 || efa->v2==v4 || efa->v3==v4 || efa->v4==v4)) {
00594             if(ev1 && coef<2) ev2 = v4;
00595             coef++;
00596         }
00597 
00598         /* "democracy" of smoothness */
00599         if(efa->flag & ME_SMOOTH)
00600             smooth += coef;
00601         else
00602             smooth -= coef;
00603 
00604         /* try to find edge using vertexes ev1 and ev2 */
00605         if((ev1) && (ev2) && (ev1!=ev2)) eed = findedgelist(em, ev1, ev2);
00606 
00607         /* has bordering edge of efa same direction as edge of eface ? */
00608         if(eed) {
00609             if(eed->v1==v1) vi00 = 1;
00610             else if(eed->v1==v2) vi00 = 2;
00611             else if(eed->v1==v3) vi00 = 3;
00612             else if(v4 && eed->v1==v4) vi00 = 4;
00613 
00614             if(eed->v2==v1) vi01 = 1;
00615             else if(eed->v2==v2) vi01 = 2;
00616             else if(eed->v2==v3) vi01 = 3;
00617             else if(v4 && eed->v2==v4) vi01 = 4;
00618 
00619             if(v4) {
00620                 if(vi01==1 && vi00==4) vi00 = 0;
00621                 if(vi01==4 && vi00==1) vi01 = 0;
00622             }
00623             else {
00624                 if(vi01==1 && vi00==3) vi00 = 0;
00625                 if(vi01==3 && vi00==1) vi01 = 0;
00626             }
00627 
00628             if(eed->v1==efa->v1) vi10 = 1;
00629             else if(eed->v1==efa->v2) vi10 = 2;
00630             else if(eed->v1==efa->v3) vi10 = 3;
00631             else if(efa->v4 && eed->v1==efa->v4) vi10 = 4;
00632 
00633             if(eed->v2==efa->v1) vi11 = 1;
00634             else if(eed->v2==efa->v2) vi11 = 2;
00635             else if(eed->v2==efa->v3) vi11 = 3;
00636             else if(efa->v4 && eed->v2==efa->v4) vi11 = 4;
00637 
00638             if(efa->v4) {
00639                 if(vi11==1 && vi10==4) vi10 = 0;
00640                 if(vi11==4 && vi10==1) vi11 = 0;
00641             }
00642             else {
00643                 if(vi11==1 && vi10==3) vi10 = 0;
00644                 if(vi11==3 && vi10==1) vi11 = 0;
00645             }
00646 
00647             if(((vi00>vi01) && (vi10>vi11)) ||
00648                 ((vi00<vi01) && (vi10<vi11)))
00649                 count++;
00650             else
00651                 count--;
00652         }
00653 
00654         efa = efa->next;
00655     }
00656 
00657     /* set up smoothness according voting of face in neighbourhood */
00658     if(smooth >= 0)
00659         eface->flag |= ME_SMOOTH;
00660     else
00661         eface->flag &= ~ME_SMOOTH;
00662 
00663     /* flip face, when too much "face normals" in neighbourhood is different */
00664     if(count > 0) {
00665         flipface(em, eface);
00666     }
00667 }
00668 
00669 /* only adds quads or trias when there's edges already */
00670 static void addfaces_from_edgenet(EditMesh *em)
00671 {
00672     EditVert *eve1, *eve2, *eve3, *eve4;
00673     
00674     for(eve1= em->verts.first; eve1; eve1= eve1->next) {
00675         for(eve2= em->verts.first; (eve1->f & 1) && eve2; eve2= eve2->next) {
00676             if(findedgelist(em, eve1,eve2)) {
00677                 for(eve3= em->verts.first; (eve2->f & 1) && eve3; eve3= eve3->next) {
00678                     if((eve2!=eve3 && (eve3->f & 1) && findedgelist(em, eve1,eve3))) {
00679                         EditEdge *sh_edge= NULL;
00680                         EditVert *sh_vert= NULL;
00681                         
00682                         sh_edge= findedgelist(em, eve2,eve3);
00683                         
00684                         if(sh_edge) { /* Add a triangle */
00685                             if(!exist_face_overlaps(em, eve1,eve2,eve3,NULL))
00686                                 fix_new_face(em, addfacelist(em, eve1,eve2,eve3,NULL,NULL,NULL));
00687                         }
00688                         else { /* Check for a shared vertex */
00689                             for(eve4= em->verts.first; eve4; eve4= eve4->next) {
00690                                 if(eve4!=eve1 && eve4!=eve2 && eve4!=eve3 && (eve4->f & 1) &&
00691                                    !findedgelist(em, eve1,eve4) && findedgelist(em, eve2,eve4) &&
00692                                    findedgelist(em, eve3,eve4)) {
00693                                     sh_vert= eve4;
00694                                     break;
00695                                 }
00696                             }
00697                             
00698                             if(sh_vert) {
00699                                 if(sh_vert) {
00700                                     if(!exist_face_overlaps(em, eve1,eve2,eve4,eve3))
00701                                         fix_new_face(em, addfacelist(em, eve1,eve2,eve4,eve3,NULL,NULL));
00702                                 }
00703                             }
00704                         }
00705                     }
00706                 }
00707             }
00708         }
00709     }
00710 
00711     EM_select_flush(em);
00712     
00713 // XXX  DAG_id_tag_update(obedit->data, 0);
00714 }
00715 
00716 static void addedgeface_mesh(EditMesh *em, wmOperator *op)
00717 {
00718     EditVert *eve, *neweve[4];
00719     EditEdge *eed;
00720     EditFace *efa;
00721     short amount=0;
00722 
00723     /* how many selected ? */
00724     if(em->selectmode & SCE_SELECT_EDGE) {
00725         /* in edge mode finding selected vertices means flushing down edge codes... */
00726         /* can't make face with only edge selection info... */
00727         EM_selectmode_set(em);
00728     }
00729     
00730     for(eve= em->verts.first; eve; eve= eve->next) {
00731         if(eve->f & SELECT) {
00732             amount++;
00733             if(amount>4) break;         
00734             neweve[amount-1]= eve;
00735         }
00736     }
00737 
00738     if(amount==2) {
00739         eed= addedgelist(em, neweve[0], neweve[1], NULL);
00740         EM_select_edge(eed, 1);
00741 
00742         // XXX      DAG_id_tag_update(obedit->data, 0);
00743         return;
00744     }
00745     else if(amount > 4) {
00746         addfaces_from_edgenet(em);
00747         return;
00748     }
00749     else if(amount<2) {
00750         BKE_report(op->reports, RPT_WARNING, "More vertices are needed to make an edge/face");
00751         return;
00752     }
00753 
00754     efa= NULL; // check later
00755 
00756     if(amount==3) {
00757         
00758         if(exist_face_overlaps(em, neweve[0], neweve[1], neweve[2], NULL)==0) {
00759             efa= addfacelist(em, neweve[0], neweve[1], neweve[2], 0, NULL, NULL);
00760             EM_select_face(efa, 1);
00761         }
00762         else BKE_report(op->reports, RPT_WARNING, "The selected vertices already form a face");
00763     }
00764     else if(amount==4) {
00765         /* this test survives when theres 2 triangles */
00766         if(exist_face(em, neweve[0], neweve[1], neweve[2], neweve[3])==0) {
00767             int tria= 0;
00768             
00769             /* remove trias if they exist, 4 cases.... */
00770             if(exist_face(em, neweve[0], neweve[1], neweve[2], NULL)) tria++;
00771             if(exist_face(em, neweve[0], neweve[1], neweve[3], NULL)) tria++;
00772             if(exist_face(em, neweve[0], neweve[2], neweve[3], NULL)) tria++;
00773             if(exist_face(em, neweve[1], neweve[2], neweve[3], NULL)) tria++;
00774         
00775             if(tria==2) join_triangles(em);
00776             else if(exist_face_overlaps(em, neweve[0], neweve[1], neweve[2], neweve[3])==0) {
00777                  /* If there are 4 Verts, But more selected edges, we need to call addfaces_from_edgenet */
00778                     EditEdge *eedcheck;
00779                     int count;
00780                     count = 0;
00781                     for(eedcheck= em->edges.first; eedcheck; eedcheck= eedcheck->next) {
00782                         if(eedcheck->f & SELECT) {
00783                             count++;
00784                         }
00785                     }   
00786                 
00787                 if(count++ > 4){
00788                     addfaces_from_edgenet(em);
00789                     return;
00790                 } else {
00791                 /* if 4 edges exist, we just create the face, convex or not */
00792                     efa= addface_from_edges(em);
00793                     if(efa==NULL) {
00794                         
00795                         /* the order of vertices can be anything, 6 cases to check */
00796                         if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) {
00797                             efa= addfacelist(em, neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL);
00798                         }
00799                         else if( convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co) ) {
00800                             efa= addfacelist(em, neweve[0], neweve[2], neweve[3], neweve[1], NULL, NULL);
00801                         }
00802                         else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) {
00803                             efa= addfacelist(em, neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL);
00804                         }
00805                         else if( convex(neweve[0]->co, neweve[1]->co, neweve[3]->co, neweve[2]->co) ) {
00806                             efa= addfacelist(em, neweve[0], neweve[1], neweve[3], neweve[2], NULL, NULL);
00807                         }
00808                         else if( convex(neweve[0]->co, neweve[3]->co, neweve[2]->co, neweve[1]->co) ) {
00809                             efa= addfacelist(em, neweve[0], neweve[3], neweve[2], neweve[1], NULL, NULL);
00810                         }
00811                         else if( convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co) ) {
00812                             efa= addfacelist(em, neweve[0], neweve[3], neweve[1], neweve[2], NULL, NULL);
00813                         }
00814                         else BKE_report(op->reports, RPT_WARNING, "cannot find nice quad from concave set of vertices");
00815 
00816                     }
00817                 }
00818             }
00819             else BKE_report(op->reports, RPT_WARNING, "The selected vertices already form a face");
00820         }
00821         else BKE_report(op->reports, RPT_WARNING, "The selected vertices already form a face");
00822     }
00823     
00824     if(efa) {
00825         EM_select_face(efa, 1);
00826 
00827         fix_new_face(em, efa);
00828         
00829         recalc_editnormals(em);
00830     }
00831     }
00832 
00833 static int addedgeface_mesh_exec(bContext *C, wmOperator *op)
00834 {
00835     Object *obedit= CTX_data_edit_object(C);
00836     EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
00837     
00838     addedgeface_mesh(em, op);
00839     
00840     DAG_id_tag_update(obedit->data, 0);
00841     WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
00842     
00843     BKE_mesh_end_editmesh(obedit->data, em);
00844     return OPERATOR_FINISHED;
00845 }
00846 
00847 void MESH_OT_edge_face_add(wmOperatorType *ot)
00848 {
00849     /* identifiers */
00850     ot->name= "Make Edge/Face";
00851     ot->description= "Add an edge or face to selected";
00852     ot->idname= "MESH_OT_edge_face_add";
00853     
00854     /* api callbacks */
00855     ot->exec= addedgeface_mesh_exec;
00856     ot->poll= ED_operator_editmesh;
00857     
00858     /* flags */
00859     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00860     
00861 }
00862 
00863 
00864 
00865 /* ************************ primitives ******************* */
00866 
00867 // HACK: these can also be found in cmoview.tga.c, but are here so that they can be found by linker
00868 // this hack is only used so that scons+mingw + split-sources hack works
00869     // ------------------------------- start copied code
00870 /* these are not the monkeys you are looking for */
00871 static int monkeyo= 4;
00872 static int monkeynv= 271;
00873 static int monkeynf= 250;
00874 static signed char monkeyv[271][3]= {
00875 {-71,21,98},{-63,12,88},{-57,7,74},{-82,-3,79},{-82,4,92},
00876 {-82,17,100},{-92,21,102},{-101,12,95},{-107,7,83},
00877 {-117,31,84},{-109,31,95},{-96,31,102},{-92,42,102},
00878 {-101,50,95},{-107,56,83},{-82,66,79},{-82,58,92},
00879 {-82,46,100},{-71,42,98},{-63,50,88},{-57,56,74},
00880 {-47,31,72},{-55,31,86},{-67,31,97},{-66,31,99},
00881 {-70,43,100},{-82,48,103},{-93,43,105},{-98,31,105},
00882 {-93,20,105},{-82,31,106},{-82,15,103},{-70,20,100},
00883 {-127,55,95},{-127,45,105},{-127,-87,94},{-127,-41,100},
00884 {-127,-24,102},{-127,-99,92},{-127,52,77},{-127,73,73},
00885 {-127,115,-70},{-127,72,-109},{-127,9,-106},{-127,-49,-45},
00886 {-101,-24,72},{-87,-56,73},{-82,-89,73},{-80,-114,68},
00887 {-85,-121,67},{-104,-124,71},{-127,-126,74},{-71,-18,68},
00888 {-46,-5,69},{-21,19,57},{-17,55,76},{-36,62,80},
00889 {-64,77,88},{-86,97,94},{-107,92,97},{-119,63,96},
00890 {-106,53,99},{-111,39,98},{-101,12,95},{-79,2,90},
00891 {-64,8,86},{-47,24,83},{-45,38,83},{-50,48,85},
00892 {-72,56,92},{-95,60,97},{-127,-98,94},{-113,-92,94},
00893 {-112,-107,91},{-119,-113,89},{-127,-114,88},{-127,-25,96},
00894 {-127,-18,95},{-114,-19,95},{-111,-29,96},{-116,-37,95},
00895 {-76,-6,86},{-48,7,80},{-34,26,77},{-32,48,84},
00896 {-39,53,93},{-71,70,102},{-87,82,107},{-101,79,109},
00897 {-114,55,108},{-111,-13,104},{-100,-57,91},{-95,-90,88},
00898 {-93,-105,85},{-97,-117,81},{-106,-119,81},{-127,-121,82},
00899 {-127,6,93},{-127,27,98},{-85,61,95},{-106,18,96},
00900 {-110,27,97},{-112,-88,94},{-117,-57,96},{-127,-57,96},
00901 {-127,-42,95},{-115,-35,100},{-110,-29,102},{-113,-17,100},
00902 {-122,-16,100},{-127,-26,106},{-121,-19,104},{-115,-20,104},
00903 {-113,-29,106},{-117,-32,103},{-127,-37,103},{-94,-40,71},
00904 {-106,-31,91},{-104,-40,91},{-97,-32,71},{-127,-112,88},
00905 {-121,-111,88},{-115,-105,91},{-115,-95,93},{-127,-100,84},
00906 {-115,-96,85},{-115,-104,82},{-121,-109,81},{-127,-110,81},
00907 {-105,28,100},{-103,20,99},{-84,55,97},{-92,54,99},
00908 {-73,51,99},{-55,45,89},{-52,37,88},{-53,25,87},
00909 {-66,13,92},{-79,8,95},{-98,14,100},{-104,38,100},
00910 {-100,48,100},{-97,46,97},{-102,38,97},{-96,16,97},
00911 {-79,11,93},{-68,15,90},{-57,27,86},{-56,36,86},
00912 {-59,43,87},{-74,50,96},{-91,51,98},{-84,52,96},
00913 {-101,22,96},{-102,29,96},{-113,59,78},{-102,85,79},
00914 {-84,88,76},{-65,71,71},{-40,58,63},{-25,52,59},
00915 {-28,21,48},{-50,0,53},{-71,-12,60},{-127,115,37},
00916 {-127,126,-10},{-127,-25,-86},{-127,-59,24},{-127,-125,59},
00917 {-127,-103,44},{-127,-73,41},{-127,-62,36},{-18,30,7},
00918 {-17,41,-6},{-28,34,-56},{-68,56,-90},{-33,-6,9},
00919 {-51,-16,-21},{-45,-1,-55},{-84,7,-85},{-97,-45,52},
00920 {-104,-53,33},{-90,-91,49},{-95,-64,50},{-85,-117,51},
00921 {-109,-97,47},{-111,-69,46},{-106,-121,56},{-99,-36,55},
00922 {-100,-29,60},{-101,-22,64},{-100,-50,21},{-89,-40,-34},
00923 {-83,-19,-69},{-69,111,-49},{-69,119,-9},{-69,109,30},
00924 {-68,67,55},{-34,52,43},{-46,58,36},{-45,90,7},
00925 {-25,72,16},{-25,79,-15},{-45,96,-25},{-45,87,-57},
00926 {-25,69,-46},{-48,42,-75},{-65,3,-70},{-22,42,-26},
00927 {-75,-22,19},{-72,-25,-27},{-13,52,-30},{-28,-18,-16},
00928 {6,-13,-42},{37,7,-55},{46,41,-54},{31,65,-54},
00929 {4,61,-40},{3,53,-37},{25,56,-50},{35,37,-52},
00930 {28,10,-52},{5,-5,-39},{-21,-9,-17},{-9,46,-28},
00931 {-6,39,-37},{-14,-3,-27},{6,0,-47},{25,12,-57},
00932 {31,32,-57},{23,46,-56},{4,44,-46},{-19,37,-27},
00933 {-20,22,-35},{-30,12,-35},{-22,11,-35},{-19,2,-35},
00934 {-23,-2,-35},{-34,0,-9},{-35,-3,-22},{-35,5,-24},
00935 {-25,26,-27},{-13,31,-34},{-13,30,-41},{-23,-2,-41},
00936 {-18,2,-41},{-21,10,-41},{-29,12,-41},{-19,22,-41},
00937 {6,42,-53},{25,44,-62},{34,31,-63},{28,11,-62},
00938 {7,0,-54},{-14,-2,-34},{-5,37,-44},{-13,14,-42},
00939 {-7,8,-43},{1,16,-47},{-4,22,-45},{3,30,-48},
00940 {8,24,-49},{15,27,-50},{12,35,-50},{4,56,-62},
00941 {33,60,-70},{48,38,-64},{41,7,-68},{6,-11,-63},
00942 {-26,-16,-42},{-17,49,-49},
00943 };
00944 
00945 static signed char monkeyf[250][4]= {
00946 {27,4,5,26}, {25,4,5,24}, {3,6,5,4}, {1,6,5,2}, {5,6,7,4}, 
00947 {3,6,7,2}, {5,8,7,6}, {3,8,7,4}, {7,8,9,6}, 
00948 {5,8,9,4}, {7,10,9,8}, {5,10,9,6}, {9,10,11,8}, 
00949 {7,10,11,6}, {9,12,11,10}, {7,12,11,8}, {11,6,13,12}, 
00950 {5,4,13,12}, {3,-2,13,12}, {-3,-4,13,12}, {-5,-10,13,12}, 
00951 {-11,-12,14,12}, {-13,-18,14,13}, {-19,4,5,13}, {10,12,4,4}, 
00952 {10,11,9,9}, {8,7,9,9}, {7,5,6,6}, {6,3,4,4}, 
00953 {5,1,2,2}, {4,-1,0,0}, {3,-3,-2,-2}, {22,67,68,23}, 
00954 {20,65,66,21}, {18,63,64,19}, {16,61,62,17}, {14,59,60,15}, 
00955 {12,19,48,57}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47}, 
00956 {18,19,48,47}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47}, 
00957 {18,19,48,47}, {18,-9,-8,47}, {18,27,45,46}, {26,55,43,44}, 
00958 {24,41,42,54}, {22,39,40,23}, {20,37,38,21}, {18,35,36,19}, 
00959 {16,33,34,17}, {14,31,32,15}, {12,39,30,13}, {11,48,45,38}, 
00960 {8,36,-19,9}, {8,-20,44,47}, {42,45,46,43}, {18,19,40,39}, 
00961 {16,17,38,37}, {14,15,36,35}, {32,44,43,33}, {12,33,32,42}, 
00962 {19,44,43,42}, {40,41,42,-27}, {8,9,39,-28}, {15,43,42,16}, 
00963 {13,43,42,14}, {11,43,42,12}, {9,-30,42,10}, {37,12,38,-32}, 
00964 {-33,37,45,46}, {-33,40,41,39}, {38,40,41,37}, {36,40,41,35}, 
00965 {34,40,41,33}, {36,39,38,37}, {35,40,39,38}, {1,2,14,21}, 
00966 {1,2,40,13}, {1,2,40,39}, {1,24,12,39}, {-34,36,38,11}, 
00967 {35,38,36,37}, {-37,8,35,37}, {-11,-12,-45,40}, {-11,-12,39,38}, 
00968 {-11,-12,37,36}, {-11,-12,35,34}, {33,34,40,41}, {33,34,38,39}, 
00969 {33,34,36,37}, {33,-52,34,35}, {33,37,36,34}, {33,35,34,34}, 
00970 {8,7,37,36}, {-32,7,35,46}, {-34,-33,45,46}, {4,-33,43,34}, 
00971 {-34,-33,41,42}, {-34,-33,39,40}, {-34,-33,37,38}, {-34,-33,35,36}, 
00972 {-34,-33,33,34}, {-34,-33,31,32}, {-34,-4,28,30}, {-5,-34,28,27}, 
00973 {-35,-44,36,27}, {26,35,36,45}, {24,25,44,45}, {25,23,44,42}, 
00974 {25,24,41,40}, {25,24,39,38}, {25,24,37,36}, {25,24,35,34}, 
00975 {25,24,33,32}, {25,24,31,30}, {15,24,29,38}, {25,24,27,26}, 
00976 {23,12,37,26}, {11,12,35,36}, {-86,-59,36,-80}, {-60,-61,36,35}, 
00977 {-62,-63,36,35}, {-64,-65,36,35}, {-66,-67,36,35}, {-68,-69,36,35}, 
00978 {-70,-71,36,35}, {-72,-73,36,35}, {-74,-75,36,35}, {42,43,53,58}, 
00979 {40,41,57,56}, {38,39,55,57}, {-81,-80,37,56}, {-83,-82,55,52}, 
00980 {-85,-84,51,49}, {-87,-86,48,49}, {47,50,51,48}, {46,48,51,49}, 
00981 {43,46,49,44}, {-92,-91,45,42}, {-23,49,50,-20}, {-94,40,48,-24}, 
00982 {-96,-22,48,49}, {-97,48,21,-90}, {-100,36,50,23}, {22,49,48,-100}, 
00983 {-101,47,46,22}, {21,45,35,25}, {33,34,44,41}, {13,14,28,24}, 
00984 {-107,26,30,-106}, {14,46,45,15}, {14,44,43,-110}, {-111,42,23,-110}, 
00985 {6,7,45,46}, {45,44,47,46}, {45,46,47,48}, {47,46,49,48}, 
00986 {17,49,47,48}, {17,36,46,48}, {35,36,44,45}, {35,36,40,43}, 
00987 {35,36,38,39}, {-4,-3,37,35}, {-123,34,33,1}, {-9,-8,-7,-6}, 
00988 {-10,-7,32,-125}, {-127,-11,-126,-126}, {-7,-6,5,31}, {4,5,33,30}, 
00989 {4,39,33,32}, {4,35,32,38}, {20,21,39,38}, {4,37,38,5}, 
00990 {-11,-10,36,3}, {-11,15,14,35}, {13,16,34,34}, {-13,14,13,13}, 
00991 {-3,1,30,29}, {-3,28,29,1}, {-2,31,28,-1}, {12,13,27,30}, 
00992 {-2,26,12,12}, {35,29,42,36}, {34,35,36,33}, {32,35,36,31}, 
00993 {30,35,36,29}, {28,35,36,27}, {26,35,36,25}, {34,39,38,35}, 
00994 {32,39,38,33}, {30,39,38,31}, {28,39,38,29}, {26,39,38,27}, 
00995 {25,31,32,38}, {-18,-17,45,44}, {-18,17,28,44}, {-24,-20,42,-23}, 
00996 {11,35,27,14}, {25,28,39,41}, {37,41,40,38}, {34,40,36,35}, 
00997 {32,40,39,33}, {30,39,31,40}, {21,29,39,22}, {-31,37,28,4}, 
00998 {-32,33,35,36}, {32,33,34,34}, {18,35,36,48}, {34,25,40,35}, 
00999 {24,25,38,39}, {24,25,36,37}, {24,25,34,35}, {24,25,32,33}, 
01000 {24,13,41,31}, {17,11,41,35}, {15,16,34,35}, {13,14,34,35}, 
01001 {11,12,34,35}, {9,10,34,35}, {7,8,34,35}, {26,25,37,36}, 
01002 {35,36,37,38}, {37,36,39,38}, {37,38,39,40}, {25,31,36,39}, 
01003 {18,34,35,30}, {17,22,30,33}, {19,29,21,20}, {16,26,29,17}, 
01004 {24,29,28,25}, {22,31,28,23}, {20,31,30,21}, {18,31,30,19}, 
01005 {16,30,17,17}, {-21,-22,35,34}, {-21,-22,33,32}, {-21,-22,31,30}, 
01006 {-21,-22,29,28}, {-21,-22,27,26}, {-28,-22,25,31}, {24,28,29,30}, 
01007 {23,24,26,27}, {23,24,25,25}, {-69,-35,-32,27}, {-70,26,25,-66}, 
01008 {-68,-67,24,-33}, 
01009 };
01010     // ------------------------------- end copied code
01011 
01012 
01013 #define PRIM_PLANE      0
01014 #define PRIM_CUBE       1
01015 #define PRIM_CIRCLE     4
01016 #define PRIM_CYLINDER   5
01017 #define PRIM_CONE       7
01018 #define PRIM_GRID       10
01019 #define PRIM_UVSPHERE   11
01020 #define PRIM_ICOSPHERE  12
01021 #define PRIM_MONKEY     13
01022 
01023 static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int seg,
01024         int subdiv, float dia, float depth, int ext, int fill)
01025 {
01026     /*
01027      * type - for the type of shape
01028      * dia - the radius for cone,sphere cylinder etc.
01029      * depth - 
01030      * ext - extrude
01031      * fill - end capping, and option to fill in circle
01032      * cent[3] - center of the data. 
01033      * */
01034     EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)obedit->data));
01035     EditVert *eve, *v1=NULL, *v2, *v3, *v4=NULL, *vtop, *vdown;
01036     float phi, phid, vec[3];
01037     float q[4], cmat[3][3], nor[3]= {0.0, 0.0, 0.0};
01038     short a, b;
01039     
01040     EM_clear_flag_all(em, SELECT);
01041 
01042     phid= 2.0f*(float)M_PI/tot;
01043     phi= .25f*(float)M_PI;
01044 
01045     switch(type) {
01046     case PRIM_GRID: /*  grid */
01047         /* clear flags */
01048         eve= em->verts.first;
01049         while(eve) {
01050             eve->f= 0;
01051             eve= eve->next;
01052         }
01053         
01054         /* one segment first: the X axis */     
01055         phi = (2*dia)/(float)(tot-1);
01056         phid = (2*dia)/(float)(seg-1);
01057         for(a=tot-1;a>=0;a--) {
01058             vec[0] = (phi*a) - dia;
01059             vec[1]= - dia;
01060             vec[2]= 0.0f;
01061             eve= addvertlist(em, vec, NULL);
01062             eve->f= 1+2+4;
01063             if(a < tot -1) addedgelist(em, eve->prev, eve, NULL);
01064         }
01065         /* extrude and translate */
01066         vec[0]= vec[2]= 0.0;
01067         vec[1]= phid;
01068         
01069         for(a=0;a<seg-1;a++) {
01070             extrudeflag_vert(obedit, em, 2, nor, 0);    // nor unused
01071             translateflag(em, 2, vec);
01072         }
01073             
01074         /* and now do imat */
01075         eve= em->verts.first;
01076         while(eve) {
01077             if(eve->f & SELECT) {
01078                 mul_m4_v3(mat,eve->co);
01079             }
01080             eve= eve->next;
01081         }
01082         recalc_editnormals(em);
01083         break;
01084             
01085     case PRIM_UVSPHERE: /*  UVsphere */
01086         
01087         /* clear all flags */
01088         eve= em->verts.first;
01089         while(eve) {
01090             eve->f= 0;
01091             eve= eve->next;
01092         }
01093         
01094         /* one segment first */
01095         phi= 0; 
01096         phid/=2;
01097         for(a=0; a<=tot; a++) {
01098             vec[0]= dia*sinf(phi);
01099             vec[1]= 0.0;
01100             vec[2]= dia*cosf(phi);
01101             eve= addvertlist(em, vec, NULL);
01102             eve->f= 1+2+4;
01103             if(a==0) v1= eve;
01104             else addedgelist(em, eve, eve->prev, NULL);
01105             phi+= phid;
01106         }
01107         
01108         /* extrude and rotate */
01109         phi= M_PI/seg;
01110         q[0]= cos(phi);
01111         q[3]= sin(phi);
01112         q[1]=q[2]= 0;
01113         quat_to_mat3( cmat,q);
01114         
01115         for(a=0; a<seg; a++) {
01116             extrudeflag_vert(obedit, em, 2, nor, 0); // nor unused
01117             rotateflag(em, 2, v1->co, cmat);
01118         }
01119 
01120         removedoublesflag(em, 4, 0, 0.0001);
01121 
01122         /* and now do imat */
01123         eve= em->verts.first;
01124         while(eve) {
01125             if(eve->f & SELECT) {
01126                 mul_m4_v3(mat,eve->co);
01127             }
01128             eve= eve->next;
01129         }
01130         recalc_editnormals(em);
01131         break;
01132     case PRIM_ICOSPHERE: /* Icosphere */
01133         {
01134             EditVert *eva[12];
01135             EditEdge *eed;
01136             
01137             /* clear all flags */
01138             eve= em->verts.first;
01139             while(eve) {
01140                 eve->f= 0;
01141                 eve= eve->next;
01142             }
01143             dia/=200;
01144             for(a=0;a<12;a++) {
01145                 vec[0]= dia*icovert[a][0];
01146                 vec[1]= dia*icovert[a][1];
01147                 vec[2]= dia*icovert[a][2];
01148                 eva[a]= addvertlist(em, vec, NULL);
01149                 eva[a]->f= 1+2;
01150             }
01151             for(a=0;a<20;a++) {
01152                 EditFace *evtemp;
01153                 v1= eva[ icoface[a][0] ];
01154                 v2= eva[ icoface[a][1] ];
01155                 v3= eva[ icoface[a][2] ];
01156                 evtemp = addfacelist(em, v1, v2, v3, 0, NULL, NULL);
01157                 evtemp->e1->f = 1+2;
01158                 evtemp->e2->f = 1+2;
01159                 evtemp->e3->f = 1+2;
01160             }
01161 
01162             dia*=200;
01163             for(a=1; a<subdiv; a++) esubdivideflag(obedit, em, 2, dia, 0, B_SPHERE,1, SUBDIV_CORNER_PATH, 0);
01164             /* and now do imat */
01165             eve= em->verts.first;
01166             while(eve) {
01167                 if(eve->f & 2) {
01168                     mul_m4_v3(mat,eve->co);
01169                 }
01170                 eve= eve->next;
01171             }
01172             
01173             // Clear the flag 2 from the edges
01174             for(eed=em->edges.first;eed;eed=eed->next){
01175                 if(eed->f & 2){
01176                        eed->f &= !2;
01177                 }   
01178             }
01179         }
01180         break;
01181     case PRIM_MONKEY: /* Monkey */
01182         {
01183             //extern int monkeyo, monkeynv, monkeynf;
01184             //extern signed char monkeyf[][4];
01185             //extern signed char monkeyv[][3];
01186             EditVert **tv= MEM_mallocN(sizeof(*tv)*monkeynv*2, "tv");
01187             int i;
01188 
01189             for (i=0; i<monkeynv; i++) {
01190                 float v[3];
01191                 v[0]= (monkeyv[i][0]+127)/128.0, v[1]= monkeyv[i][1]/128.0, v[2]= monkeyv[i][2]/128.0;
01192                 tv[i]= addvertlist(em, v, NULL);
01193                 tv[i]->f |= SELECT;
01194                 tv[monkeynv+i]= (fabs(v[0]= -v[0])<0.001)?tv[i]:addvertlist(em, v, NULL);
01195                 tv[monkeynv+i]->f |= SELECT;
01196             }
01197             for (i=0; i<monkeynf; i++) {
01198                 addfacelist(em, tv[monkeyf[i][0]+i-monkeyo], tv[monkeyf[i][1]+i-monkeyo], tv[monkeyf[i][2]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeyf[i][3]+i-monkeyo]:NULL, NULL, NULL);
01199                 addfacelist(em, tv[monkeynv+monkeyf[i][2]+i-monkeyo], tv[monkeynv+monkeyf[i][1]+i-monkeyo], tv[monkeynv+monkeyf[i][0]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeynv+monkeyf[i][3]+i-monkeyo]:NULL, NULL, NULL);
01200             }
01201 
01202             MEM_freeN(tv);
01203 
01204             /* and now do imat */
01205             for(eve= em->verts.first; eve; eve= eve->next) {
01206                 if(eve->f & SELECT) {
01207                     mul_m4_v3(mat,eve->co);
01208                 }
01209             }
01210             recalc_editnormals(em);
01211         }
01212         break;
01213     default: /* all types except grid, sphere... */
01214         if(type==PRIM_CONE);
01215         else if(ext==0) 
01216             depth= 0.0f;
01217     
01218         /* first vertex at 0° for circular objects */
01219         if( ELEM3(type, PRIM_CIRCLE,PRIM_CYLINDER,PRIM_CONE) )
01220             phi = 0.0f;
01221             
01222         vtop= vdown= v1= v2= 0;
01223         for(b=0; b<=ext; b++) {
01224             for(a=0; a<tot; a++) {
01225                 
01226                 vec[0]= dia*sinf(phi);
01227                 vec[1]= dia*cosf(phi);
01228                 vec[2]= b?depth:-depth;
01229                 
01230                 mul_m4_v3(mat, vec);
01231                 eve= addvertlist(em, vec, NULL);
01232                 eve->f= SELECT;
01233                 if(a==0) {
01234                     if(b==0) v1= eve;
01235                     else v2= eve;
01236                 }
01237                 phi+=phid;
01238             }
01239         }
01240             
01241         /* center vertices */
01242         /* type PRIM_CONE can only have 1 one side filled
01243          * if the cone has no capping, dont add vtop */
01244         if(type == PRIM_CONE || (fill && !ELEM(type, PRIM_PLANE, PRIM_CUBE))) {
01245             vec[0]= vec[1]= 0.0f;
01246             vec[2]= type==PRIM_CONE ? depth : -depth;
01247             mul_m4_v3(mat, vec);
01248             vdown= addvertlist(em, vec, NULL);
01249             if((ext || type==PRIM_CONE) && fill) {
01250                 vec[0]= vec[1]= 0.0f;
01251                 vec[2]= type==PRIM_CONE ? -depth : depth;
01252                 mul_m4_v3(mat,vec);
01253                 vtop= addvertlist(em, vec, NULL);
01254             }
01255         } else {
01256             vdown= v1;
01257             vtop= v2;
01258         }
01259         if(vtop) vtop->f= SELECT;
01260         if(vdown) vdown->f= SELECT;
01261     
01262         /* top and bottom face */
01263         if(fill || type==PRIM_CONE) {
01264             if(tot==4 && ELEM(type, PRIM_PLANE, PRIM_CUBE)) {
01265                 v3= v1->next->next;
01266                 if(ext) v4= v2->next->next;
01267                 
01268                 addfacelist(em, v3, v1->next, v1, v3->next, NULL, NULL);
01269                 if(ext) addfacelist(em, v2, v2->next, v4, v4->next, NULL, NULL);
01270                 
01271             }
01272             else {
01273                 v3= v1;
01274                 v4= v2;
01275                 for(a=1; a<tot; a++) {
01276                     addfacelist(em, vdown, v3, v3->next, 0, NULL, NULL);
01277                     v3= v3->next;
01278                     if(ext && fill) {
01279                         addfacelist(em, vtop, v4, v4->next, 0, NULL, NULL);
01280                         v4= v4->next;
01281                     }
01282                 }
01283                 if(!ELEM(type, PRIM_PLANE, PRIM_CUBE)) {
01284                     addfacelist(em, vdown, v3, v1, 0, NULL, NULL);
01285                     if(ext) addfacelist(em, vtop, v4, v2, 0, NULL, NULL);
01286                 }
01287             }
01288         }
01289         else if(type==PRIM_CIRCLE) {  /* we need edges for a circle */
01290             v3= v1;
01291             for(a=1;a<tot;a++) {
01292                 addedgelist(em, v3, v3->next, NULL);
01293                 v3= v3->next;
01294             }
01295             addedgelist(em, v3, v1, NULL);
01296         }
01297         /* side faces */
01298         if(ext) {
01299             v3= v1;
01300             v4= v2;
01301             for(a=1; a<tot; a++) {
01302                 addfacelist(em, v3, v3->next, v4->next, v4, NULL, NULL);
01303                 v3= v3->next;
01304                 v4= v4->next;
01305             }
01306             addfacelist(em, v3, v1, v2, v4, NULL, NULL);
01307         }
01308         else if(fill && type==PRIM_CONE) {
01309             /* add the bottom flat area of the cone
01310              * if capping is disabled dont bother */
01311             v3= v1;
01312             for(a=1; a<tot; a++) {
01313                 addfacelist(em, vtop, v3->next, v3, 0, NULL, NULL);
01314                 v3= v3->next;
01315             }
01316             addfacelist(em, vtop, v1, v3, 0, NULL, NULL);
01317         }
01318     }
01319     
01320     EM_stats_update(em);
01321     /* simple selection flush OK, based on fact it's a single model */
01322     EM_select_flush(em); /* flushes vertex -> edge -> face selection */
01323 
01324     if(!ELEM5(type, PRIM_GRID, PRIM_PLANE, PRIM_ICOSPHERE, PRIM_UVSPHERE, PRIM_MONKEY))
01325         EM_recalc_normal_direction(em, FALSE, TRUE);    /* otherwise monkey has eyes in wrong direction */
01326 
01327     BKE_mesh_end_editmesh(obedit->data, em);
01328 }
01329 
01330 /* ********* add primitive operators ************* */
01331 
01332 static const char *get_mesh_defname(int type)
01333 {
01334     switch (type) {
01335         case PRIM_PLANE: return "Plane";
01336         case PRIM_CUBE: return "Cube";
01337         case PRIM_CIRCLE: return "Circle";
01338         case PRIM_CYLINDER: return "Cylinder";
01339         case PRIM_CONE: return "Cone";
01340         case PRIM_GRID: return "Grid";
01341         case PRIM_UVSPHERE: return "Sphere";
01342         case PRIM_ICOSPHERE: return "Icosphere";
01343         case PRIM_MONKEY: return "Monkey";
01344         default:
01345             return "Mesh";
01346     }
01347 }
01348 
01349 static void make_prim_ext(bContext *C, float *loc, float *rot, int enter_editmode, unsigned int layer, 
01350         int type, int tot, int seg,
01351         int subdiv, float dia, float depth, int ext, int fill)
01352 {
01353     Object *obedit= CTX_data_edit_object(C);
01354     int newob = 0;
01355     float mat[4][4];
01356     float scale;
01357 
01358     if(obedit==NULL || obedit->type!=OB_MESH) {
01359         obedit= ED_object_add_type(C, OB_MESH, loc, rot, FALSE, layer);
01360         
01361         rename_id((ID *)obedit, get_mesh_defname(type));
01362         rename_id((ID *)obedit->data, get_mesh_defname(type));
01363         
01364         /* create editmode */
01365         ED_object_enter_editmode(C, EM_DO_UNDO|EM_IGNORE_LAYER); /* rare cases the active layer is messed up */
01366         newob = 1;
01367     }
01368     else DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
01369 
01370     scale= ED_object_new_primitive_matrix(C, obedit, loc, rot, mat);
01371 
01372     dia *= scale;
01373     depth *= scale * 0.5f;
01374 
01375     make_prim(obedit, type, mat, tot, seg, subdiv, dia, depth, ext, fill);
01376 
01377     DAG_id_tag_update(obedit->data, 0);
01378     WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
01379 
01380 
01381     /* userdef */
01382     if (newob && !enter_editmode) {
01383         ED_object_exit_editmode(C, EM_FREEDATA); /* adding EM_DO_UNDO messes up operator redo */
01384     }
01385     WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit);
01386 }
01387 
01388 static int add_primitive_plane_exec(bContext *C, wmOperator *op)
01389 {
01390     int enter_editmode;
01391     unsigned int layer;
01392     float loc[3], rot[3];
01393     
01394     if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
01395         return OPERATOR_CANCELLED;
01396 
01397     /* sqrt(2.0f) - plane (diameter of 1.41 makes it unit size) */
01398     make_prim_ext(C, loc, rot, enter_editmode, layer,
01399             PRIM_PLANE, 4, 0, 0, sqrt(2.0f), 0.0f, 0, 1);
01400     return OPERATOR_FINISHED;   
01401 }
01402 
01403 void MESH_OT_primitive_plane_add(wmOperatorType *ot)
01404 {
01405     /* identifiers */
01406     ot->name= "Add Plane";
01407     ot->description= "Construct a filled planar mesh with 4 vertices";
01408     ot->idname= "MESH_OT_primitive_plane_add";
01409     
01410     /* api callbacks */
01411     ot->invoke= ED_object_add_generic_invoke;
01412     ot->exec= add_primitive_plane_exec;
01413     ot->poll= ED_operator_scene_editable;
01414     
01415     /* flags */
01416     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
01417 
01418     ED_object_add_generic_props(ot, TRUE);
01419 }
01420 
01421 static int add_primitive_cube_exec(bContext *C, wmOperator *op)
01422 {
01423     int enter_editmode;
01424     unsigned int layer;
01425     float loc[3], rot[3];
01426     
01427     if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
01428         return OPERATOR_CANCELLED;
01429 
01430     /* sqrt(2.0f) - plane (diameter of 1.41 makes it unit size) */
01431     make_prim_ext(C, loc, rot, enter_editmode, layer,
01432             PRIM_CUBE, 4, 0, 0, sqrt(2.0f), 2.0f, 1, 1);
01433     return OPERATOR_FINISHED;
01434 }
01435 
01436 void MESH_OT_primitive_cube_add(wmOperatorType *ot)
01437 {
01438     /* identifiers */
01439     ot->name= "Add Cube";
01440     ot->description= "Construct a cube mesh";
01441     ot->idname= "MESH_OT_primitive_cube_add";
01442     
01443     /* api callbacks */
01444     ot->invoke= ED_object_add_generic_invoke;
01445     ot->exec= add_primitive_cube_exec;
01446     ot->poll= ED_operator_scene_editable;
01447     
01448     /* flags */
01449     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
01450 
01451     ED_object_add_generic_props(ot, TRUE);
01452 }
01453 
01454 static int add_primitive_circle_exec(bContext *C, wmOperator *op)
01455 {
01456     int enter_editmode;
01457     unsigned int layer;
01458     float loc[3], rot[3];
01459     
01460     if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
01461         return OPERATOR_CANCELLED;
01462 
01463     make_prim_ext(C, loc, rot, enter_editmode, layer,
01464             PRIM_CIRCLE, RNA_int_get(op->ptr, "vertices"), 0, 0,
01465             RNA_float_get(op->ptr,"radius"), 0.0f, 0,
01466             RNA_boolean_get(op->ptr, "fill"));
01467 
01468     return OPERATOR_FINISHED;   
01469 }
01470 
01471 void MESH_OT_primitive_circle_add(wmOperatorType *ot)
01472 {
01473     PropertyRNA *prop;
01474 
01475     /* identifiers */
01476     ot->name= "Add Circle";
01477     ot->description= "Construct a circle mesh";
01478     ot->idname= "MESH_OT_primitive_circle_add";
01479     
01480     /* api callbacks */
01481     ot->invoke= ED_object_add_generic_invoke;
01482     ot->exec= add_primitive_circle_exec;
01483     ot->poll= ED_operator_scene_editable;
01484     
01485     /* flags */
01486     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
01487     
01488     /* props */
01489     RNA_def_int(ot->srna, "vertices", 32, 3, INT_MAX, "Vertices", "", 3, 500);
01490     prop = RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
01491     RNA_def_property_subtype(prop, PROP_DISTANCE);
01492     RNA_def_boolean(ot->srna, "fill", 0, "Fill", "");
01493 
01494     ED_object_add_generic_props(ot, TRUE);
01495 }
01496 
01497 static int add_primitive_cylinder_exec(bContext *C, wmOperator *op)
01498 {
01499     int enter_editmode;
01500     unsigned int layer;
01501     float loc[3], rot[3];
01502     
01503     if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
01504         return OPERATOR_CANCELLED;
01505 
01506     make_prim_ext(C, loc, rot, enter_editmode, layer,
01507             PRIM_CYLINDER, RNA_int_get(op->ptr, "vertices"), 0, 0,
01508             RNA_float_get(op->ptr,"radius"),
01509             RNA_float_get(op->ptr, "depth"), 1, 
01510             RNA_boolean_get(op->ptr, "cap_ends"));
01511 
01512     return OPERATOR_FINISHED;
01513 }
01514 
01515 void MESH_OT_primitive_cylinder_add(wmOperatorType *ot)
01516 {
01517     PropertyRNA *prop;
01518 
01519     /* identifiers */
01520     ot->name= "Add Cylinder";
01521     ot->description= "Construct a cylinder mesh";
01522     ot->idname= "MESH_OT_primitive_cylinder_add";
01523     
01524     /* api callbacks */
01525     ot->invoke= ED_object_add_generic_invoke;
01526     ot->exec= add_primitive_cylinder_exec;
01527     ot->poll= ED_operator_scene_editable;
01528     
01529     /* flags */
01530     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
01531     
01532     /* props */
01533     RNA_def_int(ot->srna, "vertices", 32, 2, INT_MAX, "Vertices", "", 2, 500);
01534     prop = RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
01535     RNA_def_property_subtype(prop, PROP_DISTANCE);
01536     prop = RNA_def_float(ot->srna, "depth", 2.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
01537     RNA_def_property_subtype(prop, PROP_DISTANCE);
01538     RNA_def_boolean(ot->srna, "cap_ends", 1, "Cap Ends", "");
01539 
01540     ED_object_add_generic_props(ot, TRUE);
01541 }
01542 
01543 static int add_primitive_cone_exec(bContext *C, wmOperator *op)
01544 {
01545     int enter_editmode;
01546     unsigned int layer;
01547     float loc[3], rot[3];
01548     
01549     if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
01550         return OPERATOR_CANCELLED;
01551 
01552     make_prim_ext(C, loc, rot, enter_editmode, layer,
01553             PRIM_CONE, RNA_int_get(op->ptr, "vertices"), 0, 0,
01554             RNA_float_get(op->ptr,"radius"), RNA_float_get(op->ptr, "depth"),
01555             0, RNA_boolean_get(op->ptr, "cap_end"));
01556 
01557     return OPERATOR_FINISHED;
01558 }
01559 
01560 void MESH_OT_primitive_cone_add(wmOperatorType *ot)
01561 {
01562     PropertyRNA *prop;
01563 
01564     /* identifiers */
01565     ot->name= "Add Cone";
01566     ot->description= "Construct a conic mesh (ends filled)";
01567     ot->idname= "MESH_OT_primitive_cone_add";
01568     
01569     /* api callbacks */
01570     ot->invoke= ED_object_add_generic_invoke;
01571     ot->exec= add_primitive_cone_exec;
01572     ot->poll= ED_operator_scene_editable;
01573     
01574     /* flags */
01575     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
01576     
01577     /* props */
01578     RNA_def_int(ot->srna, "vertices", 32, 2, INT_MAX, "Vertices", "", 2, 500);
01579     prop = RNA_def_float(ot->srna, "radius", 1.0f, 0.0, FLT_MAX, "Radius", "", 0.001, 100.00);
01580     RNA_def_property_subtype(prop, PROP_DISTANCE);
01581     prop = RNA_def_float(ot->srna, "depth", 2.0f, 0.0, FLT_MAX, "Depth", "", 0.001, 100.00);
01582     RNA_def_property_subtype(prop, PROP_DISTANCE);
01583     RNA_def_boolean(ot->srna, "cap_end", 1, "Cap End", "");
01584 
01585     ED_object_add_generic_props(ot, TRUE);
01586 }
01587 
01588 static int add_primitive_grid_exec(bContext *C, wmOperator *op)
01589 {
01590     int enter_editmode;
01591     unsigned int layer;
01592     float loc[3], rot[3];
01593     
01594     if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
01595         return OPERATOR_CANCELLED;
01596 
01597     make_prim_ext(C, loc, rot, enter_editmode, layer,
01598             PRIM_GRID, RNA_int_get(op->ptr, "x_subdivisions"),
01599             RNA_int_get(op->ptr, "y_subdivisions"), 0,
01600             RNA_float_get(op->ptr,"size"), 0.0f, 0, 1);
01601 
01602     return OPERATOR_FINISHED;
01603 }
01604 
01605 void MESH_OT_primitive_grid_add(wmOperatorType *ot)
01606 {
01607     PropertyRNA *prop;
01608 
01609     /* identifiers */
01610     ot->name= "Add Grid";
01611     ot->description= "Construct a grid mesh";
01612     ot->idname= "MESH_OT_primitive_grid_add";
01613     
01614     /* api callbacks */
01615     ot->invoke= ED_object_add_generic_invoke;
01616     ot->exec= add_primitive_grid_exec;
01617     ot->poll= ED_operator_scene_editable;
01618     
01619     /* flags */
01620     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
01621     
01622     /* props */
01623     RNA_def_int(ot->srna, "x_subdivisions", 10, 3, INT_MAX, "X Subdivisions", "", 3, 1000);
01624     RNA_def_int(ot->srna, "y_subdivisions", 10, 3, INT_MAX, "Y Subdivisions", "", 3, 1000);
01625     prop = RNA_def_float(ot->srna, "size", 1.0f, 0.0, FLT_MAX, "Size", "", 0.001, FLT_MAX);
01626     RNA_def_property_subtype(prop, PROP_DISTANCE);
01627 
01628     ED_object_add_generic_props(ot, TRUE);
01629 }
01630 
01631 static int add_primitive_monkey_exec(bContext *C, wmOperator *op)
01632 {
01633     int enter_editmode;
01634     unsigned int layer;
01635     float loc[3], rot[3];
01636     
01637     if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
01638         return OPERATOR_CANCELLED;
01639 
01640     make_prim_ext(C, loc, rot, enter_editmode, layer,
01641             PRIM_MONKEY, 0, 0, 2, 0.0f, 0.0f, 0, 0);
01642 
01643     return OPERATOR_FINISHED;
01644 }
01645 
01646 void MESH_OT_primitive_monkey_add(wmOperatorType *ot)
01647 {
01648     /* identifiers */
01649     ot->name= "Add Monkey";
01650     ot->description= "Construct a Suzanne mesh";
01651     ot->idname= "MESH_OT_primitive_monkey_add";
01652     
01653     /* api callbacks */
01654     ot->invoke= ED_object_add_generic_invoke;
01655     ot->exec= add_primitive_monkey_exec;
01656     ot->poll= ED_operator_scene_editable;
01657     
01658     /* flags */
01659     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
01660 
01661     ED_object_add_generic_props(ot, TRUE);
01662 }
01663 
01664 static int add_primitive_uvsphere_exec(bContext *C, wmOperator *op)
01665 {
01666     int enter_editmode;
01667     unsigned int layer;
01668     float loc[3], rot[3];
01669     
01670     if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
01671         return OPERATOR_CANCELLED;
01672 
01673     make_prim_ext(C, loc, rot, enter_editmode, layer,
01674             PRIM_UVSPHERE, RNA_int_get(op->ptr, "ring_count"),
01675             RNA_int_get(op->ptr, "segments"), 0,
01676             RNA_float_get(op->ptr,"size"), 0.0f, 0, 0);
01677 
01678     return OPERATOR_FINISHED;   
01679 }
01680 
01681 void MESH_OT_primitive_uv_sphere_add(wmOperatorType *ot)
01682 {
01683     PropertyRNA *prop;
01684 
01685     /* identifiers */
01686     ot->name= "Add UV Sphere";
01687     ot->description= "Construct a UV sphere mesh";
01688     ot->idname= "MESH_OT_primitive_uv_sphere_add";
01689     
01690     /* api callbacks */
01691     ot->invoke= ED_object_add_generic_invoke;
01692     ot->exec= add_primitive_uvsphere_exec;
01693     ot->poll= ED_operator_scene_editable;
01694     
01695     /* flags */
01696     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
01697     
01698     /* props */
01699     RNA_def_int(ot->srna, "segments", 32, 3, INT_MAX, "Segments", "", 3, 500);
01700     RNA_def_int(ot->srna, "ring_count", 16, 3, INT_MAX, "Rings", "", 3, 500);
01701     prop = RNA_def_float(ot->srna, "size", 1.0f, 0.0, FLT_MAX, "Size", "", 0.001, 100.00);
01702     RNA_def_property_subtype(prop, PROP_DISTANCE);
01703 
01704     ED_object_add_generic_props(ot, TRUE);
01705 }
01706 
01707 static int add_primitive_icosphere_exec(bContext *C, wmOperator *op)
01708 {
01709     int enter_editmode;
01710     unsigned int layer;
01711     float loc[3], rot[3];
01712     
01713     if(!ED_object_add_generic_get_opts(C, op, loc, rot, &enter_editmode, &layer))
01714         return OPERATOR_CANCELLED;
01715 
01716     make_prim_ext(C, loc, rot, enter_editmode, layer,
01717             PRIM_ICOSPHERE, 0, 0, RNA_int_get(op->ptr, "subdivisions"),
01718             RNA_float_get(op->ptr,"size"), 0.0f, 0, 0);
01719 
01720     return OPERATOR_FINISHED;   
01721 }
01722 
01723 void MESH_OT_primitive_ico_sphere_add(wmOperatorType *ot)
01724 {
01725     PropertyRNA *prop;
01726 
01727     /* identifiers */
01728     ot->name= "Add Ico Sphere";
01729     ot->description= "Construct an Icosphere mesh";
01730     ot->idname= "MESH_OT_primitive_ico_sphere_add";
01731     
01732     /* api callbacks */
01733     ot->invoke= ED_object_add_generic_invoke;
01734     ot->exec= add_primitive_icosphere_exec;
01735     ot->poll= ED_operator_scene_editable;
01736     
01737     /* flags */
01738     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
01739     
01740     /* props */
01741     RNA_def_int(ot->srna, "subdivisions", 2, 1, INT_MAX, "Subdivisions", "", 1, 8);
01742     prop = RNA_def_float(ot->srna, "size", 1.0f, 0.0f, FLT_MAX, "Size", "", 0.001f, 100.00);
01743     RNA_def_property_subtype(prop, PROP_DISTANCE);
01744 
01745     ED_object_add_generic_props(ot, TRUE);
01746 }
01747 
01748 /****************** add duplicate operator ***************/
01749 
01750 static int mesh_duplicate_exec(bContext *C, wmOperator *UNUSED(op))
01751 {
01752     Object *ob= CTX_data_edit_object(C);
01753     EditMesh *em= BKE_mesh_get_editmesh(ob->data);
01754 
01755     adduplicateflag(em, SELECT);
01756 
01757     BKE_mesh_end_editmesh(ob->data, em);
01758 
01759     DAG_id_tag_update(ob->data, 0);
01760     WM_event_add_notifier(C, NC_GEOM|ND_DATA, ob->data);
01761     
01762     return OPERATOR_FINISHED;
01763 }
01764 
01765 static int mesh_duplicate_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
01766 {
01767     WM_cursor_wait(1);
01768     mesh_duplicate_exec(C, op);
01769     WM_cursor_wait(0);
01770     
01771     return OPERATOR_FINISHED;
01772 }
01773 
01774 void MESH_OT_duplicate(wmOperatorType *ot)
01775 {
01776     /* identifiers */
01777     ot->name= "Duplicate Mesh";
01778     ot->description= "Duplicate selected vertices, edges or faces";
01779     ot->idname= "MESH_OT_duplicate";
01780     
01781     /* api callbacks */
01782     ot->invoke= mesh_duplicate_invoke;
01783     ot->exec= mesh_duplicate_exec;
01784     
01785     ot->poll= ED_operator_editmesh;
01786     
01787     /* to give to transform */
01788     RNA_def_enum(ot->srna, "mode", transform_mode_types, TFM_TRANSLATION, "Mode", "");
01789 }
01790