Blender V2.61 - r43446
Functions | Variables

node_shader_tex_coord.c File Reference

#include "../node_shader_util.h"
#include "DNA_customdata_types.h"

Go to the source code of this file.

Functions

static int node_shader_gpu_tex_coord (GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
void register_node_type_sh_tex_coord (bNodeTreeType *ttype)

Variables

static bNodeSocketTemplate sh_node_tex_coord_out []

Function Documentation

static int node_shader_gpu_tex_coord ( GPUMaterial mat,
bNode UNUSEDnode,
GPUNodeStack in,
GPUNodeStack out 
) [static]
void register_node_type_sh_tex_coord ( bNodeTreeType ttype)

Variable Documentation

Initial value:
 {
    {   SOCK_VECTOR, 0, "Generated",        0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {   SOCK_VECTOR, 0, "UV",               0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {   SOCK_VECTOR, 0, "Object",           0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {   SOCK_VECTOR, 0, "Camera",           0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {   SOCK_VECTOR, 0, "Window",           0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {   SOCK_VECTOR, 0, "Reflection",       0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
    {   -1, 0, ""   }
}

Definition at line 34 of file node_shader_tex_coord.c.