Blender V2.61 - r43446

anim_deps.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2008 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * 
00022  * Contributor(s): Blender Foundation, Joshua Leung
00023  *
00024  * ***** END GPL LICENSE BLOCK *****
00025  */
00026 
00032 #include <string.h>
00033 
00034 #include "MEM_guardedalloc.h"
00035 
00036 #include "DNA_anim_types.h"
00037 #include "DNA_armature_types.h"
00038 #include "DNA_object_types.h"
00039 #include "DNA_node_types.h"
00040 #include "DNA_scene_types.h"
00041 #include "DNA_sequence_types.h"
00042 
00043 #include "BLI_blenlib.h"
00044 #include "BLI_utildefines.h"
00045 
00046 #include "BKE_animsys.h"
00047 #include "BKE_action.h"
00048 #include "BKE_context.h"
00049 #include "BKE_depsgraph.h"
00050 #include "BKE_global.h"
00051 #include "BKE_node.h"
00052 #include "BKE_sequencer.h"
00053 #include "BKE_utildefines.h"
00054 
00055 #include "RNA_access.h"
00056 
00057 #include "ED_anim_api.h"
00058 
00059 /* **************************** depsgraph tagging ******************************** */
00060 
00061 /* tags the given anim list element for refreshes (if applicable)
00062  * due to Animation Editor editing 
00063  */
00064 void ANIM_list_elem_update(Scene *scene, bAnimListElem *ale)
00065 {
00066     ID *id;
00067     FCurve *fcu;
00068     AnimData *adt;
00069 
00070     id= ale->id;
00071     if (!id)
00072         return;
00073     
00074     /* tag AnimData for refresh so that other views will update in realtime with these changes */
00075     adt= BKE_animdata_from_id(id);
00076     if (adt)
00077         adt->recalc |= ADT_RECALC_ANIM;
00078 
00079     /* update data */
00080     fcu= (ale->datatype == ALE_FCURVE)? ale->key_data: NULL;
00081         
00082     if (fcu && fcu->rna_path) {
00083         /* if we have an fcurve, call the update for the property we
00084            are editing, this is then expected to do the proper redraws
00085            and depsgraph updates  */
00086         PointerRNA id_ptr, ptr;
00087         PropertyRNA *prop;
00088         
00089         RNA_id_pointer_create(id, &id_ptr);
00090             
00091         if(RNA_path_resolve(&id_ptr, fcu->rna_path, &ptr, &prop))
00092             RNA_property_update_main(G.main, scene, &ptr, prop);
00093     }
00094     else {
00095         /* in other case we do standard depsgaph update, ideally
00096            we'd be calling property update functions here too ... */
00097         DAG_id_tag_update(id, OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME); // XXX or do we want something more restrictive?
00098     }
00099 }
00100 
00101 /* tags the given ID block for refreshes (if applicable) due to 
00102  * Animation Editor editing */
00103 void ANIM_id_update(Scene *UNUSED(scene), ID *id)
00104 {
00105     if (id) {
00106         AnimData *adt= BKE_animdata_from_id(id);
00107         
00108         /* tag AnimData for refresh so that other views will update in realtime with these changes */
00109         if (adt)
00110             adt->recalc |= ADT_RECALC_ANIM;
00111             
00112         /* set recalc flags */
00113         DAG_id_tag_update(id, OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME); // XXX or do we want something more restrictive?
00114     }
00115 }
00116 
00117 /* **************************** animation data <-> data syncing ******************************** */
00118 /* This code here is used to synchronise the 
00119  *  - selection (to find selected data easier)
00120  *  - ... (insert other relevant items here later) 
00121  * status in relevant Blender data with the status stored in animation channels.
00122  *
00123  * This should be called in the refresh() callbacks for various editors in 
00124  * response to appropriate notifiers.
00125  */
00126 
00127 /* perform syncing updates for Action Groups */
00128 static void animchan_sync_group (bAnimContext *UNUSED(ac), bAnimListElem *ale)
00129 {
00130     bActionGroup *agrp= (bActionGroup *)ale->data;
00131     ID *owner_id= ale->id;
00132     
00133     /* major priority is selection status
00134      * so we need both a group and an owner
00135      */
00136     if (ELEM(NULL, agrp, owner_id))
00137         return;
00138         
00139     /* for standard Objects, check if group is the name of some bone */
00140     if (GS(owner_id->name) == ID_OB) {
00141         Object *ob= (Object *)owner_id;
00142         
00143         /* check if there are bones, and whether the name matches any 
00144          * NOTE: this feature will only really work if groups by default contain the F-Curves for a single bone
00145          */
00146         if (ob->pose) {
00147             bPoseChannel *pchan= get_pose_channel(ob->pose, agrp->name);
00148             
00149             /* if one matches, sync the selection status */
00150             if (pchan) {
00151                 if (pchan->bone->flag & BONE_SELECTED)
00152                     agrp->flag |= AGRP_SELECTED;
00153                 else
00154                     agrp->flag &= ~AGRP_SELECTED;
00155             }
00156         }
00157     }
00158 }
00159  
00160 /* perform syncing updates for F-Curves */
00161 static void animchan_sync_fcurve (bAnimContext *UNUSED(ac), bAnimListElem *ale)
00162 {
00163     FCurve *fcu= (FCurve *)ale->data;
00164     ID *owner_id= ale->id;
00165     
00166     /* major priority is selection status, so refer to the checks done in anim_filter.c 
00167      * skip_fcurve_selected_data() for reference about what's going on here...
00168      */
00169     if (ELEM3(NULL, fcu, fcu->rna_path, owner_id))
00170         return;
00171         
00172     if (GS(owner_id->name) == ID_OB) {
00173         Object *ob= (Object *)owner_id;
00174         
00175         /* only affect if F-Curve involves pose.bones */
00176         if ((fcu->rna_path) && strstr(fcu->rna_path, "pose.bones")) {
00177             bPoseChannel *pchan;
00178             char *bone_name;
00179             
00180             /* get bone-name, and check if this bone is selected */
00181             bone_name= BLI_getQuotedStr(fcu->rna_path, "pose.bones[");
00182             pchan= get_pose_channel(ob->pose, bone_name);
00183             if (bone_name) MEM_freeN(bone_name);
00184             
00185             /* F-Curve selection depends on whether the bone is selected */
00186             if ((pchan) && (pchan->bone)) {
00187                 if (pchan->bone->flag & BONE_SELECTED)
00188                     fcu->flag |= FCURVE_SELECTED;
00189                 else
00190                     fcu->flag &= ~FCURVE_SELECTED;
00191             }
00192         }
00193     }
00194     else if (GS(owner_id->name) == ID_SCE) {
00195         Scene *scene = (Scene *)owner_id;
00196         
00197         /* only affect if F-Curve involves sequence_editor.sequences */
00198         if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) {
00199             Editing *ed= seq_give_editing(scene, FALSE);
00200             Sequence *seq;
00201             char *seq_name;
00202             
00203             /* get strip name, and check if this strip is selected */
00204             seq_name= BLI_getQuotedStr(fcu->rna_path, "sequences_all[");
00205             seq = get_seq_by_name(ed->seqbasep, seq_name, FALSE);
00206             if (seq_name) MEM_freeN(seq_name);
00207             
00208             /* can only add this F-Curve if it is selected */
00209             if (seq) {
00210                 if (seq->flag & SELECT)
00211                     fcu->flag |= FCURVE_SELECTED;
00212                 else
00213                     fcu->flag &= ~FCURVE_SELECTED;
00214             }
00215         }
00216     }
00217     else if (GS(owner_id->name) == ID_NT) {
00218         bNodeTree *ntree = (bNodeTree *)owner_id;
00219         
00220         /* check for selected nodes */
00221         if ((fcu->rna_path) && strstr(fcu->rna_path, "nodes")) {
00222             bNode *node;
00223             char *node_name;
00224             
00225             /* get strip name, and check if this strip is selected */
00226             node_name= BLI_getQuotedStr(fcu->rna_path, "nodes[");
00227             node = nodeFindNodebyName(ntree, node_name);
00228             if (node_name) MEM_freeN(node_name);
00229             
00230             /* can only add this F-Curve if it is selected */
00231             if (node) {
00232                 if (node->flag & NODE_SELECT)
00233                     fcu->flag |= FCURVE_SELECTED;
00234                 else
00235                     fcu->flag &= ~FCURVE_SELECTED;
00236             }
00237         }
00238     }
00239 }
00240 
00241 /* ---------------- */
00242  
00243 /* Main call to be exported to animation editors */
00244 void ANIM_sync_animchannels_to_data (const bContext *C)
00245 {
00246     bAnimContext ac;
00247     ListBase anim_data = {NULL, NULL};
00248     bAnimListElem *ale;
00249     int filter;
00250     
00251     /* get animation context info for filtering the channels */
00252     // TODO: check on whether we need to set the area specially instead, since active area might not be ok?
00253     if (ANIM_animdata_get_context(C, &ac) == 0)
00254         return;
00255     
00256     /* filter data */
00257         /* NOTE: we want all channels, since we want to be able to set selection status on some of them even when collapsed */
00258     filter= ANIMFILTER_DATA_VISIBLE|ANIMFILTER_LIST_CHANNELS;
00259     ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
00260     
00261     /* flush settings as appropriate depending on the types of the channels */
00262     for (ale= anim_data.first; ale; ale= ale->next) {
00263         switch (ale->type) {
00264             case ANIMTYPE_GROUP:
00265                 animchan_sync_group(&ac, ale);
00266                 break;
00267             
00268             case ANIMTYPE_FCURVE:
00269                 animchan_sync_fcurve(&ac, ale);
00270                 break;
00271         }
00272     }
00273     
00274     BLI_freelistN(&anim_data);
00275 }